+++ /dev/null
-//FEATURE: Custom default announcers on the server side, that clients can override if desired
-
-#ifdef GAMEQC
-REGISTER_MUTATOR(announcer, true);
-#endif
-
-#ifdef SVQC
-
-AUTOCVAR(sv_announcer, string, "", "Force client announcer to this");
-
-MUTATOR_HOOKFUNCTION(announcer, Ent_Init, CBC_ORDER_FIRST)
-{
- WriteString(MSG_ONE, autocvar_sv_announcer);
-}
-
-#elif defined(CSQC)
-
-string sv_announcer;
-
-AUTOCVAR_SAVE(cl_announcer_force, bool, false, "Don't allow server to override default announcer");
-
-void Announcer_Precache()
-{
- FOREACH(Notifications, it.nent_type == MSG_ANNCE, {
- if(it.nent_enabled)
- precache_sound(sprintf("announcer/%s/%s.wav", AnnouncerOption(), it.nent_snd));
- });
-}
-
-MUTATOR_HOOKFUNCTION(announcer, AnnouncerOption)
-{
- if(autocvar_cl_announcer_force || sv_announcer == "" || !sv_announcer || autocvar_cl_announcer != "default")
- return false;
-
- M_ARGV(0, string) = sv_announcer;
-}
-
-MUTATOR_HOOKFUNCTION(announcer, Ent_Init, CBC_ORDER_FIRST)
-{
- sv_announcer = strzone(ReadString());
-
- if(sv_announcer != "" && sv_announcer) { Announcer_Precache(); }
-}
-
-#endif