--- /dev/null
+#ifndef PMOVE_H
+#define PMOVE_H
+
+typedef struct playermove_s
+{
+ // entity to be ignored for movement
+ struct prvm_edict_s *self;
+ // position
+ vec3_t origin;
+ vec3_t velocity;
+ // current bounding box (different if crouched vs standing)
+ vec3_t mins;
+ vec3_t maxs;
+ // currently on the ground
+ qbool onground;
+ // currently crouching
+ qbool crouched;
+ // what kind of water (SUPERCONTENTS_LAVA for instance)
+ int watertype;
+ // how deep
+ waterlevel_t waterlevel;
+ // weird hacks when jumping out of water
+ // (this is in seconds and counts down to 0)
+ float waterjumptime;
+
+ // user command
+ usercmd_t cmd;
+}
+playermove_t;
+
+typedef struct movevars_s
+{
+ unsigned int moveflags;
+ float wallfriction;
+ float waterfriction;
+ float friction;
+ float timescale;
+ float gravity;
+ float stopspeed;
+ float maxspeed;
+ float spectatormaxspeed;
+ float accelerate;
+ float airaccelerate;
+ float wateraccelerate;
+ float entgravity;
+ float jumpvelocity;
+ float edgefriction;
+ float maxairspeed;
+ float stepheight;
+ float airaccel_qw;
+ float airaccel_qw_stretchfactor;
+ float airaccel_sideways_friction;
+ float airstopaccelerate;
+ float airstrafeaccelerate;
+ float maxairstrafespeed;
+ float airstrafeaccel_qw;
+ float aircontrol;
+ float aircontrol_power;
+ float aircontrol_penalty;
+ float warsowbunny_airforwardaccel;
+ float warsowbunny_accel;
+ float warsowbunny_topspeed;
+ float warsowbunny_turnaccel;
+ float warsowbunny_backtosideratio;
+ float ticrate;
+ float airspeedlimit_nonqw;
+} movevars_t;
+
+
+#endif