-
-MUTATOR_HOOKFUNCTION(nexball_BallDrop)
-{
- if(self.ballcarried && g_nexball)
- DropBall(self.ballcarried, self.origin, self.velocity);
-
- return 0;
-}
-void nb_delayedinit();
-
-MUTATOR_HOOKFUNCTION(nexball_BuildMutatorsString)
-{
- ret_string = strcat(ret_string, ":NB");
- return 0;
-}
-
-MUTATOR_HOOKFUNCTION(nexball_BuildMutatorsPrettyString)
-{
- ret_string = strcat(ret_string, ", NexBall");
- return 0;
-}
-MUTATOR_DEFINITION(gamemode_nexball)
-{
- //MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerDies, nexball_BallDrop, CBC_ORDER_ANY);
- MUTATOR_HOOK(MakePlayerObserver, nexball_BallDrop, CBC_ORDER_ANY);
- MUTATOR_HOOK(ClientDisconnect, nexball_BallDrop, CBC_ORDER_ANY);
- MUTATOR_HOOK(BuildMutatorsPrettyString, nexball_BuildMutatorsPrettyString, CBC_ORDER_ANY);
- MUTATOR_HOOK(BuildMutatorsString, nexball_BuildMutatorsString, CBC_ORDER_ANY);
-
- MUTATOR_ONADD
- {
-
-
-
- g_nexball_meter_period = autocvar_g_nexball_meter_period;
- if (g_nexball_meter_period <= 0)
- g_nexball_meter_period = 2; // avoid division by zero etc. due to silly users
- g_nexball_meter_period = rint(g_nexball_meter_period * 32) / 32; //Round to 1/32ths to send as a byte multiplied by 32
- addstat(STAT_NB_METERSTART, AS_FLOAT, metertime);
-
- // General settings
- /*
- CVTOV(g_nexball_football_boost_forward); //100
- CVTOV(g_nexball_football_boost_up); //200
- CVTOV(g_nexball_delay_idle); //10
- CVTOV(g_nexball_football_physics); //0
- */
- radar_showennemies = autocvar_g_nexball_radar_showallplayers;
-
- InitializeEntity(world, nb_delayedinit, INITPRIO_GAMETYPE);
- }
-
- return 0;
-}
+void basketball_touch();
+void football_touch();
+void ResetBall();
float OtherTeam(float t) //works only if there are two teams on the map!
{
entity e;
e = find(world, classname, "nexball_team");
- if (e.team == t)
+ if(e.team == t)
e = find(e, classname, "nexball_team");
return e.team;
}
-void ResetBall();
void LogNB(string mode, entity actor)
{
GameLogEcho(s);
}
-void ball_restart (void)
+void ball_restart(void)
{
if(self.owner)
DropBall(self, self.owner.origin, '0 0 0');
ResetBall();
}
-void nexball_setstatus (void)
+void nexball_setstatus(void)
{
entity oldself;
self.items &~= IT_KEY1;
- if (self.ballcarried)
+ if(self.ballcarried)
{
- if (self.ballcarried.teamtime && (self.ballcarried.teamtime < time))
+ if(self.ballcarried.teamtime && (self.ballcarried.teamtime < time))
{
bprint("The ", ColoredTeamName(self.team), " held the ball for too long.\n");
oldself = self;
DropBall(self, self.owner.origin, '0 0 0');
ResetBall();
self = oldself;
- } else
+ }
+ else
self.items |= IT_KEY1;
}
}
-void relocate_nexball (void)
+void relocate_nexball(void)
{
tracebox(self.origin, BALL_MINS, BALL_MAXS, self.origin, TRUE, self);
- if (trace_startsolid)
+ if(trace_startsolid)
{
vector o;
o = self.origin;
}
}
-void basketball_touch();
-void football_touch();
-
-void DropOwner (void)
+void DropOwner(void)
{
entity ownr;
ownr = self.owner;
ownr.flags &~= FL_ONGROUND;
}
-void GiveBall (entity plyr, entity ball)
+void GiveBall(entity plyr, entity ball)
{
entity ownr;
- if ((ownr = ball.owner))
+ if((ownr = ball.owner))
{
ownr.effects &~= autocvar_g_nexball_basketball_effects_default;
ownr.ballcarried = world;
- if (ownr.metertime)
+ if(ownr.metertime)
{
ownr.metertime = 0;
