git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3970
d7cf8633-e32d-0410-b094-
e92efae38249
if (clip->trace.realfraction == 1)
clip->trace.ent = touch;
}
- if (trace.inopen)
- clip->trace.inopen = true;
+ // don't set this except on the world, because it can easily confuse
+ // monsters underwater if there's a bmodel involved in the trace
+ // (inopen && inwater is how they check water visibility)
+ //if (trace.inopen)
+ // clip->trace.inopen = true;
if (trace.inwater)
clip->trace.inwater = true;
if (trace.realfraction < clip->trace.realfraction)