]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Remove oldself variables
authorTimePath <andrew.hardaker1995@gmail.com>
Mon, 31 Aug 2015 05:03:56 +0000 (15:03 +1000)
committerTimePath <andrew.hardaker1995@gmail.com>
Mon, 31 Aug 2015 05:03:56 +0000 (15:03 +1000)
28 files changed:
qcsrc/client/damage.qc
qcsrc/common/monsters/sv_monsters.qc
qcsrc/common/movetypes/movetypes.qc
qcsrc/common/triggers/func/door.qc
qcsrc/common/triggers/trigger/keylock.qc
qcsrc/common/triggers/triggers.qc
qcsrc/common/turrets/sv_turrets.qc
qcsrc/common/turrets/unit/phaser.qc
qcsrc/common/vehicles/sv_vehicles.qc
qcsrc/common/weapons/weapon/arc.qc
qcsrc/common/weapons/weapon/seeker.qc
qcsrc/csqcmodellib/cl_player.qc
qcsrc/server/cheats.qc
qcsrc/server/cl_client.qc
qcsrc/server/cl_player.qc
qcsrc/server/g_damage.qc
qcsrc/server/mutators/gamemode_assault.qc
qcsrc/server/mutators/gamemode_ctf.qc
qcsrc/server/mutators/gamemode_domination.qc
qcsrc/server/mutators/gamemode_nexball.qc
qcsrc/server/mutators/gamemode_onslaught.qc
qcsrc/server/mutators/mutator_overkill.qc
qcsrc/server/mutators/mutator_superspec.qc
qcsrc/server/race.qc
qcsrc/server/t_items.qc
qcsrc/server/weapons/selection.qc
qcsrc/server/weapons/spawning.qc
qcsrc/warpzonelib/server.qc

index 5d5de156608f1c57854075fd597dcf8a18e02e05..ec03281163fccdc569b5a258f57658876e99a3db 100644 (file)
@@ -130,9 +130,6 @@ void Ent_DamageInfo(float isNew)
        bool hitplayer = false;
        int species, forcemul;
        vector force, thisforce;
-       entity oldself;
-
-       oldself = self;
 
        w_deathtype = ReadShort();
        w_issilent = (w_deathtype & 0x8000);
@@ -212,7 +209,7 @@ void Ent_DamageInfo(float isNew)
                if(self.isplayermodel)
                        hitplayer = true; // this impact damaged a player
        }
-       setself(oldself);
+       setself(this);
 
        if(DEATH_ISVEHICLE(w_deathtype))
        {
index 124fb7e8580be1a9471b46d977439d005e6f5610..d4e1691f0ce1a1dd5ba73880bb9c709f7bedb7cf 100644 (file)
@@ -38,7 +38,7 @@ void monster_dropitem()
                return;
 
        vector org = self.origin + ((self.mins + self.maxs) * 0.5);
-       entity e = spawn(), oldself = self;
+       entity e = spawn();
 
        e.monster_loot = self.monster_loot;
 
@@ -58,7 +58,7 @@ void monster_dropitem()
                e.item_spawnshieldtime = time + 0.7;
                e.classname = "droppedweapon"; // use weapon handling to remove it on touch
                SUB_SetFade(e, time + autocvar_g_monsters_drop_time, 1);
-               setself(oldself);
+               setself(this);
        }
 }
 
index b3158b5f95a942b25ffffdde9595f43e5ca06525..defa3718f044022d43dc951ebf7b1b9397ce2825 100644 (file)
@@ -346,15 +346,14 @@ void _Movetype_Impact(entity oth)  // SV_Impact
 
 void _Movetype_LinkEdict_TouchAreaGrid()  // SV_LinkEdict_TouchAreaGrid
 {SELFPARAM();
-       entity oldself = self;
        entity oldother = other;
 
        for (entity e = findradius(0.5 * (self.absmin + self.absmax), 0.5 * vlen(self.absmax - self.absmin)); e; e = e.chain)
        {
-               if(e.move_touch && boxesoverlap(e.absmin, e.absmax, oldself.absmin, oldself.absmax))
+               if(e.move_touch && boxesoverlap(e.absmin, e.absmax, this.absmin, this.absmax))
                {
                        setself(e);
-                       other = oldself;
+                       other = this;
 
                        trace_allsolid = false;
                        trace_startsolid = false;
@@ -364,14 +363,14 @@ void _Movetype_LinkEdict_TouchAreaGrid()  // SV_LinkEdict_TouchAreaGrid
                        trace_endpos = e.origin;
                        trace_plane_normal = '0 0 1';
                        trace_plane_dist = 0;
-                       trace_ent = oldself;
+                       trace_ent = this;
 
                        e.move_touch();
                }
        }
 
        other = oldother;
-       setself(oldself);
+       setself(this);
 }
 
 void _Movetype_LinkEdict(bool touch_triggers)  // SV_LinkEdict
index 12e3c4dd1aeea2c73c6c4115d29f6fffda5895ee..0ea2f6dfe28756a2aee3eebe17485d6032d25724 100644 (file)
@@ -213,14 +213,11 @@ float door_check_keys(void)
 
 void door_fire()
 {SELFPARAM();
-       entity  oself;
        entity  starte;
 
        if (self.owner != self)
                objerror ("door_fire: self.owner != self");
 
-       oself = self;
-
        if (self.spawnflags & DOOR_TOGGLE)
        {
                if (self.state == STATE_UP || self.state == STATE_TOP)
@@ -238,7 +235,7 @@ void door_fire()
                                }
                                setself(self.enemy);
                        } while ( (self != starte) && (self != world) );
-                       setself(oself);
+                       setself(this);
                        return;
                }
        }
@@ -267,7 +264,7 @@ void door_fire()
                }
                setself(self.enemy);
        } while ( (self != starte) && (self != world) );
-       setself(oself);
+       setself(this);
 }
 
 void door_use()
index 1c2bd70b5d2c0ab9b59843d0bd21bea012742b05..17313f0aa85de43dda806660633a4055dcf10a73 100644 (file)
@@ -3,7 +3,6 @@
  */
 void trigger_keylock_trigger(string s)
 {SELFPARAM();
-       entity stemp = self;
        entity otemp = other;
        entity atemp = activator;
 