ownr.weaponentity.state = WS_READY;
setattachment(ball, plyr, "");
setorigin(ball, BALL_ATTACHORG);
- if (ball.team != plyr.team)
+ if(ball.team != plyr.team)
ball.teamtime = time + autocvar_g_nexball_basketball_delay_hold_forteam;
ball.owner = ball.pusher = plyr; //"owner" is set to the player carrying, "pusher" to the last player who touched it
WaypointSprite_AttachCarrier("nb-ball", plyr, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR);
WaypointSprite_UpdateRule(plyr.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
- if (autocvar_g_nexball_basketball_delay_hold)
+ if(autocvar_g_nexball_basketball_delay_hold)
{
ball.think = DropOwner;
ball.nextthink = time + autocvar_g_nexball_basketball_delay_hold;
}
}
-void DropBall (entity ball, vector org, vector vel)
+void DropBall(entity ball, vector org, vector vel)
{
ball.effects |= autocvar_g_nexball_basketball_effects_default;
ball.effects &~= EF_NOSHADOW;
ball.owner.effects &~= autocvar_g_nexball_basketball_effects_default;
setattachment(ball, world, "");
- setorigin (ball, org);
+ setorigin(ball, org);
ball.movetype = MOVETYPE_BOUNCE;
ball.flags &~= FL_ONGROUND;
ball.scale = ball_scale;
ball.think = ResetBall;
ball.nextthink = min(time + autocvar_g_nexball_delay_idle, ball.teamtime);
- if (ball.owner.metertime)
+ if(ball.owner.metertime)
{
ball.owner.metertime = 0;
ball.owner.weaponentity.state = WS_READY;
ball.owner = world;
}
-void InitBall (void)
+void InitBall(void)
{
- if (gameover) return;
+ if(gameover) return;
self.flags &~= FL_ONGROUND;
self.movetype = MOVETYPE_BOUNCE;
- if (self.classname == "nexball_basketball")
+ if(self.classname == "nexball_basketball")
self.touch = basketball_touch;
- else if (self.classname == "nexball_football")
+ else if(self.classname == "nexball_football")
self.touch = football_touch;
self.cnt = 0;
self.think = ResetBall;
self.teamtime = 0;
self.pusher = world;
self.team = FALSE;
- sound (self, CH_TRIGGER, self.noise1, VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER, self.noise1, VOL_BASE, ATTN_NORM);
WaypointSprite_Ping(self.waypointsprite_attachedforcarrier);
LogNB("init", world);
}
-void ResetBall (void)
+void ResetBall(void)
{
- if (self.cnt < 2) { // step 1
- if (time == self.teamtime)
+ if(self.cnt < 2) // step 1
+ {
+ if(time == self.teamtime)
bprint("The ", ColoredTeamName(self.team), " held the ball for too long.\n");
self.touch = SUB_Null;
self.movetype = MOVETYPE_NOCLIP;
LogNB("resetidle", world);
self.cnt = 2;
self.nextthink = time;
- } else if (self.cnt < 4) { // step 2 and 3
+ }
+ else if(self.cnt < 4) // step 2 and 3
+ {
// dprint("Step ", ftos(self.cnt), ": Calculated velocity: ", vtos(self.spawnorigin - self.origin), ", time: ", ftos(time), "\n");
self.velocity = (self.spawnorigin - self.origin) * (self.cnt - 1); // 1 or 0.5 second movement
self.nextthink = time + 0.5;
self.cnt += 1;
- } else { // step 4
+ }
+ else // step 4
+ {
// dprint("Step 4: time: ", ftos(time), "\n");
- if (vlen(self.origin - self.spawnorigin) > 10) // should not happen anymore
+ if(vlen(self.origin - self.spawnorigin) > 10) // should not happen anymore
dprint("The ball moved too far away from its spawn origin.\nOffset: ",
- vtos(self.origin - self.spawnorigin), " Velocity: ", vtos(self.velocity), "\n");
+ vtos(self.origin - self.spawnorigin), " Velocity: ", vtos(self.velocity), "\n");
