#define N_GNTLOFF 1
#define N__ALWAYS 2
+#define ANNCE_DEFTIME 2
+
#define MULTITEAM_ANNCE(prefix, defaultvalue, sound, channel, volume, position) \
NOTIF_ADD_AUTOCVAR(ANNCE_##prefix, defaultvalue) \
MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), channel, volume, position) \
MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), channel, volume, position)
// MSG_ANNCE_NOTIFICATIONS
- MSG_ANNCE_NOTIF(ACHIEVEMENT_AIRSHOT, N_GNTLOFF, "airshot", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(ACHIEVEMENT_AMAZING, N_GNTLOFF, "amazing", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(ACHIEVEMENT_AWESOME, N_GNTLOFF, "awesome", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(ACHIEVEMENT_BOTLIKE, N_GNTLOFF, "botlike", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(ACHIEVEMENT_ELECTROBITCH, N__ALWAYS, "electrobitch", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(ACHIEVEMENT_IMPRESSIVE, N_GNTLOFF, "impressive", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(ACHIEVEMENT_YODA, N_GNTLOFF, "yoda", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(BEGIN, N__ALWAYS, "begin", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(HEADSHOT, N__ALWAYS, "headshot", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(KILLSTREAK_03, N_GNTLOFF, "03kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(KILLSTREAK_05, N_GNTLOFF, "05kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(KILLSTREAK_10, N_GNTLOFF, "10kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(KILLSTREAK_15, N_GNTLOFF, "15kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(KILLSTREAK_20, N_GNTLOFF, "20kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(KILLSTREAK_25, N_GNTLOFF, "25kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(KILLSTREAK_30, N_GNTLOFF, "30kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(INSTAGIB_LASTSECOND, N_GNTLOFF, "lastsecond", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(INSTAGIB_NARROWLY, N_GNTLOFF, "narrowly", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(INSTAGIB_TERMINATED, N_GNTLOFF, "terminated", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(MULTIFRAG, N___NEVER, "multifrag", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(NUM_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_4, N__ALWAYS, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_5, N__ALWAYS, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_6, N__ALWAYS, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_7, N__ALWAYS, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_8, N__ALWAYS, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_9, N__ALWAYS, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_10, N__ALWAYS, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(NUM_GAMESTART_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_4, N__ALWAYS, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_5, N__ALWAYS, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(NUM_KILL_1, N___NEVER, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_2, N___NEVER, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_3, N___NEVER, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(NUM_RESPAWN_1, N___NEVER, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_2, N___NEVER, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_3, N___NEVER, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(PREPARE, N__ALWAYS, "prepareforbattle", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(REMAINING_FRAG_1, N_GNTLOFF, "1fragleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(REMAINING_FRAG_2, N_GNTLOFF, "2fragsleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(REMAINING_FRAG_3, N_GNTLOFF, "3fragsleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(REMAINING_MIN_1, N__ALWAYS, "1minuteremains", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(REMAINING_MIN_5, N__ALWAYS, "5minutesremain", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(TIMEOUT, N__ALWAYS, "timeoutcalled", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(VOTE_ACCEPT, N__ALWAYS, "voteaccept", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(VOTE_CALL, N__ALWAYS, "votecall", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(VOTE_FAIL, N__ALWAYS, "votefail", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_AIRSHOT, N_GNTLOFF, "airshot", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_AMAZING, N_GNTLOFF, "amazing", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_AWESOME, N_GNTLOFF, "awesome", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_BOTLIKE, N_GNTLOFF, "botlike", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_ELECTROBITCH, N__ALWAYS, "electrobitch", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_IMPRESSIVE, N_GNTLOFF, "impressive", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_YODA, N_GNTLOFF, "yoda", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(BEGIN, N__ALWAYS, "begin", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+
+ MSG_ANNCE_NOTIF(HEADSHOT, N__ALWAYS, "headshot", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(KILLSTREAK_03, N_GNTLOFF, "03kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(KILLSTREAK_05, N_GNTLOFF, "05kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(KILLSTREAK_10, N_GNTLOFF, "10kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(KILLSTREAK_15, N_GNTLOFF, "15kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(KILLSTREAK_20, N_GNTLOFF, "20kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(KILLSTREAK_25, N_GNTLOFF, "25kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(KILLSTREAK_30, N_GNTLOFF, "30kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(INSTAGIB_LASTSECOND, N_GNTLOFF, "lastsecond", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(INSTAGIB_NARROWLY, N_GNTLOFF, "narrowly", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(INSTAGIB_TERMINATED, N_GNTLOFF, "terminated", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(MULTIFRAG, N___NEVER, "multifrag", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(NUM_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_4, N__ALWAYS, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_5, N__ALWAYS, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_6, N__ALWAYS, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_7, N__ALWAYS, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_8, N__ALWAYS, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_9, N__ALWAYS, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_10, N__ALWAYS, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_4, N__ALWAYS, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_5, N__ALWAYS, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+
+ MSG_ANNCE_NOTIF(NUM_KILL_1, N___NEVER, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_KILL_2, N___NEVER, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_KILL_3, N___NEVER, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_KILL_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_KILL_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_KILL_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_KILL_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_KILL_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_KILL_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_KILL_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_1, N___NEVER, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_2, N___NEVER, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_3, N___NEVER, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+
+ MSG_ANNCE_NOTIF(PREPARE, N__ALWAYS, "prepareforbattle", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+
+ MSG_ANNCE_NOTIF(REMAINING_FRAG_1, N_GNTLOFF, "1fragleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(REMAINING_FRAG_2, N_GNTLOFF, "2fragsleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(REMAINING_FRAG_3, N_GNTLOFF, "3fragsleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(REMAINING_MIN_1, N__ALWAYS, "1minuteremains", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(REMAINING_MIN_5, N__ALWAYS, "5minutesremain", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(TIMEOUT, N__ALWAYS, "timeoutcalled", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
+
+ MSG_ANNCE_NOTIF(VOTE_ACCEPT, N__ALWAYS, "voteaccept", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(VOTE_CALL, N__ALWAYS, "votecall", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(VOTE_FAIL, N__ALWAYS, "votefail", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
#undef N___NEVER
#undef N_GNTLOFF