@@ -12,12 +11,12 @@ void trigger_keylock_trigger(string s)
                if(t.use)
                {
                        setself(t);
-                       other = stemp;
+                       other = this;
                        activator = atemp;
                        self.use();
                }
 
-       setself(stemp);
+       setself(this);
        other = otemp;
        activator = atemp;
 }
index bd67c1479a97ba80708e146c30c9dc6d89d23770..a44c688ed9544fb16c2e27647a8dd952807a39e3 100644 (file)
@@ -138,7 +138,7 @@ match (string)self.target and call their .use function
 */
 void SUB_UseTargets()
 {SELFPARAM();
-       entity t, stemp, otemp, act;
+       entity t, otemp, act;
        string s;
        float i;
 
@@ -191,10 +191,9 @@ void SUB_UseTargets()
 // fire targets
 //
        act = activator;
-       stemp = self;
        otemp = other;
 
-       if(stemp.target_random)
+       if(this.target_random)
                RandomSelection_Init();
 
        for(i = 0; i < 4; ++i)
@@ -202,10 +201,10 @@ void SUB_UseTargets()
                switch(i)
                {
                        default:
-                       case 0: s = stemp.target; break;
-                       case 1: s = stemp.target2; break;
-                       case 2: s = stemp.target3; break;
-                       case 3: s = stemp.target4; break;
+                       case 0: s = this.target; break;
+                       case 1: s = this.target2; break;
+                       case 2: s = this.target3; break;
+                       case 3: s = this.target4; break;
                }
                if (s != "")
                {
@@ -215,7 +214,7 @@ void SUB_UseTargets()
                        for(t = world; (t = find(t, targetname, s)); )
                        if(t.use)
                        {
-                               if(stemp.target_random)
+                               if(this.target_random)
                                {
                                        RandomSelection_Add(t, 0, string_null, 1, 0);
                                }
@@ -224,7 +223,7 @@ void SUB_UseTargets()
                                        if (t.classname == "func_clientwall" || t.classname == "func_clientillusionary")
                                                t.antiwall_flag = aw_flag;
                                        setself(t);
-                                       other = stemp;
+                                       other = this;
                                        activator = act;
                                        self.use();
                                }
@@ -232,16 +231,16 @@ void SUB_UseTargets()
                }
        }
 
-       if(stemp.target_random && RandomSelection_chosen_ent)
+       if(this.target_random && RandomSelection_chosen_ent)
        {
                setself(RandomSelection_chosen_ent);
-               other = stemp;
+               other = this;
                activator = act;
                self.use();
        }
 
        activator = act;
-       setself(stemp);
+       setself(this);
        other = otemp;
 }
 
index d03ee2a3d379843931d98572d4ec21b4188824a4..92971878370ae1b205fd8c6a27ba61c1ab2a46d1 100644 (file)
@@ -495,9 +495,7 @@ entity turret_projectile(string _snd, float _size, float _health, float _death,
 void turret_do_updates(entity t_turret)
 {SELFPARAM();
        vector enemy_pos;
-       entity oldself;
 
-       oldself = self;
        setself(t_turret);
 
        enemy_pos = real_origin(self.enemy);
@@ -527,7 +525,7 @@ void turret_do_updates(entity t_turret)
        self.tur_impactent                       = trace_ent;
        self.tur_impacttime                     = vlen(self.tur_shotorg - trace_endpos) / self.shot_speed;
 
-       setself(oldself);
+       setself(this);
 }
 
 /**
index d188e99cd4c25613cf12f487300e39ca1396779b..c83b34056d223878b6a9b1ae0dcf09dddbe41722 100644 (file)
@@ -43,18 +43,16 @@ void beam_think()
     self.nextthink = time + self.ticrate;
 
     self.owner.attack_finished_single = time + frametime;
-    entity oldself;
-    oldself = self;
     setself(self.owner);
     FireImoBeam (   self.tur_shotorg,
                     self.tur_shotorg + self.tur_shotdir_updated * self.target_range,
                     '-1 -1 -1' * self.shot_radius,
                     '1 1 1' * self.shot_radius,
                     self.shot_force,
-                    oldself.shot_dmg,
+                    this.shot_dmg,
                     0.75,
                     DEATH_TURRET_PHASER);
-    setself(oldself);
+    setself(this);
     self.scale = vlen(self.owner.tur_shotorg - trace_endpos) / 256;
 
 }
index 0ed648f0433efaa53e339902e39ab6591399552a..bc8399b09fcda3c2f1322ebf7bfbf58c831e678f 100644 (file)
@@ -534,13 +534,13 @@ void vehicles_showwp()
        if(self.waypointsprite_attached)
        {
                WaypointSprite_UpdateRule(self.waypointsprite_attached, self.wp00.team, SPRITERULE_DEFAULT);
-               if(oldself == world)
+               if(this == NULL)
                        WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, self.nextthink);
                WaypointSprite_Ping(self.waypointsprite_attached);
        }
 
-       if(oldself != world)
-               setself(oldself);
+       if(this)
+               setself(this);
 }
 
 void vehicles_setreturn(entity veh)
@@ -828,7 +828,6 @@ void vehicles_exit(bool eject)
 {SELFPARAM();
        entity _vehicle;
        entity _player;
-       entity _oldself = self;
 
        if(vehicles_exit_running)
        {
@@ -844,7 +843,7 @@ void vehicles_exit(bool eject)
                if (_vehicle.vehicle_flags & VHF_PLAYERSLOT)
                {
                        _vehicle.vehicle_exit(eject);
-                       setself(_oldself);
+                       setself(this);
                        vehicles_exit_running = false;
                        return;
                }
@@ -920,7 +919,7 @@ void vehicles_exit(bool eject)
 
