}
}
+void GameCommand_settemp(float request, float argc)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if((argv(1) == "restore") && (argc == 3))
+ {
+ float i = cvar_clientsettemp_restore();
+
+ if(i)
+ dprint("Restored ", ftos(i), " temporary cvar settings to their original values.\n");
+ else
+ dprint("Nothing to restore.\n");
+ }
+ else
+ {
+ if(cvar_clientsettemp(argv(1), argv(2)))
+ dprint("Creating new settemp tracker for ", argv(1), " and setting it to \"", argv(2), "\" temporarily.\n");
+ else
+ dprint("Already had a tracker for ", argv(1), ", updating it to \"", argv(2), "\".\n");
+ }
+
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 cl_cmd settemp <cvar> | [restore]\n");
+ print(" Where 'cvar' is the cvar plus arguments to send to the server,\n");
+ print(" or 'restore' allows you to restore all of the original temporary cvar values.\n");
+ return;
+ }
+ }
+}
+
/* use this when creating a new command, making sure to place it in alphabetical order.
void GameCommand_(float request)
{
CLIENT_COMMAND("blurtest", GameCommand_blurtest(request), "Feature for testing blur postprocessing") \
CLIENT_COMMAND("hud", GameCommand_hud(request, arguments), "Commands regarding/controlling the HUD system") \
CLIENT_COMMAND("sendcvar", GameCommand_sendcvar(request, arguments), "Send a cvar to the server (like weaponpriority)") \
+ CLIENT_COMMAND("settemp", GameCommand_settemp(request, arguments), "Temporarily set a value to a cvar which is restored by command or end of each match") \
/* nothing */
void GameCommand_macro_help()