]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
Use SDL2 SDL_GameController instead of SDL_Joystick where possible DefaultUser/sdl2_gamecontroller
authorFreddy <schro.sb@gmail.com>
Tue, 23 Jan 2018 14:00:06 +0000 (15:00 +0100)
committerFreddy <schro.sb@gmail.com>
Tue, 23 Jan 2018 14:03:25 +0000 (15:03 +0100)
vid_sdl.c

index 98d6567ee19bee9ac97f9dcc6ce119727dcbc11a..4178eb4361022f75ca0ffe6ee709985c6e8db2cb 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -75,6 +75,10 @@ static qboolean vid_isfullscreen;
 static qboolean vid_usingvsync = false;
 #endif
 static SDL_Joystick *vid_sdljoystick = NULL;
+#if SDL_MAJOR_VERSION == 2
+static SDL_GameController *vid_sdl2gamecontroller = NULL;
+static cvar_t joy_sdl2_trigger_deadzone = {CVAR_SAVE, "joy_sdl2_trigger_deadzone", "0.5", "deadzone for triggers to be registered as key presses"};
+#endif
 // GAME_STEELSTORM specific
 static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar
 static cvar_t *steelstorm_showing_mousecursor = NULL; // detect but do not create the cvar
@@ -735,14 +739,31 @@ void VID_BuildJoyState(vid_joystate_t *joystate)
        {
                SDL_Joystick *joy = vid_sdljoystick;
                int j;
-               int numaxes;
-               int numbuttons;
-               numaxes = SDL_JoystickNumAxes(joy);
-               for (j = 0;j < numaxes;j++)
-                       joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f);
-               numbuttons = SDL_JoystickNumButtons(joy);
-               for (j = 0;j < numbuttons;j++)
-                       joystate->button[j] = SDL_JoystickGetButton(joy, j);
+#if SDL_MAJOR_VERSION == 2
+               if (vid_sdl2gamecontroller)
+               {
+                       for (j = 0; j <= SDL_CONTROLLER_AXIS_MAX; ++j)
+                       {
+                               joystate->axis[j] = SDL_GameControllerGetAxis(vid_sdl2gamecontroller, j) * (1.0f / 32767.0f);
+                       }
+                       for (j = 0; j < SDL_CONTROLLER_BUTTON_MAX; ++j)
+                               joystate->button[j] = SDL_GameControllerGetButton(vid_sdl2gamecontroller, j);
+                       // emulate joy buttons for trigger "axes"
+                       joystate->button[SDL_CONTROLLER_BUTTON_MAX] = VID_JoyState_GetAxis(joystate, SDL_CONTROLLER_AXIS_TRIGGERLEFT, 1, joy_sdl2_trigger_deadzone.value) > 0.0f;
+                       joystate->button[SDL_CONTROLLER_BUTTON_MAX+1] = VID_JoyState_GetAxis(joystate, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, 1, joy_sdl2_trigger_deadzone.value) > 0.0f;
+               }
+               else
+#endif
+               {
+                       int numaxes;
+                       int numbuttons;
+                       numaxes = SDL_JoystickNumAxes(joy);
+                       for (j = 0;j < numaxes;j++)
+                               joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f);
+                       numbuttons = SDL_JoystickNumButtons(joy);
+                       for (j = 0;j < numbuttons;j++)
+                               joystate->button[j] = SDL_JoystickGetButton(joy, j);
+               }
        }
 
        VID_Shared_BuildJoyState_Finish(joystate);
@@ -2081,6 +2102,9 @@ void VID_Init (void)
 #ifdef DP_MOBILETOUCH
        Cvar_SetValueQuick(&vid_touchscreen, 1);
 #endif
+#if SDL_MAJOR_VERSION == 2
+       Cvar_RegisterVariable(&joy_sdl2_trigger_deadzone);
+#endif
 
 #ifdef SDL_R_RESTART
        R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
@@ -2089,7 +2113,7 @@ void VID_Init (void)
        if (SDL_Init(SDL_INIT_VIDEO) < 0)
                Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
        vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
-       if (vid_sdl_initjoysticksystem)
+       if (!vid_sdl_initjoysticksystem)
                Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
        vid_isfullscreen = false;
 }
@@ -2121,6 +2145,8 @@ void VID_EnableJoystick(qboolean enable)
                // close SDL joystick if active
                if (vid_sdljoystick)
                        SDL_JoystickClose(vid_sdljoystick);
+               if (vid_sdl2gamecontroller)
+                       SDL_GameControllerClose(vid_sdl2gamecontroller);
                vid_sdljoystick = NULL;
                if (sdlindex >= 0)
                {
@@ -2131,6 +2157,11 @@ void VID_EnableJoystick(qboolean enable)
                                const char *joystickname = SDL_JoystickName(sdlindex);
 #else
                                const char *joystickname = SDL_JoystickName(vid_sdljoystick);
+                               if (SDL_IsGameController(vid_sdljoystickindex))
+                               {
+                                       vid_sdl2gamecontroller = SDL_GameControllerOpen(vid_sdljoystickindex);
+                                       Con_Printf("Using SDL2 GameController mappings for Joystick %i\n", index);
+                               }
 #endif
                                Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
                        }