cvar_t r_font_kerning = {CVAR_SAVE, "r_font_kerning", "1", "Use kerning if available"};
cvar_t r_font_diskcache = {CVAR_SAVE, "r_font_diskcache", "0", "save font textures to disk for future loading rather than generating them every time"};
cvar_t r_font_compress = {CVAR_SAVE, "r_font_compress", "0", "use texture compression on font textures to save video memory"};
-cvar_t r_font_nonpoweroftwo = {CVAR_SAVE, "r_font_nonpoweroftwo", "0", "use nonpoweroftwo textures for font (saves memory, slower)"};
+cvar_t r_font_nonpoweroftwo = {CVAR_SAVE, "r_font_nonpoweroftwo", "1", "use nonpoweroftwo textures for font (saves memory, potentially slower)"};
cvar_t developer_font = {CVAR_SAVE, "developer_font", "0", "prints debug messages about fonts"};
/*