        CSQCMODEL_AUTOINIT(self);
 
-       setself(_oldself);
+       setself(this);
        vehicles_exit_running = false;
 }
 
@@ -987,7 +986,6 @@ void vehicles_enter(entity pl, entity veh)
        if(veh.vehicle_flags & VHF_MULTISLOT)
        if(veh.owner)
        {
-               entity oldself = self;
                setself(veh);
                other = pl; // TODO: fix
 
@@ -996,7 +994,7 @@ void vehicles_enter(entity pl, entity veh)
                if(veh.gun1.vehicle_enter)
                if(veh.gun1.vehicle_enter())
                {
-                       setself(oldself);
+                       setself(this);
                        return;
                }
 
@@ -1005,11 +1003,11 @@ void vehicles_enter(entity pl, entity veh)
                if(veh.gun2.vehicle_enter)
                if(veh.gun2.vehicle_enter())
                {
-                       setself(oldself);
+                       setself(this);
                        return;
                }
 
-               setself(oldself);
+               setself(this);
        }
 
        if(teamplay)
@@ -1113,11 +1111,10 @@ void vehicles_enter(entity pl, entity veh)
 
        MUTATOR_CALLHOOK(VehicleEnter, pl, veh);
 
-       entity oldself = self;
        setself(veh);
        CSQCModel_UnlinkEntity();
        VEH_ACTION(veh.vehicleid, VR_ENTER);
-       setself(oldself);
+       setself(this);
 
        antilag_clear(pl);
 }
index 52020901a1f538d91f44139cbab0af4f54e3ed0b..a9829f6129a8ed2da7b51334f9831f52109986d8 100644 (file)
@@ -272,7 +272,6 @@ void W_Arc_Beam_Think(void)
                }
 
                if(self == self.owner.arc_beam) { self.owner.arc_beam = world; }
-               entity oldself = self;
                setself(self.owner);
                if(!WEP_ACTION(WEP_ARC.m_id, WR_CHECKAMMO1) && !WEP_ACTION(WEP_ARC.m_id, WR_CHECKAMMO2))
                if(!(self.items & IT_UNLIMITED_WEAPON_AMMO))
@@ -280,7 +279,7 @@ void W_Arc_Beam_Think(void)
                        // note: this doesn't force the switch
                        W_SwitchToOtherWeapon(self);
                }
-               setself(oldself);
+               setself(this);
                remove(self);
                return;
        }
index eaba831cc90c93a4a7d17b0703b990ed7e66c9b1..7350cb1bc0353a4f48aa11f43a97fdf15614a6ca 100644 (file)
@@ -414,7 +414,7 @@ void W_Seeker_Attack(void)
 void W_Seeker_Vollycontroller_Think(void) // TODO: Merge this with W_Seeker_Attack
 {SELFPARAM();
        float c;
-       entity oldself,oldenemy;
+       entity oldenemy;
        self.cnt = self.cnt - 1;
 
        if((!(self.realowner.items & IT_UNLIMITED_AMMO) && self.realowner.WEP_AMMO(SEEKER) < WEP_CVAR(seeker, missile_ammo)) || (self.cnt <= -1) || (self.realowner.deadflag != DEAD_NO) || (self.realowner.switchweapon != WEP_SEEKER.m_id))
@@ -425,11 +425,10 @@ void W_Seeker_Vollycontroller_Think(void) // TODO: Merge this with W_Seeker_Atta
 
        self.nextthink = time + WEP_CVAR(seeker, missile_delay) * W_WeaponRateFactor();
 
-       oldself = self;
        setself(self.realowner);
 
        oldenemy = self.enemy;
-       self.enemy = oldself.enemy;
+       self.enemy = this.enemy;
 
        c = self.cnt % 4;
        switch(c)
@@ -450,7 +449,7 @@ void W_Seeker_Vollycontroller_Think(void) // TODO: Merge this with W_Seeker_Atta
        }
 
        self.enemy = oldenemy;
-       setself(oldself);
+       setself(this);
 }
 
 void W_Seeker_Tracker_Think(void)
index da10d10ad3d56be0017123444a101aac0f675982..a5afdac8f74ef100205cf94b0ca2ed6a7e13efd8 100644 (file)
@@ -220,7 +220,6 @@ void CSQCPlayer_SetCamera()
 
        if(csqcplayer)
        {
-               entity oldself = self;
                setself(csqcplayer);
 
                if(servercommandframe == 0 || clientcommandframe == 0)
@@ -298,7 +297,7 @@ void CSQCPlayer_SetCamera()
                // relink
                setorigin(self, self.origin);
 
