seta r_ambient 4
cl_decals_fadetime 5
cl_decals_time 2
-seta cl_gunalign 1 "Gun alignment; 1 = right, 2 = left, 3 = center (if allowed by g_shootfromclient) or right, 4 = center (if allowed by g_shootfromclient) or left"
+seta cl_gunalign 1 "Gun alignment; 1 = right only, 2 = left only, 3 = center (if allowed by g_shootfromclient) or right, 4 = center (if allowed by g_shootfromclient) or left"
seta cl_nogibs 0 "reduce number of violence effects, or remove them totally"
seta cl_particlegibs 0 "simpler gibs"
seta cl_gibs_damageforcescale 3.5 "force to push around gibs"
seta cl_vehicle_spiderbot_cross_size 1
//cl_gunalign calculator
-seta menu_cl_gunalign 1 "Gun alignment; 1 = right, 2 = left, 3 = center (if allowed by g_shootfromclient) or right, 4 = center (if allowed by g_shootfromclient) or left"
+seta menu_cl_gunalign 1 "Gun alignment; 1 = right only, 2 = left only, 3 = center (if allowed by g_shootfromclient) or right, 4 = center (if allowed by g_shootfromclient) or left"
alias _gunalign_01 "cl_gunalign 1"
alias _gunalign_02 "cl_gunalign 2"
alias _gunalign_03 "cl_gunalign 3"
{
if (visual)
{
- vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
+ vecs_y = 0;
+ vecs_z -= 2;
}
else
{
}
else if (autocvar_g_shootfromcenter)
{
- if (visual)
- {
- vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
- }
- else
- {
- vecs_y = 0;
- vecs_z -= 2;
- }
+ vecs_y = 0;
+ vecs_z -= 2;
}
else if ((s = autocvar_g_shootfromfixedorigin) != "")
{