set g_ctf_pass_turnrate 50 "how well the flag follows the best direction to its target while passing"
set g_ctf_pass_timelimit 2 "how long a flag can stay trying to pass before it gives up and just becomes dropped"
set g_ctf_pass_velocity 750 "how fast or far a player can pass the flag"
-set g_ctf_allow_vehicle_touch 1 "allow flags to be picked up/captured/returned from inside a vehicle
+set g_ctf_allow_vehicle_touch 0 "allow flags to be picked up/captured/returned from inside a vehicle
set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)"
set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less"