.float beam_traileffect;
.float beam_hiteffect;
.float beam_muzzleflash;
+//.string beam_muzzlemodel;
+//.vector beam_muzzlecolor; // todo: should we just use beam_rgb?
.string beam_image;
.float beam_usevieworigin;
self.beam_traileffect = FALSE;
self.beam_hiteffect = particleeffectnum("electro_lightning");
self.beam_muzzleflash = FALSE; //particleeffectnum("nex_muzzleflash");
+ //self.beam_muzzlemodel = "models/uziflash.md3";
+ //self.beam_muzzlecolor = '-1 -1 1';
+ self.beam_image = "particles/lgbeam";
break;
}
case ARC_BT_WALL: // grenadelauncher_muzzleflash healray_muzzleflash
self.beam_traileffect = FALSE;
self.beam_hiteffect = particleeffectnum("electro_lightning");
self.beam_muzzleflash = FALSE; // particleeffectnum("grenadelauncher_muzzleflash");
+ //self.beam_muzzlemodel = "models/uziflash.md3";
+ //self.beam_muzzlecolor = '-1 -1 1';
+ self.beam_image = "particles/lgbeam";
break;
}
case ARC_BT_HEAL:
self.beam_traileffect = FALSE;
self.beam_hiteffect = particleeffectnum("healray_impact");
self.beam_muzzleflash = FALSE; //particleeffectnum("nex_muzzleflash");
+ //self.beam_muzzlemodel = "models/uziflash.md3";
+ //self.beam_muzzlecolor = '-1 -1 1';
+ self.beam_image = "particles/lgbeam";
break;
}
case ARC_BT_HIT:
self.beam_traileffect = FALSE;
self.beam_hiteffect = particleeffectnum("electro_lightning");
self.beam_muzzleflash = FALSE; //particleeffectnum("nex_muzzleflash");
+ //self.beam_muzzlemodel = "models/uziflash.md3";
+ //self.beam_muzzlecolor = '-1 -1 1';
+ self.beam_image = "particles/lgbeam";
break;
}
case ARC_BT_BURST_MISS:
self.beam_traileffect = FALSE;
self.beam_hiteffect = particleeffectnum("electro_lightning");
self.beam_muzzleflash = FALSE; //particleeffectnum("nex_muzzleflash");
+ //self.beam_muzzlemodel = "models/uziflash.md3";
+ //self.beam_muzzlecolor = '-1 -1 1';
+ self.beam_image = "particles/lgbeam";
break;
}
case ARC_BT_BURST_WALL:
self.beam_traileffect = FALSE;
self.beam_hiteffect = particleeffectnum("electro_lightning");
self.beam_muzzleflash = FALSE; //particleeffectnum("nex_muzzleflash");
+ //self.beam_muzzlemodel = "models/uziflash.md3";
+ //self.beam_muzzlecolor = '-1 -1 1';
+ self.beam_image = "particles/lgbeam";
break;
}
case ARC_BT_BURST_HEAL:
self.beam_traileffect = FALSE;
self.beam_hiteffect = particleeffectnum("electro_lightning");
self.beam_muzzleflash = FALSE; //particleeffectnum("nex_muzzleflash");
+ //self.beam_muzzlemodel = "models/uziflash.md3";
+ //self.beam_muzzlecolor = '-1 -1 1';
+ self.beam_image = "particles/lgbeam";
break;
}
case ARC_BT_BURST_HIT:
self.beam_traileffect = FALSE;
self.beam_hiteffect = particleeffectnum("electro_lightning");
self.beam_muzzleflash = FALSE; //particleeffectnum("nex_muzzleflash");
+ //self.beam_muzzlemodel = "models/uziflash.md3";
+ //self.beam_muzzlecolor = '-1 -1 1';
+ self.beam_image = "particles/lgbeam";
break;
}
self.beam_traileffect = FALSE;
self.beam_hiteffect = FALSE;
self.beam_muzzleflash = FALSE; //particleeffectnum("nex_muzzleflash");
+ //self.beam_muzzlemodel = "models/uziflash.md3";
+ //self.beam_muzzlecolor = '-1 -1 1';
+ self.beam_image = "particles/lgbeam";
break;
}
}
- // todo: move this into the switch case above:
- self.beam_image = "particles/lgbeam";
}
InterpolateOrigin_Note();