-               setself(oldself);
+               setself(this);
        }
 
        entity view;
index 9981749f000e3404776cd1de9a50f461c4a13b5a..5e2586cd60598f5c93977aa53786c1897425e20d 100644 (file)
@@ -307,7 +307,6 @@ float CheatCommand(float argc)
        cmd = argv(0);
        switch(cmd)
        {
-               entity e;
                float effectnum, f;
                vector start, end;
                entity oldself;
@@ -362,7 +361,7 @@ float CheatCommand(float argc)
                                }
                                else
                                {
-                                       e = spawn();
+                                       entity e = spawn();
                                        e.model = strzone(argv(1));
                                        e.mdl = "rocket_explode";
                                        e.health = 1000;
@@ -404,9 +403,9 @@ float CheatCommand(float argc)
                        }
                        sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
                        break;
-               case "dragbox_spawn":
+               case "dragbox_spawn": {
                        IS_CHEAT(0, argc, 0);
-                       e = spawn();
+                       entity e = spawn();
                        e.classname = "dragbox_box";
                        e.think = DragBox_Think;
                        e.nextthink = time;
@@ -458,9 +457,10 @@ float CheatCommand(float argc)
                        setorigin(e.killindicator.killindicator, '0 0 8');
                        DID_CHEAT();
                        break;
-               case "dragpoint_spawn":
+               }
+               case "dragpoint_spawn": {
                        IS_CHEAT(0, argc, 0);
-                       e = spawn();
+                       entity e = spawn();
                        e.classname = "dragpoint";
                        e.think = DragBox_Think;
                        e.nextthink = time;
@@ -493,13 +493,14 @@ float CheatCommand(float argc)
                        setorigin(e.killindicator.killindicator, '0 0 56');
                        DID_CHEAT();
                        break;
+               }
                case "drag_remove":
                        IS_CHEAT(0, argc, 0);
                        RandomSelection_Init();
                        crosshair_trace(self);
-                       for(e = world; (e = find(e, classname, "dragbox_box")); )
+                       for(entity e = world; (e = find(e, classname, "dragbox_box")); )
                                RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
-                       for(e = world; (e = find(e, classname, "dragpoint")); )
+                       for(entity e = world; (e = find(e, classname, "dragpoint")); )
                                RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
                        if(RandomSelection_chosen_ent)
                        {
@@ -519,9 +520,9 @@ float CheatCommand(float argc)
                        {
                                RandomSelection_Init();
                                crosshair_trace(self);
-                               for(e = world; (e = find(e, classname, "dragbox_box")); )
+                               for(entity e = world; (e = find(e, classname, "dragbox_box")); )
                                        RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
-                               for(e = world; (e = find(e, classname, "dragpoint")); )
+                               for(entity e = world; (e = find(e, classname, "dragpoint")); )
                                        RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
                                if(RandomSelection_chosen_ent)
                                {
@@ -541,11 +542,11 @@ float CheatCommand(float argc)
                        {
                                f = fopen(argv(1), FILE_WRITE);
                                fputs(f, "cmd drag_clear\n");
-                               for(e = world; (e = find(e, classname, "dragbox_box")); )
+                               for(entity e = world; (e = find(e, classname, "dragbox_box")); )
                                {
                                        fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
                                }
-                               for(e = world; (e = find(e, classname, "dragpoint")); )
+                               for(entity e = world; (e = find(e, classname, "dragpoint")); )
                                {
                                        fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
                                }
@@ -560,7 +561,7 @@ float CheatCommand(float argc)
                        if(argc == 2)
                        {
                                f = fopen(argv(1), FILE_WRITE);
-                               for(e = world; (e = find(e, classname, "dragbox_box")); )
+                               for(entity e = world; (e = find(e, classname, "dragbox_box")); )
                                {
                                        fputs(f, "{\n");
                                        fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
@@ -570,7 +571,7 @@ float CheatCommand(float argc)
                                        fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
                                        fputs(f, "}\n");
                                }
-                               for(e = world; (e = find(e, classname, "dragpoint")); )
+                               for(entity e = world; (e = find(e, classname, "dragpoint")); )
                                {
                                        start = '0 0 0';
                                        effectnum = 0;
@@ -626,15 +627,15 @@ float CheatCommand(float argc)
                        break;
                case "drag_clear":
                        IS_CHEAT(0, argc, 0);
-                       for(e = world; (e = find(e, classname, "dragbox_box")); )
+                       for(entity e = world; (e = find(e, classname, "dragbox_box")); )
                                remove(e);
-                       for(e = world; (e = find(e, classname, "dragbox_corner_1")); )
+                       for(entity e = world; (e = find(e, classname, "dragbox_corner_1")); )
                                remove(e);
-                       for(e = world; (e = find(e, classname, "dragbox_corner_2")); )
+                       for(entity e = world; (e = find(e, classname, "dragbox_corner_2")); )
                                remove(e);
-                       for(e = world; (e = find(e, classname, "dragpoint")); )
+                       for(entity e = world; (e = find(e, classname, "dragpoint")); )
                                remove(e);
-                       for(e = world; (e = find(e, classname, "drag_digit")); )
+                       for(entity e = world; (e = find(e, classname, "drag_digit")); )
                                remove(e);
                        DID_CHEAT();
                        break;
@@ -695,29 +696,26 @@ float CheatCommand(float argc)
                        break;
                case "usetarget":
                        IS_CHEAT(0, argc, 0);
-                       e = self;
                        setself(spawn());
                        self.target = argv(1);
-                       activator = e;
+                       activator = this;
                        SUB_UseTargets();
                        remove(self);
-                       setself(e);
+                       setself(this);
                        DID_CHEAT();
                        break;
                case "killtarget":
                        IS_CHEAT(0, argc, 0);
-                       e = self;
                        setself(spawn());
                        self.killtarget = argv(1);
-                       activator = e;
+                       activator = this;
                        SUB_UseTargets();
                        remove(self);
-                       setself(e);
+                       setself(this);
                        DID_CHEAT();
                        break;
                case "teleporttotarget":
                        IS_CHEAT(0, argc, 0);
-                       e = self;
                        setself(spawn());
                        setorigin(self, self.origin);
                        self.classname = "cheattriggerteleport";
@@ -725,13 +723,11 @@ float CheatCommand(float argc)
                        teleport_findtarget();
                        if(!wasfreed(self))
                        {
-                               Simple_TeleportPlayer(self, e);
+                               Simple_TeleportPlayer(self, this);
                                remove(self);
-                               setself(e);
                                DID_CHEAT();
                        }
-                       else
-                               setself(e);
+                       setself(this);
                        break;
        }
 
index 80d7aadcefc3ffe0875b02d455568cc4f3ae4e1b..5ba3d866720a1e093e0ac26ce1ea2d3e5403019d 100644 (file)
@@ -847,8 +847,8 @@ void KillIndicator_Think()
 
        if(self.cnt <= 0)
        {
-               setself(self.owner);
-               ClientKill_Now(); // no oldself needed
+               SELFCALL(self.owner, ClientKill_Now());
+               SELFCALL_DONE();
                return;
        }
     else if(g_cts && self.health == 1) // health == 1 means that it's silent
@@ -2617,15 +2617,14 @@ void PlayerPreThink (void)
        {
                self.teamkill_soundtime = 0;
 
