// Otherwise, if you don't have any start armor for instance, the helper will complain about low armor when we spawn.\r
helper_health = TRUE;\r
helper_armor = TRUE;\r
+ helper_ammo = TRUE;\r
}\r
else if(helper_pause <= time)\r
{\r
// health helper\r
if(getstati(STAT_HEALTH) <= cvar("cl_helper_item_health"))\r
{\r
- if(!helper_health)\r
+ if(cvar("cl_helper_item_health") && !helper_health)\r
{\r
sound(self, CHAN_VOICE, strcat("helper/", cvar_string("cl_helper_voice"), "/health.wav"), VOL_BASEVOICE, ATTN_NONE);\r
helper_health = TRUE;\r
// armor helper\r
if(getstati(STAT_ARMOR) <= cvar("cl_helper_item_armor"))\r
{\r
- if(!helper_armor)\r
+ if(cvar("cl_helper_item_armor") && !helper_armor)\r
{\r
sound(self, CHAN_VOICE, strcat("helper/", cvar_string("cl_helper_voice"), "/armor.wav"), VOL_BASEVOICE, ATTN_NONE);\r
helper_armor = TRUE;\r
// ammo helper\r
if(getstati(STAT_FUEL) <= cvar("cl_helper_item_ammo_fuel"))\r
{\r
- if(!helper_ammo)\r
+ if(cvar("cl_helper_item_ammo_fuel") && !helper_ammo)\r
{\r
sound(self, CHAN_VOICE, strcat("helper/", cvar_string("cl_helper_voice"), "/ammo.wav"), VOL_BASEVOICE, ATTN_NONE);\r
helper_ammo = TRUE;\r
// speed helper\r
if(vlen(pmove_vel) >= cvar("cl_helper_item_speed"))\r
{\r
- if(!helper_speed)\r
+ if(cvar("cl_helper_item_speed") && !helper_speed)\r
{\r
sound(self, CHAN_VOICE, strcat("helper/", cvar_string("cl_helper_voice"), "/speed.wav"), VOL_BASEVOICE, ATTN_NONE);\r
helper_speed = TRUE;\r
// stomach load helper\r
if(getstati(STAT_VORE_LOAD) / getstati(STAT_VORE_MAXLOAD) >= cvar("cl_helper_item_stomachload"))\r
{\r
- if(!helper_stomachload)\r
+ if(cvar("cl_helper_item_stomachload") && !helper_stomachload)\r
{\r
sound(self, CHAN_VOICE, strcat("helper/", cvar_string("cl_helper_voice"), "/stomachload.wav"), VOL_BASEVOICE, ATTN_NONE);\r
helper_stomachload = TRUE;\r