self.velocity = '0 0 0';
setorigin(self, self.spawnorigin); // make sure it's positioned correctly anyway
self.movetype = MOVETYPE_NONE;
}
}
-void football_touch (void)
+void football_touch(void)
{
- if (other.solid == SOLID_BSP) {
- if (time > self.lastground + 0.1)
+ if(other.solid == SOLID_BSP)
+ {
+ if(time > self.lastground + 0.1)
{
- sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
self.lastground = time;
}
- if (vlen(self.velocity) && !self.cnt)
+ if(vlen(self.velocity) && !self.cnt)
self.nextthink = time + autocvar_g_nexball_delay_idle;
return;
}
- if (other.classname != "player")
+ if(other.classname != "player")
return;
- if (other.health < 1)
+ if(other.health < 1)
return;
- if (!self.cnt)
+ if(!self.cnt)
self.nextthink = time + autocvar_g_nexball_delay_idle;
self.pusher = other;
self.team = other.team;
- if (autocvar_g_nexball_football_physics == -1) { // MrBougo try 1, before decompiling Rev's original
- if (vlen(other.velocity))
+ if(autocvar_g_nexball_football_physics == -1) // MrBougo try 1, before decompiling Rev's original
+ {
+ if(vlen(other.velocity))
self.velocity = other.velocity * 1.5 + '0 0 1' * autocvar_g_nexball_football_boost_up;
- } else if (autocvar_g_nexball_football_physics == 1) { // MrBougo's modded Rev style: partially independant of the height of the aiming point
+ }
+ else if(autocvar_g_nexball_football_physics == 1) // MrBougo's modded Rev style: partially independant of the height of the aiming point
+ {
makevectors(other.v_angle);
self.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + '0 0 1' * autocvar_g_nexball_football_boost_up;
- } else if (autocvar_g_nexball_football_physics == 2) { // 2nd mod try: totally independant. Really playable!
+ }
+ else if(autocvar_g_nexball_football_physics == 2) // 2nd mod try: totally independant. Really playable!
+ {
makevectors(other.v_angle_y * '0 1 0');
self.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
- } else { // Revenant's original style (from the original mod's disassembly, acknowledged by Revenant)
+ }
+ else // Revenant's original style (from the original mod's disassembly, acknowledged by Revenant)
+ {
makevectors(other.v_angle);
self.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
}
self.avelocity = -250 * v_forward; // maybe there is a way to make it look better?
}
-void basketball_touch (void)
+void basketball_touch(void)
{
- if (other.ballcarried)
+ if(other.ballcarried)
{
football_touch();
return;
}
- if (!self.cnt && other.classname == "player" && (other.playerid != self.dropperid || time > self.ctf_droptime + autocvar_g_nexball_delay_collect)) {
- if (other.health <= 0)
+ if(!self.cnt && other.classname == "player" && (other.playerid != self.dropperid || time > self.ctf_droptime + autocvar_g_nexball_delay_collect))
+ {
+ if(other.health <= 0)
return;
LogNB("caught", other);
GiveBall(other, self);
- } else if (other.solid == SOLID_BSP) {
- sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
- if (vlen(self.velocity) && !self.cnt)
+ }
+ else if(other.solid == SOLID_BSP)
+ {
+ sound(self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
+ if(vlen(self.velocity) && !self.cnt)
self.nextthink = min(time + autocvar_g_nexball_delay_idle, self.teamtime);
}
}
-void GoalTouch (void)
+void GoalTouch(void)
{
