#include "miscfunctions.qh"
#include "command/common.qh"
+#include <common/playerstats.qh>
#include <common/state.qh>
.float anticheat_jointime;
CS(this).anticheat_div0_evade_offset = 0;
}
-string anticheat_display(float f, float tmin, float mi, float ma)
+string anticheat_display(float f, float t, float tmin, float mi, float ma)
{
string s;
s = ftos(f);
- if(f <= mi)
- return strcat(s, ":N");
- if(f >= ma)
- return strcat(s, ":Y");
+ if (t >= tmin) {
+ if(f <= mi)
+ return strcat(s, ":N");
+ if(f >= ma)
+ return strcat(s, ":Y");
+ }
return strcat(s, ":-");
}
-void anticheat_report(entity this)
-{
+#define ANTICHEATS(ANTICHEAT) \
+ ANTICHEAT("speedhack", MEAN_EVALUATE(CS(this), anticheat_speedhack), 240, 0, 9999); /* Actually this one seems broken. */ \
+ ANTICHEAT("speedhack_m1", MEAN_EVALUATE(CS(this), anticheat_speedhack_m1), 240, 1.01, 1.25); \
+ ANTICHEAT("speedhack_m2", MEAN_EVALUATE(CS(this), anticheat_speedhack_m2), 240, 1.01, 1.25); \
+ ANTICHEAT("speedhack_m3", MEAN_EVALUATE(CS(this), anticheat_speedhack_m3), 240, 1.01, 1.25); \
+ ANTICHEAT("speedhack_m4", MEAN_EVALUATE(CS(this), anticheat_speedhack_m4), 240, 1.01, 1.25); \
+ ANTICHEAT("speedhack_m5", MEAN_EVALUATE(CS(this), anticheat_speedhack_m5), 240, 1.01, 1.25); \
+ ANTICHEAT("div0_strafebot_old", MEAN_EVALUATE(CS(this), anticheat_div0_strafebot_old), 120, 0.15, 0.4); \
+ ANTICHEAT("div0_strafebot_new", MEAN_EVALUATE(CS(this), anticheat_div0_strafebot_new), 120, 0.25, 0.8); \
+ ANTICHEAT("div0_evade", MEAN_EVALUATE(CS(this), anticheat_div0_evade), 120, 0.2, 0.5); \
+ ANTICHEAT("idle_snapaim", MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_signal) - MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_noise), 120, 0, 9999); \
+ ANTICHEAT("idle_snapaim_signal", MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_signal), 120, 0, 9999); \
+ ANTICHEAT("idle_snapaim_noise", MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_noise), 120, 0, 9999); \
+ ANTICHEAT("idle_snapaim_m2", MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_m2), 120, 0, 9999); \
+ ANTICHEAT("idle_snapaim_m3", MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_m3), 120, 0, 9999); \
+ ANTICHEAT("idle_snapaim_m4", MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_m4), 120, 0, 9999); \
+ ANTICHEAT("idle_snapaim_m7", MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_m7), 120, 0, 9999); \
+ ANTICHEAT("idle_snapaim_m10", MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_m10), 120, 0, 9999)
+
+void anticheat_report_to_eventlog(entity this) {
if(!autocvar_sv_eventlog)
return;
- // TODO(divVerent): Use xonstat to acquire good thresholds.
GameLogEcho(strcat(":anticheat:_time:", ftos(this.playerid), ":", ftos(servertime - CS(this).anticheat_jointime)));
- GameLogEcho(strcat(":anticheat:speedhack:", ftos(this.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(this), anticheat_speedhack), 240, 0, 9999))); // Actually this one seems broken.
