vid_height = vf_size_y;
vector reticle_pos, reticle_size;
- vector huddamage_pos, huddamage_size;
+ vector splash_pos, splash_size;
WaypointSprite_Load();
if(autocvar_hud_damage)
{
- huddamage_size_x = max(vid_conwidth, vid_conheight);
- huddamage_size_y = max(vid_conwidth, vid_conheight);
- huddamage_pos_x = (vid_conwidth - huddamage_size_x) / 2;
- huddamage_pos_y = (vid_conheight - huddamage_size_y) / 2;
+ splash_size_x = max(vid_conwidth, vid_conheight);
+ splash_size_y = max(vid_conwidth, vid_conheight);
+ splash_pos_x = (vid_conwidth - splash_size_x) / 2;
+ splash_pos_y = (vid_conheight - splash_size_y) / 2;
float myhealth_flash_temp;
myhealth = getstati(STAT_HEALTH);
drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, myhealth_gentlergb, autocvar_hud_damage_gentle_alpha_multiplier * bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
}
else
- drawpic(huddamage_pos, "gfx/blood", huddamage_size, stov(autocvar_hud_damage_color), bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
+ drawpic(splash_pos, "gfx/blood", splash_size, stov(autocvar_hud_damage_color), bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
}
// Draw the mouse cursor