-n darkplaces: "edict -1" and other invalid numbers cause an error, should just complain (Supajoe)
-n darkplaces: GAME_FNIGGIUM: console doesn't show unless you manually pull it down (Sajt)
-n darkplaces: add -benchmark commandline option which plays a demo, appends the resulting min/max/avg fps to gamedir/benchmark.log with commandline so people know what settings were used, like +exec realtimelow.cfg, +exec realtimemed.cfg, etc (romi)
+-n darkplaces: add DP_EF_NOSHADOW extension (Urre)
-n darkplaces: add PF_copyentity error checking for copying to world (yummyluv)
-n darkplaces: add a "edictset" command to console to set a single field of an edict to the specified value
-n darkplaces: add a config saving command (Speeds)
-n darkplaces: upgrade network protocol to send precise angles, and make EF_LOWPRECISION downgrade both origin and angles (Urre, -Wazat for Battlemech, FrikaC, mashakos, RenegadeC, Sajt)
-n darkplaces: write a readme (Antti)
-n dpmod: make grapple off-hand (joe hill)
-0 darkplaces: add DP_EF_NOSHADOW extension (Urre)
-0 darkplaces: add DP_GFX_QUAKE3MODELTAGS, DP_GFX_SKINFILES, and any other new extensions to the wiki
-0 darkplaces: add DP_SV_ROTATINGBMODEL extension to explain that MOVETYPE_PUSH/SOLID_BSP support rotation in darkplaces and a demonstration of how to use it without qc modifications (Uffe, Supajoe)
+-n darkplaces: add DP_SV_ROTATINGBMODEL extension to explain that MOVETYPE_PUSH/SOLID_BSP support rotation in darkplaces and a demonstration of how to use it without qc modifications (Uffe, Supajoe)
0 darkplaces: add Draw2D function to model struct to make it easy to draw models without an entity (Tomaz)
0 darkplaces: add GL_EXT_stencil_two_side support to shadow rendering (fuh)
0 darkplaces: add Mem_AllocNoClear function, and use it where possible, if developer is on it should clear with random garbage
3 darkplaces: .loc support and other team messaging capabilities (sublim3)
3 darkplaces: add .psk (ut2003) model support (Kazashi, Mitchell)
3 darkplaces: add DP_ENT_COLORSHELL which puts a Q2-style colored shell on a model (Supajoe)
+3 darkplaces: add DP_GFX_QUAKE3MODELTAGS, DP_GFX_SKINFILES, and any other new extensions to the wiki
3 darkplaces: add DP_SV_CRATEPHYSICS (NotoriousRay, SeienAbunae)
3 darkplaces: add OpenGL Extensions menu to enable/disable various features (zombie_13)
3 darkplaces: add _diffuse.tga support (realtime lighting would use this instead of the .tga for diffuse layer if available)