const float STAT_VORE_EATEN = 55;\r
const float STAT_VORE_CANLEAVE = 56;\r
const float STAT_VORE_CANSWALLOW = 57;\r
-const float STAT_SBRING1_TYPE = 58;\r
-const float STAT_SBRING1_CLIP = 59;\r
-const float STAT_SBRING2_TYPE = 60;\r
-const float STAT_SBRING2_CLIP = 61;\r
-const float STAT_HUD = 62;\r
+const float STAT_CROSSHAIR_STYLE = 58;\r
+const float STAT_SBRING1_TYPE = 59;\r
+const float STAT_SBRING1_CLIP = 60;\r
+const float STAT_SBRING2_TYPE = 61;\r
+const float STAT_SBRING2_CLIP = 62;\r
+const float STAT_HUD = 63;\r
const float HUD_NORMAL = 0;\r
const float CTF_STATE_ATTACK = 1;\r
const float CTF_STATE_DEFEND = 2;\r
.float stats_fired[WEP_MAXCOUNT]; // for hitscan bullets fired\r
\r
.float stat_sbring1_type, stat_sbring1_clip, stat_sbring2_type, stat_sbring2_clip;\r
+.float stat_crosshair_style;\r
\r
.float stat_leadlimit;\r
\r
addstat(STAT_VORE_DIGESTING, AS_INT, stat_digesting);\r
addstat(STAT_VORE_EATEN, AS_INT, stat_eaten);\r
addstat(STAT_VORE_CANLEAVE, AS_INT, stat_canleave);\r
+ addstat(STAT_CROSSHAIR_STYLE, AS_INT, stat_crosshair_style);\r
addstat(STAT_SBRING1_TYPE, AS_INT, stat_sbring1_type);\r
addstat(STAT_SBRING1_CLIP, AS_FLOAT, stat_sbring1_clip);\r
addstat(STAT_SBRING2_TYPE, AS_INT, stat_sbring2_type);\r