seta crosshair 16
seta crosshair_enabled 1 // main toggle for enabling/disabling crosshair rendering, used mostly just for the menu... 1 = with per-weapon crosshairs, 2 = custom crosshair
seta crosshair_color "0.6 0.8 1"
-seta crosshair_alpha 0.75
-seta crosshair_size 0.3
+seta crosshair_alpha 0.8
+seta crosshair_size 0.4
// crosshair dot settings
seta crosshair_dot 0
seta crosshair_dot_alpha 1
-seta crosshair_dot_size 0.600000
+seta crosshair_dot_size 0.6
seta crosshair_dot_color "1 0 0"
seta crosshair_dot_color_custom 1 "use a custom color for the crosshair dot"
/* color */ '1 0.5 0.5',
/* modelname */ "laser",
/* simplemdl */ "foobar",
-/* crosshair */ "gfx/crosshairlaser 0.4",
+/* crosshair */ "gfx/crosshairlaser 0.5",
/* wepimg */ "weaponlaser",
/* refname */ "blaster",
/* wepname */ _("Blaster")
/* color */ '1 0.5 1',
/* modelname */ "crylink",
/* simplemdl */ "foobar",
-/* crosshair */ "gfx/crosshaircrylink 0.4",
+/* crosshair */ "gfx/crosshaircrylink 0.5",
/* wepimg */ "weaponcrylink",
/* refname */ "crylink",
/* wepname */ _("Crylink")
/* color */ '1 1 0',
/* modelname */ "rl",
/* simplemdl */ "foobar",
-/* crosshair */ "gfx/crosshairrocketlauncher 0.5875",
+/* crosshair */ "gfx/crosshairrocketlauncher 0.7",
/* wepimg */ "weaponrocketlauncher",
/* refname */ "devastator",
/* wepname */ _("Devastator")
/* color */ '0 0.5 1',
/* modelname */ "electro",
/* simplemdl */ "foobar",
-/* crosshair */ "gfx/crosshairelectro 0.5",
+/* crosshair */ "gfx/crosshairelectro 0.6",
/* wepimg */ "weaponelectro",
/* refname */ "electro",
/* wepname */ _("Electro")
/* color */ '0.5 1 0',
/* modelname */ "campingrifle",
/* simplemdl */ "foobar",
-/* crosshair */ "gfx/crosshairrifle 0.5",
+/* crosshair */ "gfx/crosshairrifle 0.6",
/* wepimg */ "weaponrifle",
/* refname */ "rifle",
/* wepname */ _("Rifle")
/* color */ '0.5 0.5 0',
/* modelname */ "ok_rl",
/* simplemdl */ "foobar",
-/* crosshair */ "gfx/crosshairrocketlauncher 0.5875",
+/* crosshair */ "gfx/crosshairrocketlauncher 0.7",
/* wepimg */ "weaponrpc",
/* refname */ "rpc",
/* wepname */ _("Rocket Propelled Chainsaw")
/* color */ '0.5 1 1',
/* modelname */ "minstanex",
/* simplemdl */ "foobar",
-/* crosshair */ "gfx/crosshairminstanex 0.4",
+/* crosshair */ "gfx/crosshairminstanex 0.6",
/* wepimg */ "weaponminstanex",
/* refname */ "vaporizer",
/* wepname */ _("Vaporizer")