e.digesting = TRUE;\r
}\r
\r
+.entity swallow_model;\r
void Vore_SwallowModel_Think()\r
{\r
//update the necessary angles to match our view\r
// if our swallow progress is gone, the swallow model must also go\r
if(!self.owner.swallow_progress_prey)\r
{\r
- self.nextthink = 0;\r
- remove(self);\r
- self = world;\r
+ remove(self.owner.swallow_model);\r
+ self.owner.swallow_model = world;\r
return;\r
}\r
\r
self.nextthink = time;\r
}\r
\r
-.entity swallow_model;\r
void Vore_SwallowModel_Update(entity prey)\r
{\r
// if we don't have a swallow model already, spawn one\r