-#define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"\r
-#define spider_rocket_targ "gfx/vehicles/target.tga"\r
-#define SPIDER_CROSS "textures/spiderbot/cross.tga"\r
-#define rkt_size 32\r
-#define rld_size_x 256\r
-#define rld_size_y 16\r
-\r
-void CSQC_WAKIZASHI_HUD();\r
-\r
-entity porto;\r
-vector polyline[16];\r
-float trace_dphitcontents;\r
-float trace_networkentity;\r
-float Q3SURFACEFLAG_SLICK = 2; // low friction surface\r
-float DPCONTENTS_SOLID = 1; // blocks player movement\r
-float DPCONTENTS_BODY = 32; // blocks player movement\r
-float DPCONTENTS_CORPSE = 64; // blocks player movement\r
-float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement\r
-void Porto_Draw()\r
-{\r
- vector p, dir, ang, q, nextdir;\r
- float idx, portal_number, portal1_idx;\r
-\r
- if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)\r
- return;\r
- if(intermission == 1)\r
- return;\r
- if(intermission == 2)\r
- return;\r
- if (getstati(STAT_HEALTH) <= 0)\r
- return;\r
-\r
- dir = view_forward;\r
-\r
- if(angles_held_status)\r
- {\r
- makevectors(angles_held);\r
- dir = v_forward;\r
- }\r
-\r
- p = view_origin;\r
-\r
- polyline[0] = p;\r
- idx = 1;\r
- portal_number = 0;\r
- nextdir = dir;\r
-\r
- for(;;)\r
- {\r
- dir = nextdir;\r
- traceline(p, p + 65536 * dir, TRUE, porto);\r
- if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)\r
- return;\r
- nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal\r
- p = trace_endpos;\r
- polyline[idx] = p;\r
- ++idx;\r
- if(idx >= 16)\r
- return;\r
- if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)\r
- continue;\r
- ++portal_number;\r
- ang = vectoangles2(trace_plane_normal, dir);\r
- ang_x = -ang_x;\r
- makevectors(ang);\r
- if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))\r
- return;\r
- if(portal_number == 1)\r
- portal1_idx = idx;\r
- if(portal_number >= 2)\r
- break;\r
- }\r
-\r
- while(idx >= 2)\r
- {\r
- p = polyline[idx-2];\r
- q = polyline[idx-1];\r
- if(idx == 2)\r
- p = p - view_up * 16;\r
- if(idx-1 >= portal1_idx)\r
- {\r
- Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);\r
- }\r
- else\r
- {\r
- Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);\r
- }\r
- --idx;\r
- }\r
-}\r
-\r
-/**\r
- * Checks whether the server initiated a map restart (stat_game_starttime changed)\r
- *\r
- * TODO: Use a better solution where a common shared entitiy is used that contains\r
- * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT\r
- * and STAT_FRAGLIMIT to be auto-sent)\r
- */\r
-void CheckForGamestartChange() {\r
- float startTime;\r
- startTime = getstatf(STAT_GAMESTARTTIME);\r
- if (previous_game_starttime != startTime) {\r
- if ((time + 5.0) < startTime) {\r
- //if connecting to server while restart was active don't always play prepareforbattle\r
- sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);\r
- }\r
- if (time < startTime) {\r
- restartAnnouncer = spawn();\r
- restartAnnouncer.think = restartAnnouncer_Think;\r
- restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime\r
- }\r
- }\r
- previous_game_starttime = startTime;\r
-}\r
-\r
-void Porto_Init()\r
-{\r
- porto = spawn();\r
- porto.classname = "porto";\r
- porto.draw = Porto_Draw;\r
- porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;\r
-}\r
-\r
-float drawtime;\r
-float avgspeed;\r
-vector GetCurrentFov(float fov)\r
-{\r
- float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;\r
-\r
- zoomsensitivity = cvar("cl_zoomsensitivity");\r
- zoomfactor = cvar("cl_zoomfactor");\r
- if(zoomfactor < 1 || zoomfactor > 16)\r
- zoomfactor = 2.5;\r
- zoomspeed = cvar("cl_zoomspeed");\r
- if(zoomspeed >= 0)\r
- if(zoomspeed < 0.5 || zoomspeed > 16)\r
- zoomspeed = 3.5;\r
-\r
- zoomdir = button_zoom;\r
- if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here\r
- zoomdir += button_attack2;\r
- if(spectatee_status > 0 || isdemo())\r
- {\r
- if(spectatorbutton_zoom)\r
- zoomdir = 0 + !zoomdir;\r
- // do not even THINK about removing this 0\r
- // _I_ know what I am doing\r
- // fteqcc does not\r
- }\r
-\r
- if(zoomdir)\r
- zoomin_effect = 0;\r
-\r
- if(zoomin_effect || camera_active)\r
- {\r
- current_viewzoom = min(1, current_viewzoom + drawframetime);\r
- }\r
- else\r
- {\r
- if(zoomspeed < 0) // instant zoom\r
- {\r
- if(zoomdir)\r
- current_viewzoom = 1 / zoomfactor;\r
- else\r
- current_viewzoom = 1;\r
- }\r
- else\r
- {\r
- if(zoomdir)\r
- current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);\r
- else\r
- current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);\r
- }\r
- }\r
-\r
- if(almost_equals(current_viewzoom, 1))\r
- current_zoomfraction = 0;\r
- else if(almost_equals(current_viewzoom, 1/zoomfactor))\r
- current_zoomfraction = 1;\r
- else\r
- current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);\r
-\r
- if(zoomsensitivity < 1)\r
- setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));\r
- else\r
- setsensitivityscale(1);\r
-\r
- velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);\r
- avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;\r
- velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);\r
-\r
- //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging\r
-\r
- float frustumx, frustumy, fovx, fovy;\r
- frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;\r
- frustumx = frustumy * vid_width / vid_height / vid_pixelheight;\r
- fovx = atan2(frustumx, 1) / M_PI * 360.0;\r
- fovy = atan2(frustumy, 1) / M_PI * 360.0;\r
-\r
- return '1 0 0' * fovx + '0 1 0' * fovy;\r
-}\r
-\r
-// this function must match W_SetupShot!\r
-float zoomscript_caught;\r
-\r
-vector wcross_origin;\r
-float wcross_scale_prev, wcross_alpha_prev;\r
-vector wcross_color_prev;\r
-float wcross_scale_goal_prev, wcross_alpha_goal_prev;\r
-vector wcross_color_goal_prev;\r
-float wcross_changedonetime;\r
-\r
-string wcross_name_goal_prev, wcross_name_goal_prev_prev;\r
-float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;\r
-float wcross_name_changestarttime, wcross_name_changedonetime;\r
-float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;\r
-entity trueaim;\r
-entity trueaim_rifle;\r
-\r
-#define SHOTTYPE_HITTEAM 1\r
-#define SHOTTYPE_HITOBSTRUCTION 2\r
-#define SHOTTYPE_HITWORLD 3\r
-#define SHOTTYPE_HITENEMY 4\r
-\r
-void TrueAim_Init()\r
-{\r
- trueaim = spawn();\r
- trueaim.classname = "trueaim";\r
- trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;\r
- trueaim_rifle = spawn();\r
- trueaim_rifle.classname = "trueaim_rifle";\r
- trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;\r
-}\r
-\r
-float EnemyHitCheck()\r
-{\r
- float t;\r
- wcross_origin = project_3d_to_2d(trace_endpos);\r
- wcross_origin_z = 0;\r
- if(trace_networkentity < 1)\r
- return SHOTTYPE_HITWORLD;\r
- if(trace_networkentity > maxclients)\r
- return SHOTTYPE_HITWORLD;\r
- t = GetPlayerColor(trace_networkentity - 1);\r
- if(teamplay)\r
- if(t == myteam)\r
- return SHOTTYPE_HITTEAM;\r
- if(t == COLOR_SPECTATOR)\r
- return SHOTTYPE_HITWORLD;\r
- return SHOTTYPE_HITENEMY;\r
-}\r
-\r
-float TrueAimCheck()\r
-{\r
- float nudge = 1; // added to traceline target and subtracted from result\r
- vector vecs, trueaimpoint, w_shotorg;\r
- vector mi, ma, dv;\r
- float shottype;\r
- entity ta;\r
- float mv;\r
-\r
- mi = ma = '0 0 0';\r
- ta = trueaim;\r
- mv = MOVE_NOMONSTERS;\r
-\r
- switch(activeweapon)\r
- {\r
- case WEP_TUBA: // no aim\r
- case WEP_PORTO: // shoots from eye\r
- case WEP_HOOK: // no trueaim\r
- case WEP_GRENADE_LAUNCHER: // toss curve\r
- return SHOTTYPE_HITWORLD;\r
- case WEP_NEX:\r
- case WEP_MINSTANEX:\r
- mv = MOVE_NORMAL;\r
- break;\r
- case WEP_CAMPINGRIFLE:\r
- ta = trueaim_rifle;\r
- mv = MOVE_NORMAL;\r
- if(zoomscript_caught)\r
- {\r
- tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);\r
- return EnemyHitCheck();\r
- }\r
- break;\r
- case WEP_ROCKET_LAUNCHER: // projectile has a size!\r
- mi = '-3 -3 -3';\r
- ma = '3 3 3';\r
- break;\r
- case WEP_FIREBALL: // projectile has a size!\r
- mi = '-16 -16 -16';\r
- ma = '16 16 16';\r
- break;\r
- case WEP_ELECTRO: // projectile has a size!\r
- mi = '0 0 -3';\r
- ma = '0 0 -3';\r
- break;\r
- }\r
-\r
- vecs = decompressShotOrigin(getstati(STAT_SHOTORG));\r
-\r
- traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);\r
- trueaimpoint = trace_endpos;\r
-\r
- if(vecs_x > 0)\r
- vecs_y = -vecs_y;\r
- else\r
- vecs = '0 0 0';\r
-\r
- dv = view_right * vecs_y + view_up * vecs_z;\r
- w_shotorg = view_origin + dv;\r
-\r
- // now move the vecs forward as much as requested if possible\r
- tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc\r
- w_shotorg = trace_endpos - view_forward * nudge;\r
-\r
- tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);\r
- shottype = EnemyHitCheck();\r
- if(shottype != SHOTTYPE_HITWORLD)\r
- return shottype;\r
-\r
-#if 0\r
- // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?\r
- // or rather, I know why, but see no fix\r
- if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)\r
- // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace\r
