CLASS(Golem, Monster)
ATTRIB(Golem, spawnflags, int, MON_FLAG_SUPERMONSTER | MON_FLAG_MELEE | MON_FLAG_RANGED);
- ATTRIB(Golem, mins, vector, '-24 -24 -20');
- ATTRIB(Golem, maxs, vector, '24 24 88');
+ ATTRIB(Golem, m_mins, vector, '-24 -24 -20');
+ ATTRIB(Golem, m_maxs, vector, '24 24 88');
#ifdef GAMEQC
ATTRIB(Golem, m_model, Model, MDL_MON_GOLEM);
#endif
GAMETYPE(MAPINFO_TYPE_NEXBALL) \
GAMETYPE(MAPINFO_TYPE_ONSLAUGHT) \
GAMETYPE(MAPINFO_TYPE_ASSAULT) \
- /* GAMETYPE(MAPINFO_TYPE_INVASION) */ \
/**/
// hidden gametypes come last so indexing always works correctly
#define HIDDEN_GAMETYPES \
GAMETYPE(MAPINFO_TYPE_RACE) \
GAMETYPE(MAPINFO_TYPE_CTS) \
+ GAMETYPE(MAPINFO_TYPE_INVASION) \
/**/
Gametype GameType_GetID(int cnt)