}
void (*MR_Loading) (void);
-static void SCR_DrawCSQCLoadingScreen ()
+static void SCR_DrawMenuLoadingScreen ()
{
if (MR_Loading)
MR_Loading();
}
else
{
- SCR_DrawCSQCLoadingScreen();
+ SCR_DrawMenuLoadingScreen();
}
SCR_DrawNetGraph ();
#ifdef CONFIG_MENU
R_SetupShader_Generic(Draw_GetPicTexture(loadingscreenpic), NULL, GL_MODULATE, 1, true, true, false);
R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
SCR_DrawLoadingStack();
- SCR_DrawCSQCLoadingScreen();
+ SCR_DrawMenuLoadingScreen();
}
static void SCR_DrawLoadingScreen_SharedFinish (qboolean clear)