entity ball;
float isclient, pscore, otherteam;
string pname;
- if (gameover) return;
- if ((self.spawnflags & GOAL_TOUCHPLAYER) && other.ballcarried)
+ if(gameover) return;
+ if((self.spawnflags & GOAL_TOUCHPLAYER) && other.ballcarried)
ball = other.ballcarried;
else
ball = other;
- if (ball.classname != "nexball_basketball")
- if (ball.classname != "nexball_football")
- return;
- if ((!ball.pusher && self.team != GOAL_OUT) || ball.cnt)
+ if(ball.classname != "nexball_basketball")
+ if(ball.classname != "nexball_football")
+ return;
+ if((!ball.pusher && self.team != GOAL_OUT) || ball.cnt)
return;
EXACTTRIGGER_TOUCH;
else
pname = "Someone (?)";
- if (ball.team == self.team) //owngoal (regular goals)
+ if(ball.team == self.team) //owngoal (regular goals)
{
LogNB("owngoal", ball.pusher);
bprint("Boo! ", pname, "^7 scored a goal against their own team!\n");
pscore = -1;
- } else if (self.team == GOAL_FAULT) {
+ }
+ else if(self.team == GOAL_FAULT)
+ {
LogNB("fault", ball.pusher);
- if (nb_teams == 2)
+ if(nb_teams == 2)
bprint(ColoredTeamName(otherteam), " gets a point due to ", pname, "^7's silliness.\n");
else
bprint(ColoredTeamName(ball.team), " loses a point due to ", pname, "^7's silliness.\n");
pscore = -1;
- } else if (self.team == GOAL_OUT) {
+ }
+ else if(self.team == GOAL_OUT)
+ {
LogNB("out", ball.pusher);
- if ((self.spawnflags & GOAL_TOUCHPLAYER) && ball.owner)
+ if((self.spawnflags & GOAL_TOUCHPLAYER) && ball.owner)
bprint(pname, "^7 went out of bounds.\n");
else
bprint("The ball was returned.\n");
pscore = 0;
- } else { //score
+ }
+ else //score
+ {
LogNB(strcat("goal:", ftos(self.team)), ball.pusher);
bprint("Goaaaaal! ", pname, "^7 scored a point for the ", ColoredTeamName(ball.team), ".\n");
pscore = 1;
}
- sound (ball, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NONE);
+ sound(ball, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NONE);
if(ball.team && pscore)
{
- if (nb_teams == 2 && pscore < 0)
+ if(nb_teams == 2 && pscore < 0)
TeamScore_AddToTeam(otherteam, ST_NEXBALL_GOALS, -pscore);
else
TeamScore_AddToTeam(ball.team, ST_NEXBALL_GOALS, pscore);
}
- if (isclient)
+ if(isclient)
{
- if (pscore > 0)
+ if(pscore > 0)
PlayerScore_Add(ball.pusher, SP_NEXBALL_GOALS, pscore);
- else if (pscore < 0)
+ else if(pscore < 0)
PlayerScore_Add(ball.pusher, SP_NEXBALL_FAULTS, -pscore);
}
- if (ball.owner) // Happens on spawnflag GOAL_TOUCHPLAYER
+ if(ball.owner) // Happens on spawnflag GOAL_TOUCHPLAYER
DropBall(ball, ball.owner.origin, ball.owner.velocity);
WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
ball.cnt = 1;
ball.think = ResetBall;
- if (ball.classname == "nexball_basketball")
+ if(ball.classname == "nexball_basketball")
ball.touch = football_touch; // better than SUB_Null: football control until the ball gets reset
ball.nextthink = time + autocvar_g_nexball_delay_goal * (self.team != GOAL_OUT);
}
//=======================//
// team ents //
//=======================//
-void spawnfunc_nexball_team (void)
+void spawnfunc_nexball_team(void)
{
- if(!g_nexball) { remove(self); return; }
+ if(!g_nexball)
+ {
+ remove(self);
+ return;
+ }
self.team = self.cnt + 1;
}
-void nb_spawnteam (string teamname, float teamcolor)
+void nb_spawnteam(string teamname, float teamcolor)
{
dprint("^2spawned team ", teamname, "\n");
