-------- SPAWNFLAGS --------
</point>
-<group name="trigger_counter" color=".5 .5 .5">
+<point name="trigger_counter" color=".5 .5 .5" box="-8 -8 -8 8 8 8">
Acts as an intermediary for an action that takes multiple inputs.
After the counter has been triggered "count" times, it will fire all of its targets and remove itself.
-------- KEYS --------
<target key="killtarget" name="killtarget">remove all entities with this targetname when triggered</target>
-------- SPAWNFLAGS --------
<flag key="NOMESSAGE" name="NOMESSAGE" bit="0">don't print a "2 more to go..."-like message when triggered</flag>
-</group>
+</point>
<point name="trigger_delay" color=".5 .5 .5" box="-8 -8 -8 8 8 8">
Trigger that delays triggering by a given amount of time. Only one action can be waited for; if triggered again before the "wait" time expires, the timer will restart (as opposed to trigger_relay).