}\r
else if (req == WR_RELOAD)\r
{\r
- self.grabber_state |= GRABBER_REMOVING;\r
+ if(self.clip_load >= 0) // prevents a bug\r
+ self.grabber_state |= GRABBER_REMOVING;\r
W_Reload(min(cvar("g_balance_grabber_primary_ammo"), cvar("g_balance_grabber_secondary_ammo")), cvar("g_balance_grabber_reload_ammo"), cvar("g_balance_grabber_reload_time"), "weapons/reload.wav");\r
}\r
else if (req == WR_SUICIDEMESSAGE)\r
\r
- Holding the Regurgitate button down would cause the process to loop infinitely, which could also cause bots to get stuck trying to throw up.\r
\r
+- If holding the alt fire button while reloading, the grabber would fire the hook (and take ammo) after reload, but the hook would not spawn.\r
+\r
Features:\r
\r
- There is no longer a player swallow limit. Players have a stomach capacity (for predators) and a mass (for prey), both based on player scale. As long as your mass is not exceeded, you can keep swallowing players. This affects your weight and overall player capacity based on player size as well. eg: You might be able to eat only one large player, three tiny players, or two normal sized players at the same time. Stomach size will also reflect your capacity, not the player count, being bigger or smaller based on the prey inside and their size compared to yours. By default, a macro can swallow up to 15 mircos and a micro up to 1 macro.\r
\r
- 0.7 | 0.8: Use R_SetProperty instead of R_SetView\r
\r
-- 0.7 BUG: If holding the alt fire button down while reloading, the grabber will attempt to fire the hook after reload (and take ammo), but the hook will not spawn.\r
-\r
- 0.7 BUG: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel.\r
\r
- 0.7 | 0.8: Do the Desertfactory textures have metal footsteps where they need to?\r