entity e;
nb_teams += 1;
}
-void nb_spawnteams (void)
+void nb_spawnteams(void)
{
float t_r, t_b, t_y, t_p;
entity e;
- for(e = world; (e = find(e, classname, "nexball_goal")); )
+ for(e = world; (e = find(e, classname, "nexball_goal"));)
{
switch(e.team)
{
- case COLOR_TEAM1: if(!t_r) { nb_spawnteam ("Red", e.team-1) ; t_r = 1; } break;
- case COLOR_TEAM2: if(!t_b) { nb_spawnteam ("Blue", e.team-1) ; t_b = 1; } break;
- case COLOR_TEAM3: if(!t_y) { nb_spawnteam ("Yellow", e.team-1); t_y = 1; } break;
- case COLOR_TEAM4: if(!t_p) { nb_spawnteam ("Pink", e.team-1) ; t_p = 1; } break;
+ case COLOR_TEAM1:
+ if(!t_r)
+ {
+ nb_spawnteam("Red", e.team-1) ;
+ t_r = 1;
+ }
+ break;
+ case COLOR_TEAM2:
+ if(!t_b)
+ {
+ nb_spawnteam("Blue", e.team-1) ;
+ t_b = 1;
+ }
+ break;
+ case COLOR_TEAM3:
+ if(!t_y)
+ {
+ nb_spawnteam("Yellow", e.team-1);
+ t_y = 1;
+ }
+ break;
+ case COLOR_TEAM4:
+ if(!t_p)
+ {
+ nb_spawnteam("Pink", e.team-1) ;
+ t_p = 1;
+ }
+ break;
}
}
}
-void nb_delayedinit (void)
+void nb_delayedinit(void)
{
- if (find(world, classname, "nexball_team") == world)
+ if(find(world, classname, "nexball_team") == world)
nb_spawnteams();
ScoreRules_nexball(nb_teams);
}
// spawnfuncs //
//=======================//
-void SpawnBall (void)
+void SpawnBall(void)
{
- if(!g_nexball) { remove(self); return; }
+ if(!g_nexball)
+ {
+ remove(self);
+ return;
+ }
// balls += 4; // using the remaining bits to count balls will leave more than the max edict count, so it's fine
- if (!self.model) {
+ if(!self.model)
+ {
self.model = "models/nexball/ball.md3";
self.scale = 1.3;
}
- precache_model (self.model);
- setmodel (self, self.model);
- setsize (self, BALL_MINS, BALL_MAXS);
+ precache_model(self.model);
+ setmodel(self, self.model);
+ setsize(self, BALL_MINS, BALL_MAXS);
ball_scale = self.scale;
relocate_nexball();
self.effects = self.effects | EF_LOWPRECISION;
- if (cvar(strcat("g_", self.classname, "_trail"))) //nexball_basketball :p
+ if(cvar(strcat("g_", self.classname, "_trail"))) //nexball_basketball :p
{
self.glow_color = autocvar_g_nexball_trail_color;
self.glow_trail = TRUE;
self.movetype = MOVETYPE_FLY;
- if (!autocvar_g_nexball_sound_bounce)
+ if(!autocvar_g_nexball_sound_bounce)
self.noise = "";
- else if (!self.noise)
+ else if(!self.noise)
self.noise = "sound/nexball/bounce.wav";
- //bounce sound placeholder (FIXME)
- if (!self.noise1)
+ //bounce sound placeholder (FIXME)
+ if(!self.noise1)
self.noise1 = "sound/nexball/drop.wav";
- //ball drop sound placeholder (FIXME)
- if (!self.noise2)
+ //ball drop sound placeholder (FIXME)
+ if(!self.noise2)
self.noise2 = "sound/nexball/steal.wav";
- //stealing sound placeholder (FIXME)
- if (self.noise) precache_sound (self.noise);
- precache_sound (self.noise1);
- precache_sound (self.noise2);
+ //stealing sound placeholder (FIXME)
+ if(self.noise) precache_sound(self.noise);
+ precache_sound(self.noise1);
+ precache_sound(self.noise2);
WaypointSprite_AttachCarrier("nb-ball", self, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR); // the ball's team is not set yet, no rule update needed
self.nextthink = game_starttime + autocvar_g_nexball_delay_start;
}
-void spawnfunc_nexball_basketball (void)
+void spawnfunc_nexball_basketball(void)
{
self.classname = "nexball_basketball";
if not(balls & BALL_BASKET)
