<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
<target key="target" name="target">Defend the position of this entity</target>
<integer key="team" name="team">5=red, 14=blue</integer>
-
+<target key="target_death" name="target_death">Entity triggered on death</target>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
<target key="target" name="target">Defend the position of this entity</target>
<integer key="team" name="team">5=red, 14=blue</integer>
+<target key="target_death" name="target_death">Entity triggered on death</target>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
<target key="target" name="target">Defend the position of this entity</target>
<integer key="team" name="team">5=red, 14=blue</integer>
+<target key="target_death" name="target_death">Entity triggered on death</target>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
<target key="target" name="target">Defend the position of this entity</target>
<integer key="team" name="team">5=red, 14=blue</integer>
+<target key="target_death" name="target_death">Entity triggered on death</target>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
<target key="target" name="target">Defend the position of this entity</target>
<integer key="team" name="team">5=red, 14=blue</integer>
+<target key="target_death" name="target_death">Entity triggered on death</target>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
<target key="target" name="target">Defend the position of this entity</target>
<integer key="team" name="team">5=red, 14=blue</integer>
+<target key="target" name="target">Defend the position of this entity</target>
+<target key="target_death" name="target_death">Entity triggered on death</target>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
<target key="target" name="target">Defend the position of this entity</target>
<integer key="team" name="team">5=red, 14=blue</integer>
+<target key="target_death" name="target_death">Entity triggered on death</target>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
<target key="target" name="target">Defend the position of this entity</target>
<integer key="team" name="team">5=red, 14=blue</integer>
+<target key="target_death" name="target_death">Entity triggered on death</target>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
<target key="target" name="target">Defend the position of this entity</target>
<integer key="team" name="team">5=red, 14=blue</integer>
+<target key="target_death" name="target_death">Entity triggered on death</target>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
<integer key="team" name="team">5=red, 14=blue</integer>
+<target key="target_death" name="target_death">Entity triggered on death</target>
-------- SPAWNFLAGS --------
<flag key="PILLAR" name="PILLAR" bit="1">Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)</flag>
<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
<integer key="team" name="team">5=red, 14=blue</integer>
+<target key="target_death" name="target_death">Entity triggered on death</target>
-----------SPAWNFLAGS-----------
<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
<flag key="NO_AMMO_REGEN" name="TSF_NO_AMMO_REGEN" bit="2">Disable builtin ammo regeneration.</flag>
<real key="turret_scale_aim" name="turret_scale_aim">2 = aim twice as fast, 0,5 = aim at half speed</real>
<real key="turret_scale_health" name="turret_scale_health">2 = double health, 0.5 = half</real>
<integer key="team" name="team">5=red, 14=blue</integer>
+<target key="target_death" name="target_death">Entity triggered on death</target>
-----------SPAWNFLAGS-----------
<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
<flag key="NO_AMMO_REGEN" name="TSF_NO_AMMO_REGEN" bit="2">Disable builtin ammo regeneration.</flag>