me.TR(me);
me.TDempty(me, 0.2);
s = makeXonoticSlider_T(10, 50, 1, "g_bloodloss",
- _("Amount of health below which your player gets stunned because of blood loss"));
+ _("Amount of health below which players start bleeding out (health rots and they can't jump)"));
me.TD(me, 1, 1.8, e = makeXonoticSliderCheckBox(0, 1, s, _("Blood loss")));
setDependent(e, "g_instagib", 0, 0);
me.TR(me);
me.TR(me);
me.TDempty(me, 0.2);
s = makeXonoticSlider_T(80, 400, 8, "sv_gravity",
- _("Make things fall to the ground slower, lower value means lower gravity"));
+ _("Make things fall to the ground slower (percentage of normal gravity)"));
s.valueDigits = 0;
s.valueDisplayMultiplier = 0.125; // show gravity in percent
me.TD(me, 1, 1.8, e = makeXonoticSliderCheckBox(800, 1, s, _("Low gravity")));