-               entity oldself = self;
                setself(self.teamkill_soundsource);
                entity oldpusher = self.pusher;
-               self.pusher = oldself;
+               self.pusher = this;
 
                PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
 
                self.pusher = oldpusher;
-               setself(oldself);
+               setself(this);
        }
 
        if(self.taunt_soundtime)
index 4c35cbbe0413a5531d5e5cee144173665b7ee5ec..e221dba41e47827ba0ddde16bc9a54f84dfc50a3 100644 (file)
@@ -40,81 +40,79 @@ void CopyBody_Think(void)
 }
 void CopyBody(float keepvelocity)
 {SELFPARAM();
-       entity oldself;
        if (self.effects & EF_NODRAW)
                return;
-       oldself = self;
        setself(spawn());
-       self.enemy = oldself;
-       self.lip = oldself.lip;
-       self.colormap = oldself.colormap;
-       self.iscreature = oldself.iscreature;
-       self.teleportable = oldself.teleportable;
-       self.damagedbycontents = oldself.damagedbycontents;
-       self.angles = oldself.angles;
-       self.v_angle = oldself.v_angle;
-       self.avelocity = oldself.avelocity;
+       self.enemy = this;
+       self.lip = this.lip;
+       self.colormap = this.colormap;
+       self.iscreature = this.iscreature;
+       self.teleportable = this.teleportable;
+       self.damagedbycontents = this.damagedbycontents;
+       self.angles = this.angles;
+       self.v_angle = this.v_angle;
+       self.avelocity = this.avelocity;
        self.classname = "body";
-       self.damageforcescale = oldself.damageforcescale;
-       self.effects = oldself.effects;
-       self.glowmod = oldself.glowmod;
-       self.event_damage = oldself.event_damage;
-       self.anim_state = oldself.anim_state;
-       self.anim_time = oldself.anim_time;
-       self.anim_lower_action = oldself.anim_lower_action;
-       self.anim_lower_time = oldself.anim_lower_time;
-       self.anim_upper_action = oldself.anim_upper_action;
-       self.anim_upper_time = oldself.anim_upper_time;
-       self.anim_implicit_state = oldself.anim_implicit_state;
-       self.anim_implicit_time = oldself.anim_implicit_time;
-       self.anim_lower_implicit_action = oldself.anim_lower_implicit_action;
-       self.anim_lower_implicit_time = oldself.anim_lower_implicit_time;
-       self.anim_upper_implicit_action = oldself.anim_upper_implicit_action;
-       self.anim_upper_implicit_time = oldself.anim_upper_implicit_time;
-       self.dphitcontentsmask = oldself.dphitcontentsmask;
-       self.death_time = oldself.death_time;
-       self.pain_finished = oldself.pain_finished;
-       self.health = oldself.health;
-       self.armorvalue = oldself.armorvalue;
-       self.armortype = oldself.armortype;
-       self.model = oldself.model;
-       self.modelindex = oldself.modelindex;
-       self.skin = oldself.skin;
-       self.species = oldself.species;
-       self.movetype = oldself.movetype;
-       self.solid = oldself.solid;
-       self.ballistics_density = oldself.ballistics_density;
-       self.takedamage = oldself.takedamage;
-       self.customizeentityforclient = oldself.customizeentityforclient;
-       self.uncustomizeentityforclient = oldself.uncustomizeentityforclient;
-       self.uncustomizeentityforclient_set = oldself.uncustomizeentityforclient_set;
+       self.damageforcescale = this.damageforcescale;
+       self.effects = this.effects;
+       self.glowmod = this.glowmod;
+       self.event_damage = this.event_damage;
+       self.anim_state = this.anim_state;
+       self.anim_time = this.anim_time;
+       self.anim_lower_action = this.anim_lower_action;
+       self.anim_lower_time = this.anim_lower_time;
+       self.anim_upper_action = this.anim_upper_action;
+       self.anim_upper_time = this.anim_upper_time;
+       self.anim_implicit_state = this.anim_implicit_state;
+       self.anim_implicit_time = this.anim_implicit_time;
+       self.anim_lower_implicit_action = this.anim_lower_implicit_action;
+       self.anim_lower_implicit_time = this.anim_lower_implicit_time;
+       self.anim_upper_implicit_action = this.anim_upper_implicit_action;
+       self.anim_upper_implicit_time = this.anim_upper_implicit_time;
+       self.dphitcontentsmask = this.dphitcontentsmask;
+       self.death_time = this.death_time;
+       self.pain_finished = this.pain_finished;
+       self.health = this.health;
+       self.armorvalue = this.armorvalue;
+       self.armortype = this.armortype;
+       self.model = this.model;
+       self.modelindex = this.modelindex;
+       self.skin = this.skin;
+       self.species = this.species;
+       self.movetype = this.movetype;
+       self.solid = this.solid;
+       self.ballistics_density = this.ballistics_density;
+       self.takedamage = this.takedamage;
+       self.customizeentityforclient = this.customizeentityforclient;
+       self.uncustomizeentityforclient = this.uncustomizeentityforclient;
+       self.uncustomizeentityforclient_set = this.uncustomizeentityforclient_set;
        if (keepvelocity == 1)
-               self.velocity = oldself.velocity;
+               self.velocity = this.velocity;
        self.oldvelocity = self.velocity;
-       self.alpha = oldself.alpha;
-       self.fade_time = oldself.fade_time;
-       self.fade_rate = oldself.fade_rate;
-       //self.weapon = oldself.weapon;
-       setorigin(self, oldself.origin);
-       setsize(self, oldself.mins, oldself.maxs);
-       self.prevorigin = oldself.origin;
+       self.alpha = this.alpha;
+       self.fade_time = this.fade_time;
+       self.fade_rate = this.fade_rate;
+       //self.weapon = this.weapon;
+       setorigin(self, this.origin);
+       setsize(self, this.mins, this.maxs);
+       self.prevorigin = this.origin;
        self.reset = SUB_Remove;
 
