// entity init, TODO can this be done only once somehow?
self.the_entnum = ReadByte(); // TODO: fixme to only send once somehow
self.draw2d = Draw_ShowNames;
+ InterpolateOrigin_Undo();
+
//self.movetype = MOVETYPE_FLY; // movetype needed so we can traceline?
self.mins = '-20 -20 -24';
self.maxs = '20 20 45';
self.sameteam = TRUE;
else
self.sameteam = FALSE;
+ InterpolateOrigin_Note();
}
// CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.