int R_ExplosionVert(int column, int row)
{
int i;
- float a, b, c;
+ float yaw, pitch;
+ // top and bottom rows are all one position...
+ if (row == 0 || row == EXPLOSIONGRID)
+ column = 0;
i = row * (EXPLOSIONGRID + 1) + column;
- a = ((double) row / EXPLOSIONGRID) * M_PI * 2;
- b = (((double) column / EXPLOSIONGRID) + 0.5) * M_PI;
- c = cos(b);
- explosionpoint[i][0] = cos(a) * c;
- explosionpoint[i][1] = sin(a) * c;
- explosionpoint[i][2] = -sin(b);
+ yaw = ((double) column / EXPLOSIONGRID) * M_PI * 2;
+ pitch = (((double) row / EXPLOSIONGRID) - 0.5) * M_PI;
+ explosionpoint[i][0] = cos(yaw) * cos(pitch);
+ explosionpoint[i][1] = sin(yaw) * cos(pitch);
+ explosionpoint[i][2] = 1 * -sin(pitch);
explosionspherevertvel[i][0] = explosionpoint[i][0] * EXPLOSIONSTARTVELOCITY;
explosionspherevertvel[i][1] = explosionpoint[i][1] * EXPLOSIONSTARTVELOCITY;
explosionspherevertvel[i][2] = explosionpoint[i][2] * EXPLOSIONSTARTVELOCITY;
explosiontexcoord2f[i][0] = (float) column / (float) EXPLOSIONGRID;
explosiontexcoord2f[i][1] = (float) row / (float) EXPLOSIONGRID;
- // top and bottom rows are all one position...
- if (row == 0 || row == EXPLOSIONGRID)
- column = 0;
explosionnoiseindex[i] = (row % EXPLOSIONGRID) * EXPLOSIONGRID + (column % EXPLOSIONGRID);
return i;
}
VectorCopy(end, e->vert[i]);
}
}
- for (i = 0;i < EXPLOSIONGRID;i++)
- VectorCopy(e->vert[i * (EXPLOSIONGRID + 1)], e->vert[i * (EXPLOSIONGRID + 1) + EXPLOSIONGRID]);
- memcpy(e->vert[EXPLOSIONGRID * (EXPLOSIONGRID + 1)], e->vert[0], sizeof(float[3]) * (EXPLOSIONGRID + 1));
}