-       Drag_MoveDrag(oldself, self);
+       Drag_MoveDrag(this, self);
 
        if(self.colormap <= maxclients && self.colormap > 0)
-               self.colormap = 1024 + oldself.clientcolors;
+               self.colormap = 1024 + this.clientcolors;
 
        CSQCMODEL_AUTOINIT(self);
-       self.CopyBody_nextthink = oldself.nextthink;
-       self.CopyBody_think = oldself.think;
+       self.CopyBody_nextthink = this.nextthink;
+       self.CopyBody_think = this.think;
        self.nextthink = time;
        self.think = CopyBody_Think;
        // "bake" the current animation frame for clones (they don't get clientside animation)
        animdecide_load_if_needed(self);
        animdecide_setframes(self, false, frame, frame1time, frame2, frame2time);
 
-       setself(oldself);
+       setself(this);
 }
 
 float player_getspecies()
index 93005391f5e282aff085103471fc37b8a444de41..70100db991cb6512b72dada67d18d539cff3e172 100644 (file)
@@ -624,7 +624,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
        if (gameover || targ.killcount == -666)
                return;
 
-       entity oldself = self;
        setself(targ);
         damage_targ = targ;
         damage_inflictor = inflictor;
@@ -643,7 +642,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                if(IS_PLAYER(targ))
                        if(SAME_TEAM(targ, attacker))
                        {
-                               setself(oldself);
+                               setself(this);
                                return;
                        }
        }
@@ -763,7 +762,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                {
                        Send_Effect(EFFECT_TELEPORT, targ.origin, '0 0 0', 1);
 
-                       entity oldself = self;
                        setself(targ);
                        entity spot = SelectSpawnPoint (false);
 
@@ -794,7 +792,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
                                Send_Effect(EFFECT_TELEPORT, self.origin, '0 0 0', 1);
                        }
 
-                       setself(oldself);
+                       setself(this);
                }
 
                if(!g_instagib)
@@ -911,7 +909,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
        if (damage != 0 || (self.damageforcescale && vlen(force)))
        if (self.event_damage)
                self.event_damage (inflictor, attacker, damage, deathtype, hitloc, force);
-       setself(oldself);
+       setself(this);
 
        // apply mirror damage if any
        if(mirrordamage > 0 || mirrorforce > 0)
index 163e42360202dd865760e6850da65075bcc06c3a..2cab4918ddc5805541fc57be23f07d9a2398f968 100644 (file)
@@ -70,19 +70,18 @@ void assault_objective_decrease_use()
                        PlayerTeamScore_Add(activator, SP_ASSAULT_OBJECTIVES, ST_ASSAULT_OBJECTIVES, 1);
                        self.enemy.health = -1;
 
-                       entity oldself, oldactivator, head;
+                       entity oldactivator, head;
 
-                       oldself = self;
-                       setself(oldself.enemy);
+                       setself(this.enemy);
                        if(self.message)
                        FOR_EACH_PLAYER(head)
                                centerprint(head, self.message);
 
                        oldactivator = activator;
-                       activator = oldself;
+                       activator = this;
                        SUB_UseTargets();
                        activator = oldactivator;
-                       setself(oldself);
+                       setself(this);
                }
        }
 }
index 28775ea0171f57bb64db8b4cd0f11f5f4a858c76..6cf7c1a6546b4044f0a2a2bf8f69e763bfdcf6b1 100644 (file)
@@ -846,11 +846,10 @@ void ctf_FlagThink()
                                self.health = 0;
                                ctf_CheckFlagReturn(self, RETURN_SPEEDRUN);
 
-                               tmp_entity = self;
                                setself(self.owner);
                                self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
                                ImpulseCommands();
-                               setself(tmp_entity);
+                               setself(this);
                        }
                        if(autocvar_g_ctf_stalemate)
                        {
@@ -2382,7 +2381,6 @@ void ctf_ScoreRules(int teams)
 // code from here on is just to support maps that don't have flag and team entities
 void ctf_SpawnTeam (string teamname, int teamcolor)
 {SELFPARAM();
-       entity oldself = self;
        setself(spawn());
        self.classname = "ctf_team";
        self.netname = teamname;
@@ -2390,7 +2388,7 @@ void ctf_SpawnTeam (string teamname, int teamcolor)
 
        spawnfunc_ctf_team();
 
-       setself(oldself);
+       setself(this);
 }
 
 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
index 21179e912c536e16875aeb5963b44156adf3a588..322c7e0dd68235447dd533632e3e851f05ed7339 100644 (file)
@@ -544,7 +544,6 @@ void ScoreRules_dom(float teams)
 // code from here on is just to support maps that don't have control point and team entities
 void dom_spawnteam (string teamname, float teamcolor, string pointmodel, float pointskin, string capsound, string capnarration, string capmessage)
 {SELFPARAM();
-       entity oldself = self;
        setself(spawn());
        self.classname = "dom_team";
        self.netname = teamname;
@@ -565,19 +564,18 @@ void dom_spawnteam (string teamname, float teamcolor, string pointmodel, float p
        self.team = self.cnt + 1;
 
        //eprint(self);
-       setself(oldself);
+       setself(this);
 }
 
 void dom_spawnpoint(vector org)
 {SELFPARAM();
-       entity oldself = self;
        setself(spawn());
        self.classname = "dom_controlpoint";
        self.think = spawnfunc_dom_controlpoint;
        self.nextthink = time;
        setorigin(self, org);
        spawnfunc_dom_controlpoint();
-       setself(oldself);
+       setself(this);
 }
 