*/
autocvar_g_nexball_basketball_effects_default = autocvar_g_nexball_basketball_effects_default & BALL_EFFECTMASK;
}
- if (!self.effects)
+ if(!self.effects)
self.effects = autocvar_g_nexball_basketball_effects_default;
self.solid = SOLID_TRIGGER;
balls |= BALL_BASKET;
SpawnBall();
}
-void spawnfunc_nexball_football (void)
+void spawnfunc_nexball_football(void)
{
self.classname = "nexball_football";
self.solid = SOLID_TRIGGER;
SpawnBall();
}
-void SpawnGoal (void)
+void SpawnGoal(void)
{
- if(!g_nexball) { remove(self); return; }
+ if(!g_nexball)
+ {
+ remove(self);
+ return;
+ }
EXACTTRIGGER_INIT;
self.classname = "nexball_goal";
- if (!self.noise)
+ if(!self.noise)
self.noise = "ctf/respawn.wav";
precache_sound(self.noise);
self.touch = GoalTouch;
}
-void spawnfunc_nexball_redgoal (void)
+void spawnfunc_nexball_redgoal(void)
{
self.team = COLOR_TEAM1;
SpawnGoal();
}
-void spawnfunc_nexball_bluegoal (void)
+void spawnfunc_nexball_bluegoal(void)
{
self.team = COLOR_TEAM2;
SpawnGoal();
}
-void spawnfunc_nexball_yellowgoal (void)
+void spawnfunc_nexball_yellowgoal(void)
{
self.team = COLOR_TEAM3;
SpawnGoal();
}
-void spawnfunc_nexball_pinkgoal (void)
+void spawnfunc_nexball_pinkgoal(void)
{
self.team = COLOR_TEAM4;
SpawnGoal();
}
-void spawnfunc_nexball_fault (void)
+void spawnfunc_nexball_fault(void)
{
self.team = GOAL_FAULT;
- if (!self.noise)
+ if(!self.noise)
self.noise = "misc/typehit.wav";
SpawnGoal();
}
-void spawnfunc_nexball_out (void)
+void spawnfunc_nexball_out(void)
{
self.team = GOAL_OUT;
- if (!self.noise)
+ if(!self.noise)
self.noise = "misc/typehit.wav";
SpawnGoal();
}
//Spawnfuncs preserved for compatibility
//
-void spawnfunc_ball (void) { spawnfunc_nexball_football(); }
-void spawnfunc_ball_football (void) { spawnfunc_nexball_football(); }
-void spawnfunc_ball_basketball (void) { spawnfunc_nexball_basketball(); }
+void spawnfunc_ball(void)
+{
+ spawnfunc_nexball_football();
+}
+void spawnfunc_ball_football(void)
+{
+ spawnfunc_nexball_football();
+}
+void spawnfunc_ball_basketball(void)
+{
+ spawnfunc_nexball_basketball();
+}
// The "red goal" is defended by blue team. A ball in there counts as a point for red.
-void spawnfunc_ball_redgoal (void) { spawnfunc_nexball_bluegoal(); } // I blame Revenant
-void spawnfunc_ball_bluegoal (void) { spawnfunc_nexball_redgoal(); } // but he didn't mean to cause trouble :p
-void spawnfunc_ball_fault (void) { spawnfunc_nexball_fault(); }
-void spawnfunc_ball_bound (void) { spawnfunc_nexball_out(); }
+void spawnfunc_ball_redgoal(void)
+{
+ spawnfunc_nexball_bluegoal(); // I blame Revenant
+}
+void spawnfunc_ball_bluegoal(void)
+{
+ spawnfunc_nexball_redgoal(); // but he didn't mean to cause trouble :p
+}
+void spawnfunc_ball_fault(void)
+{
+ spawnfunc_nexball_fault();
+}
+void spawnfunc_ball_bound(void)
+{
+ spawnfunc_nexball_out();
+}
//=======================//
// Weapon code //
//=======================//
-void W_Nexball_Touch (void)
+void W_Nexball_Touch(void)
{
entity ball, attacker;
attacker = self.owner;
PROJECTILE_TOUCH;
if(attacker.team != other.team || autocvar_g_nexball_basketball_teamsteal)
- if((ball = other.ballcarried) && (attacker.classname == "player"))
- {
- other.velocity = other.velocity + normalize(self.velocity) * other.damageforcescale * autocvar_g_balance_nexball_secondary_force;