- return SHOTTYPE_HITOBSTRUCTION;\r
-#endif\r
-\r
- return SHOTTYPE_HITWORLD;\r
-}\r
-\r
-void CSQC_common_hud(void);\r
-\r
-void CSQC_kh_hud(void);\r
-void CSQC_ctf_hud(void);\r
-void PostInit(void);\r
-void CSQC_Demo_Camera();\r
-float Sbar_WouldDrawScoreboard ();\r
-float view_set;\r
-float camera_mode;\r
-string NextFrameCommand;\r
-void CSQC_SPIDER_HUD();\r
-void CSQC_RAPTOR_HUD();\r
-\r
-void CSQC_UpdateView(float w, float h)\r
-{\r
- entity e;\r
- float fov;\r
- float f, i, j;\r
- vector v, vo;\r
-\r
- WaypointSprite_Load();\r
-\r
- if(spectatee_status)\r
- myteam = GetPlayerColor(spectatee_status - 1);\r
- else\r
- myteam = GetPlayerColor(player_localentnum - 1);\r
-\r
- ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);\r
- vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);\r
-\r
- warpzone_fixview_origin = pmove_org + vo;\r
- warpzone_fixview_angles = input_angles;\r
- WarpZone_FixView();\r
- pmove_org = warpzone_fixview_origin - vo;\r
- input_angles = warpzone_fixview_angles;\r
-\r
- // Render the Scene\r
- if(!intermission || !view_set)\r
- {\r
- view_origin = pmove_org + vo;\r
- view_angles = input_angles;\r
- makevectors(view_angles);\r
- view_forward = v_forward;\r
- view_right = v_right;\r
- view_up = v_up;\r
- view_set = 1;\r
- }\r
-\r
- vid_width = w;\r
- vid_height = h;\r
-\r
-#ifdef BLURTEST\r
- if(time > blurtest_time0 && time < blurtest_time1)\r
- {\r
- float r, t;\r
-\r
- t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);\r
- r = t * blurtest_radius;\r
- f = 1 / pow(t, blurtest_power) - 1;\r
-\r
- cvar_set("r_glsl_postprocess", "1");\r
- cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));\r
- }\r
- else\r
- {\r
- cvar_set("r_glsl_postprocess", "0");\r
- cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");\r
- }\r
-#endif\r
-\r
- Fog_Force();\r
-\r
- drawframetime = max(0.000001, time - drawtime);\r
- drawtime = time;\r
-\r
- // watch for gametype changes here...\r
- // in ParseStuffCMD the cmd isn't executed yet :/\r
- // might even be better to add the gametype to TE_CSQC_INIT...?\r
- if(!postinit)\r
- PostInit();\r
-\r
- if(intermission && !isdemo() && !(calledhooks & HOOK_END))\r
- if(calledhooks & HOOK_START)\r
- {\r
- localcmd("\ncl_hook_gameend;");\r
- calledhooks |= HOOK_END;\r
- }\r
-\r
- CheckForGamestartChange();\r
- serverAnnouncer();\r
- maptimeAnnouncer();\r
- carrierAnnouncer();\r
-\r
- fov = cvar("fov");\r
- if(button_zoom || fov <= 59.5)\r
- {\r
- if(!zoomscript_caught)\r
- {\r
- localcmd("+button4\n");\r
- zoomscript_caught = 1;\r
- ignore_plus_zoom += 1;\r
- }\r
- }\r
- else\r
- {\r
- if(zoomscript_caught)\r
- {\r
- localcmd("-button4\n");\r
- zoomscript_caught = 0;\r
- ignore_minus_zoom += 1;\r
- }\r
- }\r
-\r
- sbar_alpha_fg = cvar("sbar_alpha_fg" ) * (1 - cvar("_menu_alpha"));\r
- sbar_currentammo = cvar("sbar_showcurrentammo");\r
- sbar_hudselector = cvar("sbar_hudselector");\r
- sbar_accuracy_hud = cvar_or("sbar_accuracy_hud", 1);\r
- ColorTranslateMode = cvar("cl_stripcolorcodes");\r
- activeweapon = getstati(STAT_SWITCHWEAPON);\r
- f = cvar("teamplay");\r
- if(f != teamplay)\r
- {\r
- teamplay = f;\r
- Sbar_InitScores();\r
- }\r
-\r
- if(last_weapon != activeweapon) {\r
- weapontime = time;\r
- last_weapon = activeweapon;\r
- }\r
-\r
- // ALWAYS Clear Current Scene First\r
- R_ClearScene();\r
-\r
- // Assign Standard Viewflags\r
- // Draw the World (and sky)\r
- R_SetView(VF_DRAWWORLD, 1);\r
-\r
- // Set the console size vars\r
- vid_conwidth = cvar("vid_conwidth");\r
- vid_conheight = cvar("vid_conheight");\r
- vid_pixelheight = cvar("vid_pixelheight");\r
-\r
- R_SetView(VF_FOV, GetCurrentFov(fov));\r
-\r
- // Camera for demo playback\r
- if(camera_active)\r
- {\r
- if(cvar("camera_enable"))\r
- CSQC_Demo_Camera();\r
- else\r
- {\r
- cvar_set("chase_active", ftos(chase_active_backup));\r
- cvar_set("cl_demo_mousegrab", "0");\r
- camera_active = FALSE;\r
- }\r
- }\r
-#ifdef CAMERATEST\r
- else if(cvar("camera_enable"))\r
-#else\r
- else if(cvar("camera_enable") && isdemo())\r
-#endif\r
- {\r
- // Enable required Darkplaces cvars\r
- chase_active_backup = cvar("chase_active");\r
- cvar_set("chase_active", "2");\r
- cvar_set("cl_demo_mousegrab", "1");\r
- camera_active = TRUE;\r
- camera_mode = FALSE;\r
- }\r
-\r
- // Draw the Crosshair\r
- float scoreboard_active;\r
- scoreboard_active = Sbar_WouldDrawScoreboard();\r
- R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden\r
-\r
- // Draw the Engine Status Bar (the default Quake HUD)\r
- R_SetView(VF_DRAWENGINESBAR, 0);\r
-\r
- // fetch this one only once per frame\r
- sbar_showbinds = cvar("sbar_showbinds");\r
- sbar_showbinds_limit = cvar("sbar_showbinds_limit");\r
-\r
- // Update the mouse position\r
- /*\r
- mousepos_x = vid_conwidth;\r
- mousepos_y = vid_conheight;\r
- mousepos = mousepos*0.5 + getmousepos();\r
- */\r
-\r
- e = self;\r
- for(self = world; (self = nextent(self)); )\r
- if(self.draw)\r
- self.draw();\r
- self = e;\r
-\r
- R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);\r
- R_RenderScene();\r
-\r
- // now switch to 2D drawing mode by calling a 2D drawing function\r
- // then polygon drawing will draw as 2D stuff, and NOT get queued until the\r
- // next R_RenderScene call\r
- drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);\r
-\r
- // Draw the mouse cursor\r
- // NOTE: drawpic must happen after R_RenderScene for some reason\r
- //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);\r
- //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);\r
- //self = edict_num(player_localnum);\r
- //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);\r
- //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);\r
- // as long as the ctf part isn't in, this is useless\r
- if(menu_visible)\r
- menu_show();\r
-\r
- /*if(gametype == GAME_CTF)\r
- {\r
- ctf_view();\r
- } else */\r
-\r
- // draw 2D entities\r
- e = self;\r
- for(self = world; (self = nextent(self)); )\r
- if(self.draw2d)\r
- self.draw2d();\r
- self = e;\r
-\r
- // draw radar\r
- if(\r
- ons_showmap\r
- ||\r
- (\r
- !scoreboard_active\r
- &&\r
- cvar_string("cl_teamradar") != "0"\r
- &&\r
- (\r
- cvar("cl_teamradar") == 2\r
- ||\r
- teamplay\r
- )\r
- )\r
- )\r
- teamradar_view();\r
-\r
- // draw sbar\r
- if(cvar("r_letterbox") == 0) {\r
- if (cvar("cl_showpressedkeys")) { // draw pressed keys when spectating and playing\r
- if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2)\r
- Sbar_DrawPressedKeys();\r
- }\r
-\r
- if (cvar("cl_showspeed"))\r
- Sbar_ShowSpeed();\r
- if (cvar("cl_showacceleration"))\r
- Sbar_ShowAcceleration();\r
-\r
- Sbar_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120\r
- }\r
-\r
- float hud;\r
- hud = getstati(STAT_HUD);\r
- if(hud == HUD_SPIDERBOT)\r
- {\r
- CSQC_SPIDER_HUD();\r
- }\r
- else if(hud == HUD_WAKIZASHI)\r
- CSQC_WAKIZASHI_HUD();\r
- else if(hud == HUD_RAPTOR)\r
- CSQC_RAPTOR_HUD();\r
- else\r
- {\r
- if(cvar("r_letterbox") == 0)\r
- if(cvar("viewsize") < 120)\r
- CSQC_common_hud();\r
-\r
- // crosshair goes VERY LAST\r
- if(!scoreboard_active && !ons_showmap && !camera_active) {\r
- // TrueAim check\r
- float shottype;\r
- float bullets, ring_scale;\r
- // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;\r
- wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);\r
- wcross_origin_z = 0;\r
- if(cvar("crosshair_hittest"))\r
- {\r
- vector wcross_oldorigin;\r
- wcross_oldorigin = wcross_origin;\r
- shottype = TrueAimCheck();\r
- if(shottype == SHOTTYPE_HITWORLD)\r
- {\r
- v = wcross_origin - wcross_oldorigin;\r
- v_x /= vid_conwidth;\r
- v_y /= vid_conheight;\r
- if(vlen(v) > 0.01)\r
- shottype = SHOTTYPE_HITOBSTRUCTION;\r
- }\r
- if(!cvar("crosshair_hittest_showimpact"))\r
- wcross_origin = wcross_oldorigin;\r
- }\r
- else\r
- shottype = SHOTTYPE_HITWORLD;\r
-\r
- string wcross_style;\r
- wcross_style = cvar_string("crosshair");\r
-\r
- if (wcross_style != "0") {\r
- vector wcross_color, wcross_size;\r
- string wcross_wep, wcross_name;\r
- float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;\r
-\r
- wcross_color_x = cvar("crosshair_color_red");\r
- wcross_color_y = cvar("crosshair_color_green");\r
- wcross_color_z = cvar("crosshair_color_blue");\r
- wcross_alpha = cvar("crosshair_color_alpha");\r
- wcross_resolution = cvar("crosshair_size");\r
- if (cvar("crosshair_per_weapon")) {\r
- e = get_weaponinfo(activeweapon);\r
- if (e && e.netname != "")\r
- {\r
- wcross_wep = e.netname;\r
- wcross_style = cvar_string(strcat("crosshair_", wcross_wep));\r
- if(wcross_style == "")\r
- wcross_style = e.netname;\r
-\r
- if(!cvar("crosshair_color_override"))\r
- {\r
- wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));\r
- wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));\r
- wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));\r
- }\r
-\r
- wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));\r
- wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));\r
- }\r
- }\r
-\r