- GameLogEcho(strcat(":anticheat:speedhack_m1:", ftos(this.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(this), anticheat_speedhack_m1), 240, 1.01, 1.25)));
- GameLogEcho(strcat(":anticheat:speedhack_m2:", ftos(this.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(this), anticheat_speedhack_m2), 240, 1.01, 1.25)));
- GameLogEcho(strcat(":anticheat:speedhack_m3:", ftos(this.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(this), anticheat_speedhack_m3), 240, 1.01, 1.25)));
- GameLogEcho(strcat(":anticheat:speedhack_m4:", ftos(this.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(this), anticheat_speedhack_m4), 240, 1.01, 1.25)));
- GameLogEcho(strcat(":anticheat:speedhack_m5:", ftos(this.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(this), anticheat_speedhack_m5), 240, 1.01, 1.25)));
- GameLogEcho(strcat(":anticheat:div0_strafebot_old:", ftos(this.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(this), anticheat_div0_strafebot_old), 120, 0.15, 0.4)));
- GameLogEcho(strcat(":anticheat:div0_strafebot_new:", ftos(this.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(this), anticheat_div0_strafebot_new), 120, 0.25, 0.8)));
- GameLogEcho(strcat(":anticheat:div0_evade:", ftos(this.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(this), anticheat_div0_evade), 120, 0.2, 0.5)));
- GameLogEcho(strcat(":anticheat:idle_snapaim:", ftos(this.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_signal) - MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_noise), 120, 0, 9999)));
- GameLogEcho(strcat(":anticheat:idle_snapaim_signal:", ftos(this.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_signal), 120, 0, 9999)));
- GameLogEcho(strcat(":anticheat:idle_snapaim_noise:", ftos(this.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_noise), 120, 0, 9999)));
- GameLogEcho(strcat(":anticheat:idle_snapaim_m2:", ftos(this.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_m2), 120, 0, 9999)));
- GameLogEcho(strcat(":anticheat:idle_snapaim_m3:", ftos(this.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_m3), 120, 0, 9999)));
- GameLogEcho(strcat(":anticheat:idle_snapaim_m4:", ftos(this.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_m4), 120, 0, 9999)));
- GameLogEcho(strcat(":anticheat:idle_snapaim_m7:", ftos(this.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_m7), 120, 0, 9999)));
- GameLogEcho(strcat(":anticheat:idle_snapaim_m10:", ftos(this.playerid), ":", anticheat_display(MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_m10), 120, 0, 9999)));
+#define ANTICHEAT_REPORT_ONE(name, f, tmin, mi, ma) \
+ GameLogEcho(strcat(":anticheat:", name, ":", anticheat_display(f, servertime - CS(this).anticheat_jointime, tmin, mi, ma)))
+ ANTICHEATS(ANTICHEAT_REPORT_ONE);
+#undef ANTICHEAT_REPORT_ONE
}
-float anticheat_getvalue(entity this, string id)
-{
- switch(id) {
- case "_time": return servertime - CS(this).anticheat_jointime;
- case "speedhack": return MEAN_EVALUATE(CS(this), anticheat_speedhack);
- case "speedhack_m1": return MEAN_EVALUATE(CS(this), anticheat_speedhack_m1);
- case "speedhack_m2": return MEAN_EVALUATE(CS(this), anticheat_speedhack_m2);
- case "speedhack_m3": return MEAN_EVALUATE(CS(this), anticheat_speedhack_m3);
- case "speedhack_m4": return MEAN_EVALUATE(CS(this), anticheat_speedhack_m4);
- case "speedhack_m5": return MEAN_EVALUATE(CS(this), anticheat_speedhack_m5);
- case "div0_strafebot_old": return MEAN_EVALUATE(CS(this), anticheat_div0_strafebot_old);
- case "div0_strafebot_new": return MEAN_EVALUATE(CS(this), anticheat_div0_strafebot_new);
- case "div0_evade": return MEAN_EVALUATE(CS(this), anticheat_div0_evade);
- case "idle_snapaim": return MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_signal) - MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_noise);
- case "idle_snapaim_signal": return MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_signal);
- case "idle_snapaim_noise": return MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_noise);
- case "idle_snapaim_m2": return MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_m2);
- case "idle_snapaim_m3": return MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_m3);
- case "idle_snapaim_m4": return MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_m4);
- case "idle_snapaim_m7": return MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_m7);
- case "idle_snapaim_m10": return MEAN_EVALUATE(CS(this), anticheat_idle_snapaim_m10);
- }
- return -1;
+void anticheat_report_to_playerstats(entity this) {
+ PS_GR_P_ADDVAL(this, strcat(PLAYERSTATS_ANTICHEAT, "_time"), servertime - CS(this).anticheat_jointime);
+#define ANTICHEAT_REPORT_ONE(name, f, tmin, mi, ma) \
+ PS_GR_P_ADDVAL(this, strcat(PLAYERSTATS_ANTICHEAT, name), f)
+ ANTICHEATS(ANTICHEAT_REPORT_ONE);
+#undef ANTICHEAT_REPORT_ONE
}
+void anticheat_register_to_playerstats() {
+ PlayerStats_GameReport_AddEvent(strcat(PLAYERSTATS_ANTICHEAT, "_time"));
+#define ANTICHEAT_REGISTER_ONE(name, unused_f, unused_tmin, unused_mi, unused_ma) \
+ PlayerStats_GameReport_AddEvent(strcat(PLAYERSTATS_ANTICHEAT, name))
+ ANTICHEATS(ANTICHEAT_REGISTER_ONE);
+#undef ANTICHEAT_REGISTER_ONE
+}
+
+#undef ANTICHEATS
+
void anticheat_startframe()
{
anticheat_div0_evade_evasion_delta += frametime * (0.5 + random());