- other.flags &~= FL_ONGROUND;
- if(!attacker.ballcarried)
+ if((ball = other.ballcarried) && (attacker.classname == "player"))
{
- LogNB("stole", attacker);
- sound (other, CH_TRIGGER, ball.noise2, VOL_BASE, ATTN_NORM);
-
- if(attacker.team == other.team && time > attacker.teamkill_complain)
+ other.velocity = other.velocity + normalize(self.velocity) * other.damageforcescale * autocvar_g_balance_nexball_secondary_force;
+ other.flags &~= FL_ONGROUND;
+ if(!attacker.ballcarried)
{
- attacker.teamkill_complain = time + 5;
- attacker.teamkill_soundtime = time + 0.4;
- attacker.teamkill_soundsource = other;
- }
+ LogNB("stole", attacker);
+ sound(other, CH_TRIGGER, ball.noise2, VOL_BASE, ATTN_NORM);
- GiveBall(attacker, other.ballcarried);
+ if(attacker.team == other.team && time > attacker.teamkill_complain)
+ {
+ attacker.teamkill_complain = time + 5;
+ attacker.teamkill_soundtime = time + 0.4;
+ attacker.teamkill_soundsource = other;
+ }
+
+ GiveBall(attacker, other.ballcarried);
+ }
}
- }
remove(self);
}
-void W_Nexball_Attack (float t)
+void W_Nexball_Attack(float t)
{
entity ball;
float mul, mi, ma;
- if (!(ball = self.ballcarried))
+ if(!(ball = self.ballcarried))
return;
- W_SetupShot (self, FALSE, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0);
+ W_SetupShot(self, FALSE, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0);
tracebox(w_shotorg, BALL_MINS, BALL_MAXS, w_shotorg, MOVE_WORLDONLY, world);
if(trace_startsolid)
{
}
//Calculate multiplier
- if (t < 0)
+ if(t < 0)
mul = 1;
else
{
ma = max(mi, autocvar_g_nexball_basketball_meter_maxpower); // avoid confusion
//One triangle wave period with 1 as max
mul = 2 * mod(t, g_nexball_meter_period) / g_nexball_meter_period;
- if (mul > 1)
+ if(mul > 1)
mul = 2 - mul;
mul = mi + (ma - mi) * mul; // range from the minimal power to the maximal power
}
- DropBall (ball, w_shotorg, W_CalculateProjectileVelocity(self.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, FALSE));
+ DropBall(ball, w_shotorg, W_CalculateProjectileVelocity(self.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, FALSE));
//TODO: use the speed_up cvar too ??
}
-void W_Nexball_Attack2 (void)
+void W_Nexball_Attack2(void)
{
entity missile;
- if (!(balls & BALL_BASKET))
+ if(!(balls & BALL_BASKET))
return;
- W_SetupShot (self, FALSE, 2, "nexball/shoot2.wav", CH_WEAPON_A, 0);
+ W_SetupShot(self, FALSE, 2, "nexball/shoot2.wav", CH_WEAPON_A, 0);
// pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
- missile = spawn ();
+ missile = spawn();
missile.owner = self;
missile.classname = "ballstealer";
missile.movetype = MOVETYPE_FLY;
PROJECTILE_MAKETRIGGER(missile);
- setmodel (missile, "models/elaser.mdl"); // precision set below
- setsize (missile, '0 0 0', '0 0 0');
- setorigin (missile, w_shotorg);
+ setmodel(missile, "models/elaser.mdl"); // precision set below
+ setsize(missile, '0 0 0', '0 0 0');
+ setorigin(missile, w_shotorg);
W_SetupProjectileVelocity(missile, autocvar_g_balance_nexball_secondary_speed, 0);
- missile.angles = vectoangles (missile.velocity);
+ missile.angles = vectoangles(missile.velocity);
missile.touch = W_Nexball_Touch;
missile.think = SUB_Remove;
missile.nextthink = time + autocvar_g_balance_nexball_secondary_lifetime; //FIXME: use a distance instead?