- wcross_name = strcat("gfx/crosshair", wcross_style);\r
-\r
- if(cvar("crosshair_effect_scalefade"))\r
- {\r
- wcross_scale = wcross_resolution;\r
- wcross_resolution = 1;\r
- }\r
- else\r
- {\r
- wcross_scale = 1;\r
- }\r
-\r
- if(shottype == SHOTTYPE_HITENEMY)\r
- wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0\r
- if(shottype == SHOTTYPE_HITTEAM)\r
- wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0\r
-\r
- f = cvar("crosshair_effect_speed");\r
- if(f < 0)\r
- f *= -2 * g_weaponswitchdelay;\r
- if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)\r
- {\r
- wcross_changedonetime = time + f;\r
- }\r
- if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)\r
- {\r
- wcross_name_changestarttime = time;\r
- wcross_name_changedonetime = time + f;\r
- if(wcross_name_goal_prev_prev)\r
- strunzone(wcross_name_goal_prev_prev);\r
- wcross_name_goal_prev_prev = wcross_name_goal_prev;\r
- wcross_name_goal_prev = strzone(wcross_name);\r
- wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;\r
- wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;\r
- wcross_resolution_goal_prev = wcross_resolution;\r
- }\r
-\r
- wcross_scale_goal_prev = wcross_scale;\r
- wcross_alpha_goal_prev = wcross_alpha;\r
- wcross_color_goal_prev = wcross_color;\r
-\r
- if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))\r
- {\r
- wcross_blur = 1;\r
- wcross_alpha *= 0.75;\r
- }\r
- else\r
- wcross_blur = 0;\r
- // *_prev is at time-frametime\r
- // * is at wcross_changedonetime+f\r
- // what do we have at time?\r
- if(time < wcross_changedonetime)\r
- {\r
- f = frametime / (wcross_changedonetime - time + frametime);\r
- wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;\r
- wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;\r
- wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;\r
- }\r
-\r
- wcross_scale_prev = wcross_scale;\r
- wcross_alpha_prev = wcross_alpha;\r
- wcross_color_prev = wcross_color;\r
-\r
- wcross_scale *= 1 - cvar("_menu_alpha");\r
- wcross_alpha *= 1 - cvar("_menu_alpha");\r
-\r
- // ring around crosshair representing bullets left in camping rifle clip\r
- if (activeweapon == WEP_CAMPINGRIFLE)\r
- {\r
- ring_scale = cvar("crosshair_campingrifle_ring_size");\r
- bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);\r
- }\r
- else\r
- bullets = 0;\r
-\r
-#define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \\r
- drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)\r
-\r
-#define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \\r
- do \\r
- { \\r
- if(wcross_blur > 0) \\r
- { \\r
- for(i = -2; i <= 2; ++i) \\r
- for(j = -2; j <= 2; ++j) \\r
- M(i,j,sz,wcross_name,wcross_alpha*0.04); \\r
- } \\r
- else \\r
- { \\r
- M(0,0,sz,wcross_name,wcross_alpha); \\r
- } \\r
- } \\r
- while(0)\r
-\r
-#define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \\r
- drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)\r
-\r
-#define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \\r
- CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)\r
-\r
- if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)\r
- {\r
- f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);\r
- wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;\r
- CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);\r
- f = 1 - f;\r
- }\r
- else\r
- {\r
- f = 1;\r
- }\r
-\r
- wcross_size = drawgetimagesize(wcross_name) * wcross_scale;\r
- if(bullets)\r
- {\r
- CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);\r
- }\r
- CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);\r
- wcross_name_alpha_goal_prev = f;\r
- }\r
- }\r
- else\r
- {\r
- wcross_scale_prev = 0;\r
- wcross_alpha_prev = 0;\r
- wcross_scale_goal_prev = 0;\r
- wcross_alpha_goal_prev = 0;\r
- wcross_changedonetime = 0;\r
- if(wcross_name_goal_prev)\r
- strunzone(wcross_name_goal_prev);\r
- wcross_name_goal_prev = string_null;\r
- if(wcross_name_goal_prev_prev)\r
- strunzone(wcross_name_goal_prev_prev);\r
- wcross_name_goal_prev_prev = string_null;\r
- wcross_name_changestarttime = 0;\r
- wcross_name_changedonetime = 0;\r
- wcross_name_alpha_goal_prev = 0;\r
- wcross_name_alpha_goal_prev_prev = 0;\r
- wcross_resolution_goal_prev = 0;\r
- wcross_resolution_goal_prev_prev = 0;\r
- }\r
- }\r
-\r
- if(NextFrameCommand)\r
- {\r
- localcmd("\n", NextFrameCommand, "\n");\r
- NextFrameCommand = string_null;\r
- }\r
-\r
- // we must do this check AFTER a frame was rendered, or it won't work\r
- if(cs_project_is_b0rked == 0)\r
- {\r
- string w0, h0;\r
- w0 = cvar_string("vid_conwidth");\r
- h0 = cvar_string("vid_conheight");\r
- //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');\r
- //R_SetView(VF_FOV, '90 90 0');\r
- R_SetView(VF_ORIGIN, '0 0 0');\r
- R_SetView(VF_ANGLES, '0 0 0');\r
- R_SetView(VF_PERSPECTIVE, 1);\r
- makevectors('0 0 0');\r
- vector v1, v2;\r
- cvar_set("vid_conwidth", "800");\r
- cvar_set("vid_conheight", "600");\r
- v1 = cs_project(v_forward);\r
- cvar_set("vid_conwidth", "640");\r
- cvar_set("vid_conheight", "480");\r
- v2 = cs_project(v_forward);\r
- if(v1 == v2)\r
- cs_project_is_b0rked = 1;\r
- else\r
- cs_project_is_b0rked = -1;\r
- cvar_set("vid_conwidth", w0);\r
- cvar_set("vid_conheight", h0);\r
- }\r
-\r
- // be safe against triggerbots until everyone has the fixed engine\r
- // this call is meant to overwrite the trace globals by something\r
- // unsuspicious\r
- traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);\r
-}\r
-\r
-void Sbar_Draw();\r
-#define spider_h "gfx/vehicles/hud_bg.tga"\r
-#define spider_b "gfx/vehicles/sbot.tga"\r
-#define spider_r "gfx/vehicles/sbot_rpods.tga"\r
-#define spider_g "gfx/vehicles/sbot_mguns.tga"\r
-#define spider_s "gfx/vehicles/shiled.tga"\r
-\r
-#define spider_a1 "gfx/hud/sb_rocket.tga"\r
-#define spider_a2 "gfx/sb_bullets.tga"\r
-\r
-void CSQC_SPIDER_HUD()\r
-{\r
- float rockets, reload, heat, hp, shield;\r
- vector picsize, hudloc;\r
-\r
- // Fetch health & ammo stats\r
- hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);\r
- shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);\r
- heat = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);\r
- rockets = getstati(STAT_VEHICLESTAT_AMMO2);\r
- reload = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);\r
-\r
- // Draw the crosshairs\r
- picsize = drawgetimagesize(SPIDER_CROSS);\r
- picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);\r
- picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);\r
- drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);\r
-\r
- hudloc_y = 4;\r
- hudloc_x = 4;\r
-\r
- picsize = drawgetimagesize(spider_h) * 0.5;\r
- drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
-\r
- picsize = drawgetimagesize(spider_a2) * 0.5;\r
- drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
-\r
- drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);\r
- drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);\r
- drawstring(hudloc + '136 102 0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);\r
-\r
- picsize = drawgetimagesize(spider_a1) * 0.85;\r
- if(rockets == 9)\r
- {\r
- drawpic(hudloc + '132 54 0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);\r
- drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);\r
- }\r
- else\r
- {\r
- drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
- drawstring(hudloc + '179 69 0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);\r
- }\r
-\r
- picsize = drawgetimagesize(spider_b) * 0.5;\r
- hudloc_y = 10.5;\r
- hudloc_x = 10.5;\r
-\r
- drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);\r
- drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);\r
- drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);\r
- drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' * heat, 1, DRAWFLAG_NORMAL);\r
-\r
-\r
- /*\r
- // Draw health bar\r
- p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));\r
- p = p + '0 1 0' * vid_conheight - '0 32 0';\r
- //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));\r
- drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);\r
- p_y += 8;\r
- drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);\r
- p_x += 256 * hp;\r
- drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);\r
-\r
- // Draw minigun heat indicator\r
- p = '0.5 0 0' * (vid_conwidth - 256);\r
- p = p + '0 1 0' * vid_conheight - '0 34 0';\r
- drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);\r
- p_x += 256 * (1-heat);\r
- drawfill(p, '256 0 0' * heat + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);\r
-\r
-\r
- // Draw rocket icons for loaded/empty tubes.\r
- pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));\r
- pp += '0 1 0' * vid_conheight - '0 64 0';\r
- for(i = 0; i < 8; ++i)\r
- {\r
- p = pp + '1 0 0' * (rkt_size * i);\r
- if(rockets == 8)\r
- {\r
- if(floor(reload * 8) == i)\r
- {\r
- drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);\r
- }\r
- else if(i < reload * 8)\r
- drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);\r
- else\r
- drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);\r
- }\r
- else\r
- {\r
- if(i < rockets)\r
- drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);\r
- else\r
- drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);\r
- }\r
- }\r
- */\r
-\r
- if (sb_showscores)\r
- {\r
- Sbar_DrawScoreboard();\r
- Sbar_DrawCenterPrint();\r
- }\r
-\r
-}\r
-\r
-#define raptor_h "gfx/vehicles/hud_bg.tga"\r
-#define raptor_b "gfx/vehicles/raptor.tga"\r
-#define raptor_g1 "gfx/vehicles/raptor_guns.tga"\r
-#define raptor_g2 "gfx/vehicles/raptor_bombs.tga"\r
-#define raptor_s "gfx/vehicles/shiled.tga"\r
-\r
-#define spider_a1 "gfx/hud/sb_rocket.tga"\r
-#define spider_a2 "gfx/sb_bullets.tga"\r
-\r
-void CSQC_RAPTOR_HUD()\r
-{\r
- float rockets, reload, heat, hp, shield, energy;\r
- vector picsize, hudloc;\r
-\r
- // Fetch health & ammo stats\r
- hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);\r
- shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);\r
- reload = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);\r
- energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1);\r
-\r
- // Draw the crosshairs\r
- picsize = drawgetimagesize(SPIDER_CROSS);\r
- picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);\r
- picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);\r
- drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);\r
-\r
- hudloc_y = 4;\r
- hudloc_x = 4;\r
-\r
- picsize = drawgetimagesize(raptor_h) * 0.5;\r
- drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
-\r
- picsize = drawgetimagesize(spider_a2) * 0.5;\r
- drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
-\r
- drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);\r
- drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);\r
- drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);\r
-\r
-\r
- picsize = drawgetimagesize(spider_a1) * 0.85;\r
- if(reload == 1)\r
- {\r
- drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
- drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);\r
- }\r
- else\r
- {\r
- drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
- drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);\r
- }\r
-\r
- picsize = drawgetimagesize(raptor_b) * 0.5;\r
- hudloc_y = 10.5;\r
- hudloc_x = 10.5;\r
-\r
- drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);\r
- drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);\r
- drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);\r
- drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);\r
-\r
-\r
- if (sb_showscores)\r
- {\r
- Sbar_DrawScoreboard();\r
- Sbar_DrawCenterPrint();\r
- }\r
-\r
-}\r
-\r
-#define waki_h "gfx/vehicles/hud_bg.tga"\r
-#define waki_b "gfx/vehicles/waki.tga"\r
-#define waki_e "gfx/vehicles/waki_e.tga"\r
-#define waki_g "gfx/vehicles/waki_guns.tga"\r
-#define waki_r "gfx/vehicles/waki_rockets.tga"\r
-#define waki_s "gfx/vehicles/shiled.tga"\r
-\r
-#define waki_a1 "gfx/hud/sb_rocket.tga"\r
-#define waki_a2 "gfx/sb_cells.tga"\r
-\r
-void CSQC_WAKIZASHI_HUD()\r
-{\r
- // 0--1 floats. 1 = 100%, 0.6 = 50%.\r
- float health, shield, energy, rockets;\r
- vector picsize, hudloc;\r
-\r
- picsize = drawgetimagesize(SPIDER_CROSS);\r
- picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);\r
- picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);\r
- drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);\r
-\r
-/*\r
-const float STAT_VEHICLESTAT_HEALTH = 60;\r
-const float STAT_VEHICLESTAT_SHIELD = 61;\r
-const float STAT_VEHICLESTAT_ENERGY = 62;\r
-const float STAT_VEHICLESTAT_AMMO1 = 63;\r
-const float STAT_VEHICLESTAT_RELAOD1 = 64;\r
-const float STAT_VEHICLESTAT_AMMO2 = 65;\r
-const float STAT_VEHICLESTAT_RELOAD2 = 66;\r
-*/\r
- health = min(getstatf(STAT_VEHICLESTAT_HEALTH), 1);\r
- shield = min(getstatf(STAT_VEHICLESTAT_SHIELD), 1);\r
- energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1);\r
- rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);\r
-\r
- hudloc_y = 4;\r
- hudloc_x = 4;\r
-\r
- picsize = drawgetimagesize(waki_h) * 0.5;\r
- drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
-\r
- picsize = drawgetimagesize(waki_a2) * 0.7;\r
- drawpic(hudloc + '116 92 0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
-\r
-\r
- drawstring(hudloc + '145 19 0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);\r
- drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);\r
-\r
- drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);\r
-\r
- picsize = drawgetimagesize(waki_a1) * 0.75;\r
- if(rockets == 1)\r
- {\r
- drawpic(hudloc + '140 55 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
- drawpic(hudloc + '144 59 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
- }\r
- else\r
- {\r
- drawpic(hudloc + '140 55 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);\r
- drawpic(hudloc + '144 59 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);\r
- drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);\r
- }\r
-\r
- picsize = drawgetimagesize(waki_b) * 0.5;\r
- hudloc_y = 10.5;\r
- hudloc_x = 10.5;\r
-\r
- drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);\r
- drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);\r
- drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);\r
- drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);\r
-\r
-\r
-\r
- /*\r
- p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));\r
- p = p + '0 1 0' * vid_conheight - '0 32 0';\r
-\r
- // Draw health bar\r
- p_y += 8;\r
- drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);\r
- p_x += 256 * health;\r
- drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);\r
-\r
- // Draw shiled bar\r
- p_x -= 256 * health;\r
- p_y += 4;\r
- drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);\r
-\r
- // Draw energy\r
- //p_x -= 256 * health;\r
- p_y -= 8;\r
- drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);\r
-\r
- // Draw rockets bar\r
- p_y += 12;\r
- drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);\r
- */\r
-\r
-\r
-\r
-\r
- if (sb_showscores)\r
- {\r
- Sbar_DrawScoreboard();\r
- Sbar_DrawCenterPrint();\r
- }\r
-\r
-}\r
-\r
-\r
-void CSQC_common_hud(void)\r
-{\r
- // Sbar_SortFrags(); done in Sbar_Draw\r
- float hud;\r
- hud = getstati(STAT_HUD);\r
-\r
- //hud = 10;\r
- switch(hud)\r
- {\r
- case HUD_NORMAL:\r
- Sbar_Draw();\r
- break;\r
-\r
- case HUD_SPIDERBOT:\r
- CSQC_SPIDER_HUD();\r
- break;\r
-\r
- case HUD_WAKIZASHI:\r
- CSQC_WAKIZASHI_HUD();\r
- break;\r
- }\r
-}\r
-\r
-\r
-// following vectors must be global to allow seamless switching between camera modes\r
-vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;\r
-void CSQC_Demo_Camera()\r
-{\r
- float speed, attenuation, dimensions;\r
- vector tmp, delta;\r
-\r
- if( cvar("camera_reset") || !camera_mode )\r
- {\r
- camera_offset = '0 0 0';\r
- current_angles = '0 0 0';\r
- camera_direction = '0 0 0';\r
- camera_offset_z += 30;\r
- camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);\r
- camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);\r
- current_origin = view_origin;\r
- current_camera_offset = camera_offset;\r
- cvar_set("camera_reset", "0");\r
- camera_mode = CAMERA_CHASE;\r
- }\r
-\r
- // Camera angles\r
- if( camera_roll )\r
- mouse_angles_z += camera_roll * cvar("camera_speed_roll");\r
-\r
- if(cvar("camera_look_player"))\r
- {\r
- local vector dir;\r
- local float n;\r
-\r
- dir = normalize(view_origin - current_position);\r
- n = mouse_angles_z;\r
- mouse_angles = vectoangles(dir);\r
- mouse_angles_x = mouse_angles_x * -1;\r
- mouse_angles_z = n;\r
- }\r
- else\r
- {\r
- tmp = getmousepos() * 0.1;\r
- if(vlen(tmp)>cvar("camera_mouse_treshold"))\r
- {\r
- mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));\r
- mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));\r
- }\r
- }\r
-\r
- while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;\r
- while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;\r
- while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;\r
- while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;\r
-\r
- // Fix difference when angles don't have the same sign\r
- delta = '0 0 0';\r
- if(mouse_angles_y < -60 && current_angles_y > 60)\r
- delta = '0 360 0';\r
- if(mouse_angles_y > 60 && current_angles_y < -60)\r
- delta = '0 -360 0';\r
-\r
- if(cvar("camera_look_player"))\r
- attenuation = cvar("camera_look_attenuation");\r
- else\r
- attenuation = cvar("camera_speed_attenuation");\r
-\r
- attenuation = 1 / max(1, attenuation);\r
- current_angles += (mouse_angles - current_angles + delta) * attenuation;\r
-\r
- while (current_angles_x < -180) current_angles_x = current_angles_x + 360;\r
- while (current_angles_x > 180) current_angles_x = current_angles_x - 360;\r
- while (current_angles_y < -180) current_angles_y = current_angles_y + 360;\r
- while (current_angles_y > 180) current_angles_y = current_angles_y - 360;\r
-\r
- // Camera position\r
- tmp = '0 0 0';\r
- dimensions = 0;\r
-\r
- if( camera_direction_x )\r
- {\r
- tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);\r
- tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);\r
- if( cvar("camera_forward_follows") && !cvar("camera_look_player") )\r
- tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);\r
- ++dimensions;\r
- }\r
-\r
- if( camera_direction_y )\r
- {\r
- tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);\r
- tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);\r
- tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);\r
- ++dimensions;\r
- }\r
-\r
- if( camera_direction_z )\r
- {\r
- tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);\r
- ++dimensions;\r
- }\r
-\r
- if(cvar("camera_free"))\r
- speed = cvar("camera_speed_free");\r
- else\r
- speed = cvar("camera_speed_chase");\r
-\r
- if(dimensions)\r
- {\r
- speed = speed * sqrt(1 / dimensions);\r
- camera_offset += tmp * speed;\r
- }\r
-\r
- current_camera_offset += (camera_offset - current_camera_offset) * attenuation;\r
-\r
- // Camera modes\r
- if( cvar("camera_free") )\r
- {\r
- if ( camera_mode == CAMERA_CHASE )\r
- {\r
- current_camera_offset = current_origin + current_camera_offset;\r
- camera_offset = current_origin + camera_offset;\r
- }\r
-\r
- camera_mode = CAMERA_FREE;\r
- current_position = current_camera_offset;\r
- }\r
- else\r
- {\r
- if ( camera_mode == CAMERA_FREE )\r
- {\r
- current_origin = view_origin;\r
- camera_offset = camera_offset - current_origin;\r
- current_camera_offset = current_camera_offset - current_origin;\r
- }\r
-\r
- camera_mode = CAMERA_CHASE;\r
-\r
- if(cvar("camera_chase_smoothly"))\r
- current_origin += (view_origin - current_origin) * attenuation;\r
- else\r
- current_origin = view_origin;\r
-\r
- current_position = current_origin + current_camera_offset;\r
- }\r
-\r
- R_SetView(VF_ANGLES, current_angles);\r
- R_SetView(VF_ORIGIN, current_position);\r
-}\r
+#define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
+#define spider_rocket_targ "gfx/vehicles/target.tga"
+#define SPIDER_CROSS "textures/spiderbot/cross.tga"
+#define rkt_size 32
+#define rld_size_x 256
+#define rld_size_y 16
+
+void CSQC_WAKIZASHI_HUD();
+
+entity porto;
+vector polyline[16];
+float trace_dphitcontents;
+float trace_networkentity;
+float Q3SURFACEFLAG_SLICK = 2; // low friction surface
+float DPCONTENTS_SOLID = 1; // blocks player movement
+float DPCONTENTS_BODY = 32; // blocks player movement
+float DPCONTENTS_CORPSE = 64; // blocks player movement
+float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
+void Porto_Draw()
+{
+ vector p, dir, ang, q, nextdir;
+ float idx, portal_number, portal1_idx;
+
+ if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
+ return;
+ if(intermission == 1)
+ return;
+ if(intermission == 2)
+ return;
+ if (getstati(STAT_HEALTH) <= 0)
+ return;
+
+ dir = view_forward;
+
+ if(angles_held_status)
+ {
+ makevectors(angles_held);
+ dir = v_forward;
+ }
+
+ p = view_origin;
+
+ polyline[0] = p;
+ idx = 1;
+ portal_number = 0;
+ nextdir = dir;
+
+ for(;;)
+ {
+ dir = nextdir;
+ traceline(p, p + 65536 * dir, TRUE, porto);
+ if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
+ return;
+ nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
+ p = trace_endpos;
+ polyline[idx] = p;
+ ++idx;
+ if(idx >= 16)
+ return;
+ if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
+ continue;
+ ++portal_number;
+ ang = vectoangles2(trace_plane_normal, dir);
+ ang_x = -ang_x;
+ makevectors(ang);
+ if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
+ return;
+ if(portal_number == 1)
+ portal1_idx = idx;
+ if(portal_number >= 2)
+ break;
+ }
+
+ while(idx >= 2)
+ {
+ p = polyline[idx-2];
+ q = polyline[idx-1];
+ if(idx == 2)
+ p = p - view_up * 16;
+ if(idx-1 >= portal1_idx)
+ {
+ Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
+ }
+ --idx;
+ }
+}
+
+/**
+ * Checks whether the server initiated a map restart (stat_game_starttime changed)
+ *
+ * TODO: Use a better solution where a common shared entitiy is used that contains
+ * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
+ * and STAT_FRAGLIMIT to be auto-sent)
+ */
+void CheckForGamestartChange() {
+ float startTime;
+ startTime = getstatf(STAT_GAMESTARTTIME);
+ if (previous_game_starttime != startTime) {
+ if ((time + 5.0) < startTime) {
+ //if connecting to server while restart was active don't always play prepareforbattle
+ sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
+ }
+ if (time < startTime) {
+ restartAnnouncer = spawn();
+ restartAnnouncer.think = restartAnnouncer_Think;
+ restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
+ }
+ }
+ previous_game_starttime = startTime;
+}
+
+void Porto_Init()
+{
+ porto = spawn();
+ porto.classname = "porto";
+ porto.draw = Porto_Draw;
+ porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
+}
+
+float drawtime;
+float avgspeed;
+vector GetCurrentFov(float fov)
+{
+ float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
+
+ zoomsensitivity = cvar("cl_zoomsensitivity");
+ zoomfactor = cvar("cl_zoomfactor");
+ if(zoomfactor < 1 || zoomfactor > 16)
+ zoomfactor = 2.5;
+ zoomspeed = cvar("cl_zoomspeed");
+ if(zoomspeed >= 0)
+ if(zoomspeed < 0.5 || zoomspeed > 16)
+ zoomspeed = 3.5;
+
+ zoomdir = button_zoom;
+ if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
+ zoomdir += button_attack2;
+ if(spectatee_status > 0 || isdemo())
+ {
+ if(spectatorbutton_zoom)
+ zoomdir = 0 + !zoomdir;
+ // do not even THINK about removing this 0
+ // _I_ know what I am doing
+ // fteqcc does not
+ }
+
+ if(zoomdir)
+ zoomin_effect = 0;
+
+ if(zoomin_effect || camera_active)
+ {
+ current_viewzoom = min(1, current_viewzoom + drawframetime);
+ }
+ else
+ {
+ if(zoomspeed < 0) // instant zoom
+ {
+ if(zoomdir)
+ current_viewzoom = 1 / zoomfactor;
+ else
+ current_viewzoom = 1;
+ }
+ else
+ {
+ if(zoomdir)
+ current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
+ else
+ current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
+ }
+ }
+
+ if(almost_equals(current_viewzoom, 1))
+ current_zoomfraction = 0;
+ else if(almost_equals(current_viewzoom, 1/zoomfactor))
+ current_zoomfraction = 1;
+ else
+ current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
+
+ if(zoomsensitivity < 1)
+ setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
+ else
+ setsensitivityscale(1);
+
+ velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
+ avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
+ velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
+
+ //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
+
+ float frustumx, frustumy, fovx, fovy;
+ frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
+ frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
+ fovx = atan2(frustumx, 1) / M_PI * 360.0;
+ fovy = atan2(frustumy, 1) / M_PI * 360.0;
+
+ return '1 0 0' * fovx + '0 1 0' * fovy;
+}
+
+// this function must match W_SetupShot!
+float zoomscript_caught;
+
+vector wcross_origin;
+float wcross_scale_prev, wcross_alpha_prev;
+vector wcross_color_prev;
+float wcross_scale_goal_prev, wcross_alpha_goal_prev;
+vector wcross_color_goal_prev;
+float wcross_changedonetime;
+
+string wcross_name_goal_prev, wcross_name_goal_prev_prev;
+float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
+float wcross_name_changestarttime, wcross_name_changedonetime;
+float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
+entity trueaim;
+entity trueaim_rifle;
+
+#define SHOTTYPE_HITTEAM 1
+#define SHOTTYPE_HITOBSTRUCTION 2
+#define SHOTTYPE_HITWORLD 3
+#define SHOTTYPE_HITENEMY 4
+
+void TrueAim_Init()
+{
+ trueaim = spawn();
+ trueaim.classname = "trueaim";
+ trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
+ trueaim_rifle = spawn();
+ trueaim_rifle.classname = "trueaim_rifle";
+ trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
+}
+
+float EnemyHitCheck()
+{
+ float t;
+ wcross_origin = project_3d_to_2d(trace_endpos);
+ wcross_origin_z = 0;
+ if(trace_networkentity < 1)
+ return SHOTTYPE_HITWORLD;
+ if(trace_networkentity > maxclients)
+ return SHOTTYPE_HITWORLD;
+ t = GetPlayerColor(trace_networkentity - 1);
+ if(teamplay)
+ if(t == myteam)
+ return SHOTTYPE_HITTEAM;
+ if(t == COLOR_SPECTATOR)
+ return SHOTTYPE_HITWORLD;
+ return SHOTTYPE_HITENEMY;
+}
+
+float TrueAimCheck()
+{
+ float nudge = 1; // added to traceline target and subtracted from result
+ vector vecs, trueaimpoint, w_shotorg;
+ vector mi, ma, dv;
+ float shottype;
+ entity ta;
+ float mv;
+
+ mi = ma = '0 0 0';
+ ta = trueaim;
+ mv = MOVE_NOMONSTERS;
+
+ switch(activeweapon)
+ {
+ case WEP_TUBA: // no aim
+ case WEP_PORTO: // shoots from eye
+ case WEP_HOOK: // no trueaim
+ case WEP_GRENADE_LAUNCHER: // toss curve
+ return SHOTTYPE_HITWORLD;
+ case WEP_NEX:
+ case WEP_MINSTANEX:
+ mv = MOVE_NORMAL;
+ break;
+ case WEP_CAMPINGRIFLE:
+ ta = trueaim_rifle;
+ mv = MOVE_NORMAL;
+ if(zoomscript_caught)
+ {
+ tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
+ return EnemyHitCheck();
+ }
+ break;
+ case WEP_ROCKET_LAUNCHER: // projectile has a size!
