]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Rename reviving_players* variables to revivers* (less ambigous)
authorterencehill <piuntn@gmail.com>
Sun, 11 Apr 2021 20:18:38 +0000 (22:18 +0200)
committerterencehill <piuntn@gmail.com>
Sun, 11 Apr 2021 20:18:38 +0000 (22:18 +0200)
qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc
qcsrc/common/mutators/mutator/nades/nades.qc

index 249c343d31cca2f29ba981ba1aec9fec027afbee..54fac9a5ab0a70a8eb5d4ea57082b3a6719e0015 100644 (file)
@@ -511,8 +511,8 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
        if (!(frametime && IS_PLAYER(player)))
                return true;
 
-       entity reviving_players_last = NULL;
-       entity reviving_players_first = NULL;
+       entity revivers_last = NULL;
+       entity revivers_first = NULL;
 
        bool player_is_reviving = false;
        int n = 0;
@@ -544,15 +544,15 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
                                it.freezetag_revive_time -= 1;
                        }
                }
-               if (reviving_players_last)
-                       reviving_players_last.chain = it;
-               reviving_players_last = it;
-               if (!reviving_players_first)
-                       reviving_players_first = it;
+               if (revivers_last)
+                       revivers_last.chain = it;
+               revivers_last = it;
+               if (!revivers_first)
+                       revivers_first = it;
                ++n;
        });
-       if (reviving_players_last)
-               reviving_players_last.chain = NULL;
+       if (revivers_last)
+               revivers_last.chain = NULL;
 
        // allow normal revival during automatic revival
        // (if we wouldn't allow it then freezetag_frozen_timeout should be checked too in the previous loop)
@@ -599,28 +599,27 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
                        }
 
                        // EVERY team mate nearby gets a point (even if multiple!)
-                       for(entity it = reviving_players_first; it; it = it.chain)
+                       for(entity it = revivers_first; it; it = it.chain)
                        {
                                GameRules_scoring_add(it, FREEZETAG_REVIVALS, +1);
                                GameRules_scoring_add(it, SCORE, +1);
                                nades_GiveBonus(it, autocvar_g_nades_bonus_score_low);
                        }
 
-                       entity first = reviving_players_first;
-                       Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, first.netname);
-                       Send_Notification(NOTIF_ONE, first, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname);
-                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED, player.netname, first.netname);
+                       Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, revivers_first.netname);
+                       Send_Notification(NOTIF_ONE, revivers_first, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname);
+                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED, player.netname, revivers_first.netname);
                        if(autocvar_sv_eventlog)
                        {
                                string revivers = "";
-                               for(entity it = reviving_players_first; it; it = it.chain)
+                               for(entity it = revivers_first; it; it = it.chain)
                                        revivers = strcat(revivers, ftos(it.playerid), ",");
                                revivers = substring(revivers, 0, strlen(revivers) - 1);
                                GameLogEcho(strcat(":ft:revival:", ftos(player.playerid), ":", revivers));
                        }
                }
 
-               for(entity it = reviving_players_first; it; it = it.chain)
+               for(entity it = revivers_first; it; it = it.chain)
                        STAT(REVIVE_PROGRESS, it) = STAT(REVIVE_PROGRESS, player);
        }
 
index 050e4dbc5ef4d410f17293f678ce9b5d0a38ac9c..bebb92f5c6a95a50f7cc1aaeaaa5abbcc741dcfa 100644 (file)
@@ -1345,8 +1345,8 @@ MUTATOR_HOOKFUNCTION(nades, PlayerPreThink)
        {
                int n = 0;
 
-               entity reviving_players_last = NULL;
-               entity reviving_players_first = NULL;
+               entity revivers_last = NULL;
+               entity revivers_first = NULL;
 
                if(player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout)
                        n = -1;
@@ -1357,15 +1357,15 @@ MUTATOR_HOOKFUNCTION(nades, PlayerPreThink)
                        FOREACH_CLIENT(IS_PLAYER(it) && IN_REVIVING_RANGE(player, it, revive_extra_size), {
                                if (STAT(FROZEN, it))
                                        continue;
-                               if (reviving_players_last)
-                                       reviving_players_last.chain = it;
-                               reviving_players_last = it;
-                               if (!reviving_players_first)
-                                       reviving_players_first = it;
+                               if (revivers_last)
+                                       revivers_last.chain = it;
+                               revivers_last = it;
+                               if (!revivers_first)
+                                       revivers_first = it;
                                ++n;
                        });
-                       if (reviving_players_last)
-                               reviving_players_last.chain = NULL;
+                       if (revivers_last)
+                               revivers_last.chain = NULL;
                }
 
                if (n > 0 && STAT(FROZEN, player) == FROZEN_TEMP_DYING) // OK, there is at least one teammate reviving us
@@ -1377,12 +1377,11 @@ MUTATOR_HOOKFUNCTION(nades, PlayerPreThink)
                        {
                                Unfreeze(player, false);
 
-                               entity first = reviving_players_first;
-                               Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, first.netname);
-                               Send_Notification(NOTIF_ONE, first, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname);
+                               Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, revivers_first.netname);
+                               Send_Notification(NOTIF_ONE, revivers_first, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname);
                        }
 
-                       for(entity it = reviving_players_first; it; it = it.chain)
+                       for(entity it = revivers_first; it; it = it.chain)
                                STAT(REVIVE_PROGRESS, it) = STAT(REVIVE_PROGRESS, player);
                }
        }