if(dist < 10240 && t != self.team)
{
// TODO: Vehicle tactical hud
- o = project_3d_to_2d(self.origin + '0 0 32');
+ o = project_3d_to_2d(self.origin + '0 0 1' * (self.maxs_z + 10));
if(o_z < 0
|| o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
|| o_y < (vid_conheight * waypointsprite_edgeoffset_top)
rgb = fixrgbexcess(rgb);
- o = project_3d_to_2d(self.origin + '0 0 64');
+ o = project_3d_to_2d(self.origin + '0 0 1' * (self.maxs_z + 15));
if(o_z < 0
|| o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
|| o_y < (vid_conheight * waypointsprite_edgeoffset_top)