#endif
// add properties you want networked to CSQC here
+// NOTE: some properties share the same flag due to the limited number of bits (24) we can use
+// generally the grouped ones are cheap (1 byte and less frequently networked)
#define CSQCMODEL_EXTRAPROPERTIES \
CSQCMODEL_PROPERTY(BIT(0), int, ReadShort, WriteShort, colormap) \
CSQCMODEL_PROPERTY(BIT(1), int, ReadInt24_t, WriteInt24_t, effects) \
CSQCMODEL_PROPERTY(BIT(2), int, ReadByte, WriteByte, modelflags) \
+ CSQCMODEL_PROPERTY(BIT(2), int, ReadByte, WriteByte, skin) \
+ CSQCMODEL_PROPERTY(BIT(2), int, ReadByte, WriteByte, traileffect) \
+ CSQCMODEL_PROPERTY(BIT(3), int, ReadByte, WriteByte, move_movetype) \
CSQCMODEL_PROPERTY_SCALED(BIT(3), float, ReadByte, WriteByte, ALPHA, 254, -1, 254) /* NOTE: update the use of this in cl_model.qc if you change the bitflag number! */ \
- CSQCMODEL_PROPERTY(BIT(4), int, ReadByte, WriteByte, skin) \
+ CSQCMODEL_PROPERTY(BIT(3), float, ReadByte, WriteByte, solid) \
+ CSQCMODEL_PROPERTY(BIT(4), int, ReadByte, WriteByte, multijump_count) \
+ CSQCMODEL_PROPERTY(BIT(4), int, ReadByte, WriteByte, clipgroup) \
CSQCMODEL_PROPERTY(BIT(5), float, ReadApproxPastTime, WriteApproxPastTime, death_time) \
- CSQCMODEL_PROPERTY(BIT(6), float, ReadByte, WriteByte, solid) \
+ CSQCMODEL_IF(isplayer) \
+ CSQCMODEL_PROPERTY(BIT(6), GROUNDENTITY_TYPE, ReadShort, WriteEntity, GROUNDENTITY_NAME) \
+ CSQCMODEL_ENDIF \
CSQCMODEL_IF(!isplayer) \
CSQCMODEL_PROPERTY(BIT(7), TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \
CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, glowmod_x, 254, -1, 254) \
CSQCMODEL_PROPERTY(BIT(9), float, ReadApproxPastTime, WriteApproxPastTime, anim_upper_time) \
CSQCMODEL_ENDIF \
CSQCMODEL_PROPERTY(BIT(10), float, ReadAngle, WriteAngle, v_angle_x) \
- CSQCMODEL_PROPERTY(BIT(11), int, ReadByte, WriteByte, traileffect) \
+ /*-- BIT(11) available --*/ \
CSQCMODEL_PROPERTY(BIT(12), float, ReadCoord, WriteCoord, scale) \
CSQCMODEL_PROPERTY(BIT(13), int, ReadInt24_t, WriteInt24_t, dphitcontentsmask) \
CSQCMODEL_PROPERTY(BIT(14), TAG_VIEWLOC_TYPE, ReadShort, WriteEntity, TAG_VIEWLOC_NAME) /* NOTE: update the use of this in cl_model.qc if you change the bitflag number! */ \
- /* bit 15 should NOT be reused, it is large enough sending the model's hitbox vectors! */ \
- CSQCMODEL_PROPERTY(BIT(16), int, ReadByte, WriteByte, multijump_count) \
- CSQCMODEL_PROPERTY(BIT(16), int, ReadByte, WriteByte, move_movetype) \
- CSQCMODEL_IF(isplayer) \
- CSQCMODEL_PROPERTY(BIT(17), GROUNDENTITY_TYPE, ReadShort, WriteEntity, GROUNDENTITY_NAME) \
- CSQCMODEL_ENDIF \
- CSQCMODEL_PROPERTY(BIT(17), int, ReadByte, WriteByte, clipgroup)
+ /**/
// NOTE: bits above 15 are defined in lib/csqcmodel/common.qh, avoid reusing them if possible
+// in particular bit 15 should NOT be reused, it is large enough sending the model's hitbox vectors!
// TODO get rid of colormod/glowmod here; also get rid of some useless properties on non-players that only exist for CopyBody
// add hook function calls here