 // spawn some default teams if the map is not set up for domination
index 5b116991317f2ffb0ea8bf282337333e10f96434..fad911386c1bed56b6cf86a5f8fd90e74d77c42f 100644 (file)
@@ -59,18 +59,16 @@ void ball_restart(void)
 
 void nexball_setstatus(void)
 {SELFPARAM();
-       entity oldself;
        self.items &= ~IT_KEY1;
        if(self.ballcarried)
        {
                if(self.ballcarried.teamtime && (self.ballcarried.teamtime < time))
                {
                        bprint("The ", Team_ColoredFullName(self.team), " held the ball for too long.\n");
-                       oldself = self;
                        setself(self.ballcarried);
                        DropBall(self, self.owner.origin, '0 0 0');
                        ResetBall();
-                       setself(oldself);
+                       setself(this);
                }
                else
                        self.items |= IT_KEY1;
@@ -153,15 +151,14 @@ void GiveBall(entity plyr, entity ball)
                ball.nextthink = time + autocvar_g_nexball_basketball_delay_hold;
        }
 
-       ownr = self;
+       plyr.weaponentity.weapons = plyr.weapons;
+       plyr.weaponentity.switchweapon = plyr.weapon;
+       plyr.weapons = WEPSET_PORTO;
        setself(plyr);
-       self.weaponentity.weapons = self.weapons;
-       self.weaponentity.switchweapon = self.weapon;
-       self.weapons = WEPSET_PORTO;
        WEP_ACTION(WEP_PORTO.m_id, WR_RESETPLAYER);
-       self.switchweapon = WEP_PORTO.m_id;
+       plyr.switchweapon = WEP_PORTO.m_id;
        W_SwitchWeapon(WEP_PORTO.m_id);
-       setself(ownr);
+       setself(this);
 }
 
 void DropBall(entity ball, vector org, vector vel)
index c069dc1538459d21fb1712a6ca309323a0b154bb..1372bd09d9d62276ad732ebb6d2f666ed50bb87b 100644 (file)
@@ -345,8 +345,6 @@ int ons_ControlPoint_Attackable(entity cp, int teamnumber)
 
 void ons_ControlPoint_Icon_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
 {SELFPARAM();
-       entity oself;
-
        if(damage <= 0) { return; }
 
        if (self.owner.isshielded)
@@ -404,11 +402,10 @@ void ons_ControlPoint_Icon_Damage(entity inflictor, entity attacker, float damag
                onslaught_updatelinks();
 
                // Use targets now (somebody make sure this is in the right place..)
-               oself = self;
                setself(self.owner);
                activator = self;
                SUB_UseTargets ();
-               setself(oself);
+               setself(this);
 
                self.owner.waslinked = self.owner.islinked;
                if(self.owner.model != "models/onslaught/controlpoint_pad.md3")
@@ -423,7 +420,6 @@ void ons_ControlPoint_Icon_Damage(entity inflictor, entity attacker, float damag
 
 void ons_ControlPoint_Icon_Think()
 {SELFPARAM();
-       entity oself;
        self.nextthink = time + ONS_CP_THINKRATE;
 
        if(autocvar_g_onslaught_cp_proxydecap)
@@ -478,11 +474,10 @@ void ons_ControlPoint_Icon_Think()
                if(!self.owner.islinked)
                        self.owner.team = 0;
 
-               oself = self;
                setself(self.owner);
                activator = self;
                SUB_UseTargets ();
-               setself(oself);
+               setself(this);
 
                self.owner.team = t;
 
@@ -503,7 +498,6 @@ void ons_ControlPoint_Icon_Think()
 
 void ons_ControlPoint_Icon_BuildThink()
 {SELFPARAM();
-       entity oself;
        int a;
 
        self.nextthink = time + ONS_CP_THINKRATE;
@@ -545,11 +539,10 @@ void ons_ControlPoint_Icon_BuildThink()
                onslaught_updatelinks();
 
                // Use targets now (somebody make sure this is in the right place..)
-               oself = self;
                setself(self.owner);
                activator = self;
                SUB_UseTargets ();
-               setself(oself);
+               setself(this);
 
                self.SendFlags |= CPSF_SETUP;
        }
index 364fa01c4abc5425a4d9ed5e457dae2a549df718..d7739d8eec46604b660077479e7ce81ba6a9148b 100644 (file)
@@ -72,7 +72,6 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor)
 
 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
 {SELFPARAM();
-       entity oldself = self;
        entity targ = ((frag_attacker) ? frag_attacker : frag_target);
 
        if(IS_MONSTER(self))
@@ -93,7 +92,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDies)
        self.velocity = '0 0 200' + normalize(targ.origin - self.origin) * 500;
        self.classname = "droppedweapon"; // hax
        SUB_SetFade(self, time + 5, 1);
-       setself(oldself);
+       setself(this);
 
        self.ok_lastwep = self.switchweapon;
 
index 1bb5872a0f4c7717df92686dd0ec29b88ebfe2c3..e7bb9d0182d690438cf9e59b48d556ee13d780b6 100644 (file)
@@ -100,7 +100,6 @@ float superspec_filteritem(entity _for, entity _item)
 
 MUTATOR_HOOKFUNCTION(superspec_ItemTouch)
 {SELFPARAM();
-       entity _oldself = self;
        entity _item = self;
 
        entity e;
@@ -118,7 +117,7 @@ MUTATOR_HOOKFUNCTION(superspec_ItemTouch)
                                {
                                        _spectate(other);
 
-                                       setself(_oldself);
+                                       setself(this);
                                        return MUT_ITEMTOUCH_CONTINUE;
                                }
                        }
@@ -148,7 +147,7 @@ MUTATOR_HOOKFUNCTION(superspec_ItemTouch)
                }
        }
 
-       setself(_oldself);
+       setself(this);
 
        return MUT_ITEMTOUCH_CONTINUE;
 }
index 111303e8baa813f68212e9559e460398f21a341f..c83f5252fe4c4a99e67c099d0f5c0ee0b0f30b79 100644 (file)
@@ -736,7 +736,7 @@ float race_waypointsprite_visible_for_player(entity e)
 float have_verified;
 void trigger_race_checkpoint_verify()
 {SELFPARAM();
-       entity oldself, cp;
+       entity cp;
        float i, p;
        float qual;
 
@@ -746,7 +746,6 @@ void trigger_race_checkpoint_verify()
 
        qual = g_race_qualifying;
 
-       oldself = self;
        setself(spawn());
        self.classname = "player";
 
