WriteByte(MSG_BROADCAST, TE_CSQC_BEAM);
WriteByte(MSG_BROADCAST, num_for_edict(self.owner));
WriteByte(MSG_BROADCAST, 0);
- WriteCoord(MSG_BROADCAST, myorg_x);
- WriteCoord(MSG_BROADCAST, myorg_y);
- WriteCoord(MSG_BROADCAST, myorg_z);
WriteCoord(MSG_BROADCAST, org_x);
WriteCoord(MSG_BROADCAST, org_y);
WriteCoord(MSG_BROADCAST, org_z);
+ WriteCoord(MSG_BROADCAST, myorg_x);
+ WriteCoord(MSG_BROADCAST, myorg_y);
+ WriteCoord(MSG_BROADCAST, myorg_z);
}
void GrapplingHookTouch (void)
WriteByte(MSG_BROADCAST, TE_CSQC_BEAM);
WriteByte(MSG_BROADCAST, num_for_edict(self.owner));
WriteByte(MSG_BROADCAST, sound_allowed(MSG_BROADCAST, self.owner) ? 1 : 2);
- WriteCoord(MSG_BROADCAST, org_x);
- WriteCoord(MSG_BROADCAST, org_y);
- WriteCoord(MSG_BROADCAST, org_z);
WriteCoord(MSG_BROADCAST, trace_endpos_x);
WriteCoord(MSG_BROADCAST, trace_endpos_y);
WriteCoord(MSG_BROADCAST, trace_endpos_z);
+ WriteCoord(MSG_BROADCAST, org_x);
+ WriteCoord(MSG_BROADCAST, org_y);
+ WriteCoord(MSG_BROADCAST, org_z);
}
// experimental lightning gun