return me;
}
+void clippedspectatingclick(entity me, entity checkbox)
+{
+ if(gamestatus & (GAME_CONNECTED | GAME_ISSERVER))
+ localcmd("sendcvar cl_clippedspectating\n");
+
+ CheckBox_Click(me, checkbox);
+}
+
void XonoticGameViewSettingsTab_fill(entity me)
{
entity e;
setDependent(e, "chase_active", -1, 0);
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_clippedspectating", _("Allow passing through walls while spectating")));
+ e.onClick = clippedspectatingclick;
+ e.onClickEntity = e;
// todo: onclick, do sendcvar if connected
me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);