The old way only makes sense for the pressed keys panel as u don't need to see the keys u are already pressing
seta hud_panel_infomessages_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
seta hud_panel_infomessages_flip "" "1 = align the items to the right"
-seta hud_panel_physics "" "enable/disable this panel, 1 = show only when spectating other players, 2 = show always"
+seta hud_panel_physics "" "enable/disable this panel, 1 = show if not observing, 2 = show always"
seta hud_panel_physics_pos "" "position of this base of the panel"
seta hud_panel_physics_size "" "size of this panel"
seta hud_panel_physics_bg "" "if set to something else than \"\" = override default background"
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_physics) return;
- if(spectatee_status <= 0 && autocvar_hud_panel_physics < 2) return;
+ if(spectatee_status == -1 && autocvar_hud_panel_physics < 2) return;
}
else
hud_configure_active_panel = HUD_PANEL_PHYSICS;
me.TR(me);
me.TD(me, 1, 2, e = makeXonoticTextSlider("hud_panel_physics"));
e.addValue(e, "Panel disabled", "0");
- e.addValue(e, "Panel enabled when spectating", "1");
+ e.addValue(e, "Panel enabled if not observing", "1");
e.addValue(e, "Panel always enabled", "2");
e.configureXonoticTextSliderValues(e);
me.TR(me);