float w_nexball_weapon(float req)
{
- if (req == WR_THINK)
+ if(req == WR_THINK)
{
- if (self.BUTTON_ATCK)
- if (weapon_prepareattack(0, autocvar_g_balance_nexball_primary_refire))
- if (autocvar_g_nexball_basketball_meter)
- {
- if (self.ballcarried && !self.metertime)
- self.metertime = time;
- else
- weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
- }
- else
- {
- W_Nexball_Attack(-1);
- weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
- }
- if (self.BUTTON_ATCK2)
- if (weapon_prepareattack(1, autocvar_g_balance_nexball_secondary_refire))
- {
- W_Nexball_Attack2();
- weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_nexball_secondary_animtime, w_ready);
- }
+ if(self.BUTTON_ATCK)
+ if(weapon_prepareattack(0, autocvar_g_balance_nexball_primary_refire))
+ if(autocvar_g_nexball_basketball_meter)
+ {
+ if(self.ballcarried && !self.metertime)
+ self.metertime = time;
+ else
+ weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
+ }
+ else
+ {
+ W_Nexball_Attack(-1);
+ weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
+ }
+ if(self.BUTTON_ATCK2)
+ if(weapon_prepareattack(1, autocvar_g_balance_nexball_secondary_refire))
+ {
+ W_Nexball_Attack2();
+ weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_nexball_secondary_animtime, w_ready);
+ }
- if (!self.BUTTON_ATCK && self.metertime && self.ballcarried)
+ if(!self.BUTTON_ATCK && self.metertime && self.ballcarried)
{
W_Nexball_Attack(time - self.metertime);
// DropBall or stealing will set metertime back to 0
weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
}
}
- else if (req == WR_PRECACHE)
+ else if(req == WR_PRECACHE)
{
- precache_model ("models/weapons/g_porto.md3");
- precache_model ("models/weapons/v_porto.md3");
- precache_model ("models/weapons/h_porto.iqm");
- precache_model ("models/elaser.mdl");
- precache_sound ("nexball/shoot1.wav");
- precache_sound ("nexball/shoot2.wav");
- precache_sound ("misc/typehit.wav");
+ precache_model("models/weapons/g_porto.md3");
+ precache_model("models/weapons/v_porto.md3");
+ precache_model("models/weapons/h_porto.iqm");
+ precache_model("models/elaser.mdl");
+ precache_sound("nexball/shoot1.wav");
+ precache_sound("nexball/shoot2.wav");
+ precache_sound("misc/typehit.wav");
}
- else if (req == WR_SETUP)
+ else if(req == WR_SETUP)
weapon_setup(WEP_PORTO);
- else if (req == WR_SUICIDEMESSAGE)
+ else if(req == WR_SUICIDEMESSAGE)
{
w_deathtypestring = "is a weirdo";
}
- else if (req == WR_KILLMESSAGE)
+ else if(req == WR_KILLMESSAGE)
{
w_deathtypestring = "got killed by #'s black magic";
}
// No need to check WR_CHECKAMMO* or WR_AIM, it should always return TRUE
return TRUE;
}
+
+MUTATOR_HOOKFUNCTION(nexball_BallDrop)
+{
+ if(self.ballcarried && g_nexball)
+ DropBall(self.ballcarried, self.origin, self.velocity);
+
+ return 0;
+}
+
+MUTATOR_HOOKFUNCTION(nexball_BuildMutatorsString)
+{
+ ret_string = strcat(ret_string, ":NB");
+ return 0;
+}
+
+MUTATOR_HOOKFUNCTION(nexball_BuildMutatorsPrettyString)
+{
+ ret_string = strcat(ret_string, ", NexBall");
+ return 0;
+}
+
+MUTATOR_DEFINITION(gamemode_nexball)
+{
+ MUTATOR_HOOK(PlayerDies, nexball_BallDrop, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MakePlayerObserver, nexball_BallDrop, CBC_ORDER_ANY);
+ MUTATOR_HOOK(ClientDisconnect, nexball_BallDrop, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsPrettyString, nexball_BuildMutatorsPrettyString, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsString, nexball_BuildMutatorsString, CBC_ORDER_ANY);
+
+ MUTATOR_ONADD
+ {
+ g_nexball_meter_period = autocvar_g_nexball_meter_period;
+ if(g_nexball_meter_period <= 0)
+ g_nexball_meter_period = 2; // avoid division by zero etc. due to silly users
+ g_nexball_meter_period = rint(g_nexball_meter_period * 32) / 32; //Round to 1/32ths to send as a byte multiplied by 32
+ addstat(STAT_NB_METERSTART, AS_FLOAT, metertime);
+
+ // General settings
+ /*
+ CVTOV(g_nexball_football_boost_forward); //100
+ CVTOV(g_nexball_football_boost_up); //200
+ CVTOV(g_nexball_delay_idle); //10
+ CVTOV(g_nexball_football_physics); //0
+ */
+ radar_showennemies = autocvar_g_nexball_radar_showallplayers;
+
+ InitializeEntity(world, nb_delayedinit, INITPRIO_GAMETYPE);
+ }
+
+ return 0;
+}