+ mi = '-3 -3 -3';
+ ma = '3 3 3';
+ break;
+ case WEP_FIREBALL: // projectile has a size!
+ mi = '-16 -16 -16';
+ ma = '16 16 16';
+ break;
+ case WEP_ELECTRO: // projectile has a size!
+ mi = '0 0 -3';
+ ma = '0 0 -3';
+ break;
+ }
+
+ vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
+
+ traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
+ trueaimpoint = trace_endpos;
+
+ if(vecs_x > 0)
+ vecs_y = -vecs_y;
+ else
+ vecs = '0 0 0';
+
+ dv = view_right * vecs_y + view_up * vecs_z;
+ w_shotorg = view_origin + dv;
+
+ // now move the vecs forward as much as requested if possible
+ tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
+ w_shotorg = trace_endpos - view_forward * nudge;
+
+ tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
+ shottype = EnemyHitCheck();
+ if(shottype != SHOTTYPE_HITWORLD)
+ return shottype;
+
+#if 0
+ // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
+ // or rather, I know why, but see no fix
+ if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
+ // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
+ return SHOTTYPE_HITOBSTRUCTION;
+#endif
+
+ return SHOTTYPE_HITWORLD;
+}
+
+void CSQC_common_hud(void);
+
+void CSQC_kh_hud(void);
+void CSQC_ctf_hud(void);
+void PostInit(void);
+void CSQC_Demo_Camera();
+float Sbar_WouldDrawScoreboard ();
+float view_set;
+float camera_mode;
+string NextFrameCommand;
+void CSQC_SPIDER_HUD();
+void CSQC_RAPTOR_HUD();
+
+void CSQC_UpdateView(float w, float h)
+{
+ entity e;
+ float fov;
+ float f, i, j;
+ vector v, vo;
+
+ WaypointSprite_Load();
+
+ if(spectatee_status)
+ myteam = GetPlayerColor(spectatee_status - 1);
+ else
+ myteam = GetPlayerColor(player_localentnum - 1);
+
+ ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
+ vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
+
+ warpzone_fixview_origin = pmove_org + vo;
+ warpzone_fixview_angles = input_angles;
+ WarpZone_FixView();
+ pmove_org = warpzone_fixview_origin - vo;
+ input_angles = warpzone_fixview_angles;
+
+ // Render the Scene
+ if(!intermission || !view_set)
+ {
+ view_origin = pmove_org + vo;
+ view_angles = input_angles;
+ makevectors(view_angles);
+ view_forward = v_forward;
+ view_right = v_right;
+ view_up = v_up;
+ view_set = 1;
+ }
+
+ vid_width = w;
+ vid_height = h;
+
+#ifdef BLURTEST
+ if(time > blurtest_time0 && time < blurtest_time1)
+ {
+ float r, t;
+
+ t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
+ r = t * blurtest_radius;
+ f = 1 / pow(t, blurtest_power) - 1;
+
+ cvar_set("r_glsl_postprocess", "1");
+ cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
+ }
+ else
+ {
+ cvar_set("r_glsl_postprocess", "0");
+ cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
+ }
+#endif
+
+ Fog_Force();
+
+ drawframetime = max(0.000001, time - drawtime);
+ drawtime = time;
+
+ // watch for gametype changes here...
+ // in ParseStuffCMD the cmd isn't executed yet :/
+ // might even be better to add the gametype to TE_CSQC_INIT...?
+ if(!postinit)
+ PostInit();
+
+ if(intermission && !isdemo() && !(calledhooks & HOOK_END))
+ if(calledhooks & HOOK_START)
+ {
+ localcmd("\ncl_hook_gameend;");
+ calledhooks |= HOOK_END;
+ }
+
+ CheckForGamestartChange();
+ serverAnnouncer();
+ maptimeAnnouncer();
+ carrierAnnouncer();
+
+ fov = cvar("fov");
+ if(button_zoom || fov <= 59.5)
+ {
+ if(!zoomscript_caught)
+ {
+ localcmd("+button4\n");
+ zoomscript_caught = 1;
+ ignore_plus_zoom += 1;
+ }
+ }
+ else
+ {
+ if(zoomscript_caught)
+ {
+ localcmd("-button4\n");
+ zoomscript_caught = 0;
+ ignore_minus_zoom += 1;
+ }
+ }
+
+ sbar_alpha_fg = cvar("sbar_alpha_fg" ) * (1 - cvar("_menu_alpha"));
+ sbar_currentammo = cvar("sbar_showcurrentammo");
+ sbar_hudselector = cvar("sbar_hudselector");
+ sbar_accuracy_hud = cvar_or("sbar_accuracy_hud", 1);
+ ColorTranslateMode = cvar("cl_stripcolorcodes");
+ activeweapon = getstati(STAT_SWITCHWEAPON);
+ f = cvar("teamplay");
+ if(f != teamplay)
+ {
+ teamplay = f;
+ Sbar_InitScores();
+ }
+
+ if(last_weapon != activeweapon) {
+ weapontime = time;
+ last_weapon = activeweapon;
+ }
+
+ // ALWAYS Clear Current Scene First
+ R_ClearScene();
+
+ // Assign Standard Viewflags
+ // Draw the World (and sky)
+ R_SetView(VF_DRAWWORLD, 1);
+
+ // Set the console size vars
+ vid_conwidth = cvar("vid_conwidth");
+ vid_conheight = cvar("vid_conheight");
+ vid_pixelheight = cvar("vid_pixelheight");
+
+ R_SetView(VF_FOV, GetCurrentFov(fov));
+
+ // Camera for demo playback
+ if(camera_active)
+ {
+ if(cvar("camera_enable"))
+ CSQC_Demo_Camera();
+ else
+ {
+ cvar_set("chase_active", ftos(chase_active_backup));
+ cvar_set("cl_demo_mousegrab", "0");
+ camera_active = FALSE;
+ }
+ }
+#ifdef CAMERATEST
+ else if(cvar("camera_enable"))
+#else
+ else if(cvar("camera_enable") && isdemo())
+#endif
+ {
+ // Enable required Darkplaces cvars
+ chase_active_backup = cvar("chase_active");
+ cvar_set("chase_active", "2");
+ cvar_set("cl_demo_mousegrab", "1");
+ camera_active = TRUE;
+ camera_mode = FALSE;
+ }
+
+ // Draw the Crosshair
+ float scoreboard_active;
+ scoreboard_active = Sbar_WouldDrawScoreboard();
+ R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
+
+ // Draw the Engine Status Bar (the default Quake HUD)
+ R_SetView(VF_DRAWENGINESBAR, 0);
+
+ // fetch this one only once per frame
+ sbar_showbinds = cvar("sbar_showbinds");
+ sbar_showbinds_limit = cvar("sbar_showbinds_limit");
+
+ // Update the mouse position
+ /*
+ mousepos_x = vid_conwidth;
+ mousepos_y = vid_conheight;
+ mousepos = mousepos*0.5 + getmousepos();
+ */
+
+ e = self;
+ for(self = world; (self = nextent(self)); )
+ if(self.draw)
+ self.draw();
+ self = e;
+
+ R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
+ R_RenderScene();
+
+ // now switch to 2D drawing mode by calling a 2D drawing function
+ // then polygon drawing will draw as 2D stuff, and NOT get queued until the
+ // next R_RenderScene call
+ drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
+
+ // Draw the mouse cursor
+ // NOTE: drawpic must happen after R_RenderScene for some reason
+ //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
+ //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
+ //self = edict_num(player_localnum);
+ //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
+ //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
+ // as long as the ctf part isn't in, this is useless
+ if(menu_visible)
+ menu_show();
+
+ /*if(gametype == GAME_CTF)
+ {
+ ctf_view();
+ } else */
+
+ // draw 2D entities
+ e = self;
+ for(self = world; (self = nextent(self)); )
+ if(self.draw2d)
+ self.draw2d();
+ self = e;
+
+ // draw radar
+ if(
+ ons_showmap
+ ||
+ (
+ !scoreboard_active
+ &&
+ cvar_string("cl_teamradar") != "0"
+ &&
+ (
+ cvar("cl_teamradar") == 2
+ ||
+ teamplay
+ )
+ )
+ )
+ teamradar_view();
+
+ // draw sbar
+ if(cvar("r_letterbox") == 0) {
+ if (cvar("cl_showpressedkeys")) { // draw pressed keys when spectating and playing
+ if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2)
+ Sbar_DrawPressedKeys();
+ }
+
+ if (cvar("cl_showspeed"))
+ Sbar_ShowSpeed();
+ if (cvar("cl_showacceleration"))
+ Sbar_ShowAcceleration();
+
+ Sbar_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
+ }
+
+ float hud;
+ hud = getstati(STAT_HUD);
+ if(hud == HUD_SPIDERBOT)
+ {
+ CSQC_SPIDER_HUD();
+ }
+ else if(hud == HUD_WAKIZASHI)
+ CSQC_WAKIZASHI_HUD();
+ else if(hud == HUD_RAPTOR)
+ CSQC_RAPTOR_HUD();
+ else
+ {
+ if(cvar("r_letterbox") == 0)
+ if(cvar("viewsize") < 120)
+ CSQC_common_hud();
+
+ // crosshair goes VERY LAST
+ if(!scoreboard_active && !ons_showmap && !camera_active) {
+ // TrueAim check
+ float shottype;
+ float bullets, ring_scale;
+ // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
+ wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
+ wcross_origin_z = 0;
+ if(cvar("crosshair_hittest"))
+ {
+ vector wcross_oldorigin;
+ wcross_oldorigin = wcross_origin;
+ shottype = TrueAimCheck();
+ if(shottype == SHOTTYPE_HITWORLD)
+ {
+ v = wcross_origin - wcross_oldorigin;
+ v_x /= vid_conwidth;
+ v_y /= vid_conheight;
+ if(vlen(v) > 0.01)
+ shottype = SHOTTYPE_HITOBSTRUCTION;
+ }
+ if(!cvar("crosshair_hittest_showimpact"))
+ wcross_origin = wcross_oldorigin;
+ }
+ else
+ shottype = SHOTTYPE_HITWORLD;
+
+ string wcross_style;
+ wcross_style = cvar_string("crosshair");
+
+ if (wcross_style != "0") {
+ vector wcross_color, wcross_size;
+ string wcross_wep, wcross_name;
+ float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
+
+ wcross_color_x = cvar("crosshair_color_red");
