surfaceparm nomarks
{
map textures/desertfactory_metal/grates01.tga
- alphaFunc GT0
+ alphaFunc GE128
rgbGen vertex
}
}
cull none
{
map textures/desertfactory_misc/grass01.tga
- alphaFunc GT0
+ alphaFunc GE128
rgbGen vertex
}
}
cull none
{
map textures/desertfactory_misc/grass02.tga
- alphaFunc GT0
+ alphaFunc GE128
rgbGen vertex
}
}
cull none
{
map textures/desertfactory_misc/vines01.tga
- alphaFunc GT0
+ alphaFunc GE128
rgbGen vertex
}
}
qer_editorimage textures/desertfactory_shaders/sign_above_clean.jpg
{
map textures/desertfactory_signs/above_clean.tga
- alphaFunc GT0
+ alphaFunc GE128
rgbGen vertex
}
}
qer_editorimage textures/desertfactory_shaders/sign_explosion_clean.jpg
{
map textures/desertfactory_signs/explosion_clean.tga
- alphaFunc GT0
+ alphaFunc GE128
rgbGen vertex
}
}
qer_editorimage textures/desertfactory_shaders/sign_ladder_clean.tga
{
map textures/desertfactory_signs/ladder_clean.tga
- alphaFunc GT0
+ alphaFunc GE128
rgbGen vertex
}
}
qer_editorimage textures/desertfactory_shaders/sign_radioactive_clean.tga
{
map textures/desertfactory_signs/radioactive_clean.tga
- alphaFunc GT0
+ alphaFunc GE128
rgbGen vertex
}
}
qer_editorimage textures/desertfactory_shaders/sign_shock_clean.tga
{
map textures/desertfactory_signs/shock_clean.tga
- alphaFunc GT0
+ alphaFunc GE128
rgbGen vertex
}
}
qer_editorimage textures/desertfactory_shaders/sign_toxic_clean.tga
{
map textures/desertfactory_signs/toxic_clean.tga
- alphaFunc GT0
+ alphaFunc GE128
rgbGen vertex
}
}
qer_editorimage textures/desertfactory_shaders/sign_warning_clean.tga
{
map textures/desertfactory_signs/warning_clean.tga
- alphaFunc GT0
+ alphaFunc GE128
rgbGen vertex
}
}
qer_editorimage textures/desertfactory_shaders/sign_wires_clean.tga
{
map textures/desertfactory_signs/wires_clean.tga
- alphaFunc GT0
+ alphaFunc GE128
rgbGen vertex
}
}
qer_editorimage textures/desertfactory_shaders/sign_above_dirty.tga
{
map textures/desertfactory_signs/above_dirty.tga
- alphaFunc GT0
+ alphaFunc GE128
rgbGen vertex
}
}
qer_editorimage textures/desertfactory_shaders/sign_explosion_dirty.tga
{
map textures/desertfactory_signs/explosion_dirty.tga
- alphaFunc GT0
+ alphaFunc GE128
rgbGen vertex
}
}
qer_editorimage textures/desertfactory_shaders/sign_ladder_dirty.tga
{
map textures/desertfactory_signs/ladder_dirty.tga
- alphaFunc GT0
+ alphaFunc GE128
rgbGen vertex
}
}
qer_editorimage textures/desertfactory_shaders/sign_radioactive_dirty.tga
{
map textures/desertfactory_signs/radioactive_dirty.tga
- alphaFunc GT0
+ alphaFunc GE128
rgbGen vertex
}
}
qer_editorimage textures/desertfactory_shaders/sign_shock_dirty.tga
{
map textures/desertfactory_signs/shock_dirty.tga
- alphaFunc GT0
+ alphaFunc GE128
rgbGen vertex
}
}
qer_editorimage textures/desertfactory_shaders/sign_toxic_dirty.tga
{
map textures/desertfactory_signs/toxic_dirty.tga
- alphaFunc GT0
+ alphaFunc GE128
rgbGen vertex
}
}
qer_editorimage textures/desertfactory_shaders/sign_warning_dirty.tga
{
map textures/desertfactory_signs/warning_dirty.tga
- alphaFunc GT0
+ alphaFunc GE128
rgbGen vertex
}
}
qer_editorimage textures/desertfactory_shaders/sign_wires_dirty.tga
{
map textures/desertfactory_signs/wires_dirty.tga
- alphaFunc GT0
+ alphaFunc GE128
rgbGen vertex
}
}
cull none
{
map textures/evil6_floors/e6bsegrtflr128.tga
- alphafunc GE128
+ alphaFunc GE128
depthwrite
}
{
cull none
{
map textures/evil6_floors/e6bsegrtflr256.tga
- alphafunc GE128
+ alphaFunc GE128
depthwrite
}
{
cull none
{
map textures/evil6_floors/e6grate_flr_b.tga
- alphafunc GE128
+ alphaFunc GE128
depthwrite
}
{
cull none
{
map textures/evil6_floors/e6grate_flr.tga
- alphafunc GE128
+ alphaFunc GE128
depthwrite
}
{
cull none
{
map textures/evil6_floors/e6grtfloorceil.tga
- alphafunc GE128
+ alphaFunc GE128
depthwrite
}
{
cull none
{
map textures/evil6_floors/e6grate2_flr.tga
- alphafunc GE128
+ alphaFunc GE128
depthwrite
}
{
cull none
{
map textures/evil6_floors/e6grate2_flr_b.tga
- alphafunc GE128
+ alphaFunc GE128
depthwrite
}
{
cull none
{
map textures/evil6_floors/e6xgratebasic_b.tga
- alphafunc GE128
+ alphaFunc GE128
depthwrite
}
{
cull none
{
map textures/evil6_floors/e6xgratebasic.tga
- alphafunc GE128
+ alphaFunc GE128
depthwrite
}
{