ring,models/relics/relic_ring
mesh,models/relics/relic
-sign,models/relics/sign_radioactive
\ No newline at end of file
+sign,textures/common/nodraw
\ No newline at end of file
ring,models/relics/relic_ring
mesh,models/relics/relic
-sign,models/relics/sign_damage
\ No newline at end of file
+sign,textures/common/nodraw
\ No newline at end of file
ring,models/relics/relic_ring
mesh,models/relics/relic
-sign,models/relics/sign_firingspeed
\ No newline at end of file
+sign,textures/common/nodraw
\ No newline at end of file
ring,models/relics/relic_ring
mesh,models/relics/relic
-sign,models/relics/sign_teamboost
\ No newline at end of file
+sign,textures/common/nodraw
\ No newline at end of file
rgbgen lightingDiffuse
}
}
-models/relics/sign_damage
-{
- cull none
- {
- map models/relics/sign_damage
- blendfunc add
- rgbgen lightingDiffuse
- }
-}
models/relics/sign_splashdamage
{
cull none
rgbgen lightingDiffuse
}
}
-models/relics/sign_firingspeed
-{
- cull none
- {
- map models/relics/sign_firingspeed
- blendfunc add
- rgbgen lightingDiffuse
- }
-}
models/relics/sign_disability
{
cull none
rgbgen lightingDiffuse
}
}
-models/relics/sign_teamboost
-{
- cull none
- {
- map models/relics/sign_teamboost
- blendfunc add
- rgbgen lightingDiffuse
- }
-}
models/relics/sign_speed
{
cull none
rgbgen lightingDiffuse
}
}
-models/relics/sign_radioactive
-{
- cull none
- {
- map models/relics/sign_radioactive
- blendfunc add
- rgbgen lightingDiffuse
- }
-}
models/relics/sign_resurrection
{
cull none