+ wcross_color_y = cvar("crosshair_color_green");
+ wcross_color_z = cvar("crosshair_color_blue");
+ wcross_alpha = cvar("crosshair_color_alpha");
+ wcross_resolution = cvar("crosshair_size");
+ if (cvar("crosshair_per_weapon")) {
+ e = get_weaponinfo(activeweapon);
+ if (e && e.netname != "")
+ {
+ wcross_wep = e.netname;
+ wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
+ if(wcross_style == "")
+ wcross_style = e.netname;
+
+ if(!cvar("crosshair_color_override"))
+ {
+ wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
+ wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
+ wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
+ }
+
+ wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
+ wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
+ }
+ }
+
+ wcross_name = strcat("gfx/crosshair", wcross_style);
+
+ if(cvar("crosshair_effect_scalefade"))
+ {
+ wcross_scale = wcross_resolution;
+ wcross_resolution = 1;
+ }
+ else
+ {
+ wcross_scale = 1;
+ }
+
+ if(shottype == SHOTTYPE_HITENEMY)
+ wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
+ if(shottype == SHOTTYPE_HITTEAM)
+ wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
+
+ f = cvar("crosshair_effect_speed");
+ if(f < 0)
+ f *= -2 * g_weaponswitchdelay;
+ if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
+ {
+ wcross_changedonetime = time + f;
+ }
+ if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
+ {
+ wcross_name_changestarttime = time;
+ wcross_name_changedonetime = time + f;
+ if(wcross_name_goal_prev_prev)
+ strunzone(wcross_name_goal_prev_prev);
+ wcross_name_goal_prev_prev = wcross_name_goal_prev;
+ wcross_name_goal_prev = strzone(wcross_name);
+ wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
+ wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
+ wcross_resolution_goal_prev = wcross_resolution;
+ }
+
+ wcross_scale_goal_prev = wcross_scale;
+ wcross_alpha_goal_prev = wcross_alpha;
+ wcross_color_goal_prev = wcross_color;
+
+ if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
+ {
+ wcross_blur = 1;
+ wcross_alpha *= 0.75;
+ }
+ else
+ wcross_blur = 0;
+ // *_prev is at time-frametime
+ // * is at wcross_changedonetime+f
+ // what do we have at time?
+ if(time < wcross_changedonetime)
+ {
+ f = frametime / (wcross_changedonetime - time + frametime);
+ wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
+ wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
+ wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
+ }
+
+ wcross_scale_prev = wcross_scale;
+ wcross_alpha_prev = wcross_alpha;
+ wcross_color_prev = wcross_color;
+
+ wcross_scale *= 1 - cvar("_menu_alpha");
+ wcross_alpha *= 1 - cvar("_menu_alpha");
+
+ // ring around crosshair representing bullets left in camping rifle clip
+ if (activeweapon == WEP_CAMPINGRIFLE)
+ {
+ ring_scale = cvar("crosshair_campingrifle_ring_size");
+ bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
+ }
+ else
+ bullets = 0;
+
+#define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
+ drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
+
+#define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
+ do \
+ { \
+ if(wcross_blur > 0) \
+ { \
+ for(i = -2; i <= 2; ++i) \
+ for(j = -2; j <= 2; ++j) \
+ M(i,j,sz,wcross_name,wcross_alpha*0.04); \
+ } \
+ else \
+ { \
+ M(0,0,sz,wcross_name,wcross_alpha); \
+ } \
+ } \
+ while(0)
+
+#define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
+ drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
+
+#define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
+ CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
+
+ if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
+ {
+ f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
+ wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
+ CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
+ f = 1 - f;
+ }
+ else
+ {
+ f = 1;
+ }
+
+ wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
+ if(bullets)
+ {
+ CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
+ }
+ CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
+ wcross_name_alpha_goal_prev = f;
+ }
+ }
+ else
+ {
+ wcross_scale_prev = 0;
+ wcross_alpha_prev = 0;
+ wcross_scale_goal_prev = 0;
+ wcross_alpha_goal_prev = 0;
+ wcross_changedonetime = 0;
+ if(wcross_name_goal_prev)
+ strunzone(wcross_name_goal_prev);
+ wcross_name_goal_prev = string_null;
+ if(wcross_name_goal_prev_prev)
+ strunzone(wcross_name_goal_prev_prev);
+ wcross_name_goal_prev_prev = string_null;
+ wcross_name_changestarttime = 0;
+ wcross_name_changedonetime = 0;
+ wcross_name_alpha_goal_prev = 0;
+ wcross_name_alpha_goal_prev_prev = 0;
+ wcross_resolution_goal_prev = 0;
+ wcross_resolution_goal_prev_prev = 0;
+ }
+ }
+
+ if(NextFrameCommand)
+ {
+ localcmd("\n", NextFrameCommand, "\n");
+ NextFrameCommand = string_null;
+ }
+
+ // we must do this check AFTER a frame was rendered, or it won't work
+ if(cs_project_is_b0rked == 0)
+ {
+ string w0, h0;
+ w0 = cvar_string("vid_conwidth");
+ h0 = cvar_string("vid_conheight");
+ //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
+ //R_SetView(VF_FOV, '90 90 0');
+ R_SetView(VF_ORIGIN, '0 0 0');
+ R_SetView(VF_ANGLES, '0 0 0');
+ R_SetView(VF_PERSPECTIVE, 1);
+ makevectors('0 0 0');
+ vector v1, v2;
+ cvar_set("vid_conwidth", "800");
+ cvar_set("vid_conheight", "600");
+ v1 = cs_project(v_forward);
+ cvar_set("vid_conwidth", "640");
+ cvar_set("vid_conheight", "480");
+ v2 = cs_project(v_forward);
+ if(v1 == v2)
+ cs_project_is_b0rked = 1;
+ else
+ cs_project_is_b0rked = -1;
+ cvar_set("vid_conwidth", w0);
+ cvar_set("vid_conheight", h0);
+ }
+
+ // be safe against triggerbots until everyone has the fixed engine
+ // this call is meant to overwrite the trace globals by something
+ // unsuspicious
+ traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
+}
+
+void Sbar_Draw();
+#define spider_h "gfx/vehicles/hud_bg.tga"
+#define spider_b "gfx/vehicles/sbot.tga"
+#define spider_r "gfx/vehicles/sbot_rpods.tga"
+#define spider_g "gfx/vehicles/sbot_mguns.tga"
+#define spider_s "gfx/vehicles/shiled.tga"
+
+#define spider_a1 "gfx/hud/sb_rocket.tga"
+#define spider_a2 "gfx/sb_bullets.tga"
+
+void CSQC_SPIDER_HUD()
+{
+ float rockets, reload, heat, hp, shield;
+ vector picsize, hudloc;
+
+ // Fetch health & ammo stats
+ hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
+ shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
+ heat = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
+ rockets = getstati(STAT_VEHICLESTAT_AMMO2);
+ reload = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
+
+ // Draw the crosshairs
+ picsize = drawgetimagesize(SPIDER_CROSS);
+ picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
+ picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
+ drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
+
+ hudloc_y = 4;
+ hudloc_x = 4;
+
+ picsize = drawgetimagesize(spider_h) * 0.5;
+ drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+ picsize = drawgetimagesize(spider_a2) * 0.5;
+ drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+ drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
+ drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
+ drawstring(hudloc + '136 102 0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
+
+ picsize = drawgetimagesize(spider_a1) * 0.85;
+ if(rockets == 9)
+ {
+ drawpic(hudloc + '132 54 0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
+ drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawstring(hudloc + '179 69 0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
+ }
+
+ picsize = drawgetimagesize(spider_b) * 0.5;
+ hudloc_y = 10.5;
+ hudloc_x = 10.5;
+
+ drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
+ drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' * heat, 1, DRAWFLAG_NORMAL);
+
+
+ /*
+ // Draw health bar
+ p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
+ p = p + '0 1 0' * vid_conheight - '0 32 0';
+ //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
+ drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
+ p_y += 8;
+ drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
+ p_x += 256 * hp;
+ drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
+
+ // Draw minigun heat indicator
+ p = '0.5 0 0' * (vid_conwidth - 256);
+ p = p + '0 1 0' * vid_conheight - '0 34 0';
+ drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
+ p_x += 256 * (1-heat);
+ drawfill(p, '256 0 0' * heat + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
+
+
+ // Draw rocket icons for loaded/empty tubes.
+ pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
+ pp += '0 1 0' * vid_conheight - '0 64 0';
+ for(i = 0; i < 8; ++i)
+ {
+ p = pp + '1 0 0' * (rkt_size * i);
+ if(rockets == 8)
+ {
+ if(floor(reload * 8) == i)
+ {
+ drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
+ }
+ else if(i < reload * 8)
+ drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
+ else
+ drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ if(i < rockets)
+ drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
+ else
+ drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
+ }
+ }
+ */
+
+ if (sb_showscores)
+ {
+ Sbar_DrawScoreboard();
+ Sbar_DrawCenterPrint();
+ }
+
+}
+
+#define raptor_h "gfx/vehicles/hud_bg.tga"
+#define raptor_b "gfx/vehicles/raptor.tga"
+#define raptor_g1 "gfx/vehicles/raptor_guns.tga"
+#define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
+#define raptor_s "gfx/vehicles/shiled.tga"
+
+#define spider_a1 "gfx/hud/sb_rocket.tga"
+#define spider_a2 "gfx/sb_bullets.tga"
+
+void CSQC_RAPTOR_HUD()
+{
+ float rockets, reload, heat, hp, shield, energy;
+ vector picsize, hudloc;
+
+ // Fetch health & ammo stats
+ hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
+ shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
+ reload = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
+ energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1);
+
+ // Draw the crosshairs
+ picsize = drawgetimagesize(SPIDER_CROSS);
+ picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
+ picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
+ drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
+
+ hudloc_y = 4;
+ hudloc_x = 4;
+
+ picsize = drawgetimagesize(raptor_h) * 0.5;
+ drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+ picsize = drawgetimagesize(spider_a2) * 0.5;
+ drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+ drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
+ drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
+ drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
+
+
+ picsize = drawgetimagesize(spider_a1) * 0.85;
+ if(reload == 1)
+ {
+ drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
+ }
+
+ picsize = drawgetimagesize(raptor_b) * 0.5;
+ hudloc_y = 10.5;
+ hudloc_x = 10.5;
+
+ drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
+ drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
+
+
+ if (sb_showscores)
+ {
+ Sbar_DrawScoreboard();
+ Sbar_DrawCenterPrint();
+ }
+
+}
+
+#define waki_h "gfx/vehicles/hud_bg.tga"
+#define waki_b "gfx/vehicles/waki.tga"
+#define waki_e "gfx/vehicles/waki_e.tga"
+#define waki_g "gfx/vehicles/waki_guns.tga"
+#define waki_r "gfx/vehicles/waki_rockets.tga"
+#define waki_s "gfx/vehicles/shiled.tga"
+
+#define waki_a1 "gfx/hud/sb_rocket.tga"
+#define waki_a2 "gfx/sb_cells.tga"
+
+void CSQC_WAKIZASHI_HUD()
+{
+ // 0--1 floats. 1 = 100%, 0.6 = 50%.
+ float health, shield, energy, rockets;
+ vector picsize, hudloc;
+
+ picsize = drawgetimagesize(SPIDER_CROSS);
+ picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
+ picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
+ drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
+
+/*
+const float STAT_VEHICLESTAT_HEALTH = 60;
+const float STAT_VEHICLESTAT_SHIELD = 61;
+const float STAT_VEHICLESTAT_ENERGY = 62;
+const float STAT_VEHICLESTAT_AMMO1 = 63;
+const float STAT_VEHICLESTAT_RELAOD1 = 64;
+const float STAT_VEHICLESTAT_AMMO2 = 65;
+const float STAT_VEHICLESTAT_RELOAD2 = 66;
+*/
+ health = min(getstatf(STAT_VEHICLESTAT_HEALTH), 1);
+ shield = min(getstatf(STAT_VEHICLESTAT_SHIELD), 1);
+ energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1);
+ rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
+
+ hudloc_y = 4;
+ hudloc_x = 4;
+
+ picsize = drawgetimagesize(waki_h) * 0.5;
+ drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+ picsize = drawgetimagesize(waki_a2) * 0.7;
+ drawpic(hudloc + '116 92 0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+
+ drawstring(hudloc + '145 19 0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
+ drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
+
+ drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
+
+ picsize = drawgetimagesize(waki_a1) * 0.75;
+ if(rockets == 1)
+ {
+ drawpic(hudloc + '140 55 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + '144 59 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + '140 55 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + '144 59 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
+ drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
+ }
+
+ picsize = drawgetimagesize(waki_b) * 0.5;
+ hudloc_y = 10.5;
+ hudloc_x = 10.5;
+
+ drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
+ drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
+
+
+
+ /*
+ p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
+ p = p + '0 1 0' * vid_conheight - '0 32 0';
+
+ // Draw health bar
+ p_y += 8;
+ drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
+ p_x += 256 * health;
+ drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
+
+ // Draw shiled bar
+ p_x -= 256 * health;
+ p_y += 4;
+ drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
+
+ // Draw energy
+ //p_x -= 256 * health;
+ p_y -= 8;
+ drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
+
+ // Draw rockets bar
+ p_y += 12;
+ drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
+ */
+
+
+
+
+ if (sb_showscores)
+ {
+ Sbar_DrawScoreboard();
+ Sbar_DrawCenterPrint();
+ }
+
+}
+
+
+void CSQC_common_hud(void)
+{
+ // Sbar_SortFrags(); done in Sbar_Draw
+ float hud;
+ hud = getstati(STAT_HUD);
+
+ //hud = 10;
+ switch(hud)
+ {
+ case HUD_NORMAL:
+ Sbar_Draw();
+ break;
+
+ case HUD_SPIDERBOT:
+ CSQC_SPIDER_HUD();
+ break;
+
+ case HUD_WAKIZASHI:
+ CSQC_WAKIZASHI_HUD();
+ break;
+ }
+}
+
+
+// following vectors must be global to allow seamless switching between camera modes
+vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
+void CSQC_Demo_Camera()
+{
+ float speed, attenuation, dimensions;
+ vector tmp, delta;
+
+ if( cvar("camera_reset") || !camera_mode )
+ {
+ camera_offset = '0 0 0';
+ current_angles = '0 0 0';
+ camera_direction = '0 0 0';
+ camera_offset_z += 30;
+ camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
+ camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
+ current_origin = view_origin;
+ current_camera_offset = camera_offset;
+ cvar_set("camera_reset", "0");
+ camera_mode = CAMERA_CHASE;
+ }
+
+ // Camera angles
+ if( camera_roll )
+ mouse_angles_z += camera_roll * cvar("camera_speed_roll");
+
+ if(cvar("camera_look_player"))
+ {
+ local vector dir;
+ local float n;
+
+ dir = normalize(view_origin - current_position);
+ n = mouse_angles_z;
+ mouse_angles = vectoangles(dir);
+ mouse_angles_x = mouse_angles_x * -1;
+ mouse_angles_z = n;
+ }
+ else
+ {
+ tmp = getmousepos() * 0.1;
+ if(vlen(tmp)>cvar("camera_mouse_treshold"))
+ {
+ mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
+ mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
+ }
+ }
+
+ while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
+ while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
+ while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
+ while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
+
+ // Fix difference when angles don't have the same sign
+ delta = '0 0 0';
+ if(mouse_angles_y < -60 && current_angles_y > 60)
+ delta = '0 360 0';
+ if(mouse_angles_y > 60 && current_angles_y < -60)
+ delta = '0 -360 0';
+
+ if(cvar("camera_look_player"))
+ attenuation = cvar("camera_look_attenuation");
+ else
+ attenuation = cvar("camera_speed_attenuation");
+
+ attenuation = 1 / max(1, attenuation);
+ current_angles += (mouse_angles - current_angles + delta) * attenuation;
+
+ while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
+ while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
+ while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
+ while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
+
+ // Camera position
+ tmp = '0 0 0';
+ dimensions = 0;
+
+ if( camera_direction_x )
+ {
+ tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
+ tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
+ if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
+ tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
+ ++dimensions;
+ }
+
+ if( camera_direction_y )
+ {
+ tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
+ tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
+ tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
+ ++dimensions;
+ }
+
+ if( camera_direction_z )
+ {
+ tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
+ ++dimensions;
+ }
+
+ if(cvar("camera_free"))
+ speed = cvar("camera_speed_free");
+ else
+ speed = cvar("camera_speed_chase");
+
+ if(dimensions)
+ {
+ speed = speed * sqrt(1 / dimensions);
+ camera_offset += tmp * speed;
+ }
+
+ current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
+
+ // Camera modes
+ if( cvar("camera_free") )
+ {
+ if ( camera_mode == CAMERA_CHASE )
+ {
+ current_camera_offset = current_origin + current_camera_offset;
+ camera_offset = current_origin + camera_offset;
+ }
+
+ camera_mode = CAMERA_FREE;
+ current_position = current_camera_offset;
+ }
+ else
+ {
+ if ( camera_mode == CAMERA_FREE )
+ {
+ current_origin = view_origin;
+ camera_offset = camera_offset - current_origin;
+ current_camera_offset = current_camera_offset - current_origin;
+ }
+
+ camera_mode = CAMERA_CHASE;
+
+ if(cvar("camera_chase_smoothly"))
+ current_origin += (view_origin - current_origin) * attenuation;
+ else
+ current_origin = view_origin;
+
+ current_position = current_origin + current_camera_offset;
+ }
+
+ R_SetView(VF_ANGLES, current_angles);
+ R_SetView(VF_ORIGIN, current_position);
+}