void spawnfunc_item_enviro() { spawnfunc_item_invincible(); }
// weapon remove ent from df
-// +void target_init_verify()
+void target_init_verify()
{
entity trigger, targ;
for(trigger = world; (trigger = find(trigger, classname, "trigger_multiple")); )
for(targ = world; (targ = find(targ, targetname, trigger.target)); )
- if (targ.classname == "target_init" || targ.classname == "target_give" || targ.classname == "target_items") {
+ if (targ.classname == "target_init" || targ.classname == "target_give" || targ.classname == "target_items")
+ {
targ.wait = -2;
targ.delay = 0;