@@ -895,7 +894,7 @@ void trigger_race_checkpoint_verify()
                                }
        }
        remove(self);
-       setself(oldself);
+       setself(this);
 }
 
 vector trigger_race_checkpoint_spawn_evalfunc(entity player, entity spot, vector current)
index fc131e5b24c1b5af0090cb29bfbff0cb56316653..47165c7732921b1f2c1b21da16658c2c9d7dc352 100644 (file)
@@ -477,16 +477,15 @@ void Item_RespawnCountdown (void)
 
                if(self.waypointsprite_attached)
                {
-                       entity e;
-                       entity it = self;
                        setself(self.waypointsprite_attached);
+                       entity e;
                        FOR_EACH_REALCLIENT(e)
                                if(self.waypointsprite_visible_for_player(e))
                                {
                                        msg_entity = e;
-                                       soundto(MSG_ONE, it, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTEN_NORM);        // play respawn sound
+                                       soundto(MSG_ONE, this, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTEN_NORM);      // play respawn sound
                                }
-                       setself(it);
+                       setself(this);
 
                        WaypointSprite_Ping(self.waypointsprite_attached);
                        //WaypointSprite_UpdateHealth(self.waypointsprite_attached, self.count);
index 83323f4bf8da066dec2636fb406fa9ee8e86dda6..de240ce2ef66997ddbec1bf6d5d50c437f51ee7e 100644 (file)
@@ -20,7 +20,6 @@ void Send_WeaponComplain(entity e, float wpn, float type)
 float client_hasweapon(entity cl, float wpn, float andammo, float complain)
 {SELFPARAM();
        float f;
-       entity oldself;
 
        if(time < self.hasweapon_complain_spam)
                complain = 0;
@@ -47,7 +46,6 @@ float client_hasweapon(entity cl, float wpn, float andammo, float complain)
                        }
                        else
                        {
-                               oldself = self;
                                setself(cl);
                                f = WEP_ACTION(wpn, WR_CHECKAMMO1);
                                f = f + WEP_ACTION(wpn, WR_CHECKAMMO2);
@@ -58,7 +56,7 @@ float client_hasweapon(entity cl, float wpn, float andammo, float complain)
                                for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self)
                                        f = 1;
 
-                               setself(oldself);
+                               setself(this);
                        }
                        if (!f)
                        {
index 57302ee7fe051db32f18e36dbcd0cd4e52963421..202b29fda738118ae1e2d282350993e2db822a30 100644 (file)
@@ -39,7 +39,6 @@ void weapon_defaultspawnfunc(float wpn)
        entity e;
        float t;
        string s;
-       entity oldself;
        float i, j;
        int f;
 
@@ -67,7 +66,6 @@ void weapon_defaultspawnfunc(float wpn)
                if(t >= 2)
                {
                        self.team = --internalteam;
-                       oldself = self;
                        for(i = 1; i < t; ++i)
                        {
                                s = argv(i);
@@ -77,7 +75,7 @@ void weapon_defaultspawnfunc(float wpn)
                                        if(e.netname == s)
                                        {
                                                setself(spawn());
-                                               copyentity(oldself, self);
+                                               copyentity(this, self);
                                                self.classname = "replacedweapon";
                                                weapon_defaultspawnfunc(j);
                                                break;
@@ -85,10 +83,10 @@ void weapon_defaultspawnfunc(float wpn)
                                }
                                if(j > WEP_LAST)
                                {
-                                       LOG_INFO("The weapon replace list for ", oldself.classname, " contains an unknown weapon ", s, ". Skipped.\n");
+                                       LOG_INFO("The weapon replace list for ", this.classname, " contains an unknown weapon ", s, ". Skipped.\n");
                                }
                        }
-                       setself(oldself);
+                       setself(this);
                }
                if(t >= 1) // always the case!
                {
index ba17091ac693ba6e63647e5c9255983c9c3ee09b..bda756bba4b3a57ba106ec2dd3815a135a831312 100644 (file)
@@ -159,8 +159,6 @@ float WarpZone_Teleport(entity wz, entity player, float f0, float f1)
 
 void WarpZone_Touch (void)
 {SELFPARAM();
-       entity oldself;
-
        if(other.classname == "trigger_warpzone")
                return;
 
@@ -205,14 +203,13 @@ void WarpZone_Touch (void)
                if (!self.target) self.target = save1;
                if (!self.target3) self.target3 = save2;
 
-               oldself = self;
                setself(self.enemy);
                save1 = self.target; self.target = string_null;
                save2 = self.target2; self.target2 = string_null;
                SUB_UseTargets();
                if (!self.target) self.target = save1;
                if (!self.target2) self.target2 = save2;
-               setself(oldself);
+               setself(this);
        }
        else
        {
@@ -776,16 +773,14 @@ void WarpZone_Think()
        || self.warpzone_save_eorigin != self.enemy.origin
        || self.warpzone_save_eangles != self.enemy.angles)
        {
-               entity oldself;
-               oldself = self;
                WarpZone_InitStep_UpdateTransform();
                setself(self.enemy);
                WarpZone_InitStep_UpdateTransform();
-               setself(oldself);
+               setself(this);
                WarpZone_InitStep_FinalizeTransform();
                setself(self.enemy);
                WarpZone_InitStep_FinalizeTransform();
-               setself(oldself);
+               setself(this);
                self.warpzone_save_origin = self.origin;
                self.warpzone_save_angles = self.angles;
                self.warpzone_save_eorigin = self.enemy.origin;
@@ -811,8 +806,7 @@ void WarpZone_StartFrame()
                WarpZone_PostInitialize_Callback();
        }
 
-       entity oldself, oldother;
-       oldself = self;
+       entity oldother;
        oldother = other;
        for(e = world; (e = nextent(e)); )
        {
@@ -849,7 +843,7 @@ void WarpZone_StartFrame()
                        break;
                }
        }
-       setself(oldself);
+       setself(this);
        other = oldother;
 }