set g_balance_okhmg_weaponstartoverride 0
set g_balance_okhmg_weaponthrowable 0
// }}}
-// {{{ #22: Rocket Propelled Chainsaw
-set g_balance_rpc_ammo 10
-set g_balance_rpc_animtime 1
-set g_balance_rpc_damage 150
-set g_balance_rpc_damage2 500
-set g_balance_rpc_damageforcescale 2
-set g_balance_rpc_edgedamage 50
-set g_balance_rpc_force 400
-set g_balance_rpc_health 25
-set g_balance_rpc_lifetime 30
-set g_balance_rpc_radius 300
-set g_balance_rpc_refire 1
-set g_balance_rpc_reload_ammo 10
-set g_balance_rpc_reload_time 1
-set g_balance_rpc_speed 2500
-set g_balance_rpc_speedaccel 5000
-set g_balance_rpc_switchdelay_drop 0.2
-set g_balance_rpc_switchdelay_raise 0.2
-set g_balance_rpc_weaponreplace ""
-set g_balance_rpc_weaponstart 0
-set g_balance_rpc_weaponstartoverride 0
-set g_balance_rpc_weaponthrowable 0
+// {{{ #22: Overkill Rocket Propelled Chainsaw
+set g_balance_okrpc_primary_ammo 10
+set g_balance_okrpc_primary_animtime 1
+set g_balance_okrpc_primary_damage 150
+set g_balance_okrpc_primary_damage2 500
+set g_balance_okrpc_primary_damageforcescale 2
+set g_balance_okrpc_primary_edgedamage 50
+set g_balance_okrpc_primary_force 400
+set g_balance_okrpc_primary_health 25
+set g_balance_okrpc_primary_lifetime 30
+set g_balance_okrpc_primary_radius 300
+set g_balance_okrpc_primary_refire 1
+set g_balance_okrpc_primary_speed 2500
+set g_balance_okrpc_primary_speedaccel 5000
+set g_balance_okrpc_reload_ammo 10
+set g_balance_okrpc_reload_time 1
+set g_balance_okrpc_secondary_ammo 0
+set g_balance_okrpc_secondary_animtime 0.2
+set g_balance_okrpc_secondary_damage 25
+set g_balance_okrpc_secondary_delay 0
+set g_balance_okrpc_secondary_edgedamage 12.5
+set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_lifetime 5
+set g_balance_okrpc_secondary_radius 70
+set g_balance_okrpc_secondary_refire 0.7
+set g_balance_okrpc_secondary_refire_type 1
+set g_balance_okrpc_secondary_shotangle 0
+set g_balance_okrpc_secondary_speed 6000
+set g_balance_okrpc_secondary_spread 0
+set g_balance_okrpc_switchdelay_drop 0.2
+set g_balance_okrpc_switchdelay_raise 0.2
+set g_balance_okrpc_weaponreplace ""
+set g_balance_okrpc_weaponstart 0
+set g_balance_okrpc_weaponstartoverride 0
+set g_balance_okrpc_weaponthrowable 0
// }}}
set g_balance_okhmg_weaponstartoverride 0
set g_balance_okhmg_weaponthrowable 0
// }}}
-// {{{ #22: Rocket Propelled Chainsaw
-set g_balance_rpc_ammo 10
-set g_balance_rpc_animtime 1
-set g_balance_rpc_damage 150
-set g_balance_rpc_damage2 500
-set g_balance_rpc_damageforcescale 2
-set g_balance_rpc_edgedamage 50
-set g_balance_rpc_force 400
-set g_balance_rpc_health 25
-set g_balance_rpc_lifetime 30
-set g_balance_rpc_radius 300
-set g_balance_rpc_refire 1
-set g_balance_rpc_reload_ammo 10
-set g_balance_rpc_reload_time 1
-set g_balance_rpc_speed 2500
-set g_balance_rpc_speedaccel 5000
-set g_balance_rpc_switchdelay_drop 0.2
-set g_balance_rpc_switchdelay_raise 0.2
-set g_balance_rpc_weaponreplace ""
-set g_balance_rpc_weaponstart 0
-set g_balance_rpc_weaponstartoverride 0
-set g_balance_rpc_weaponthrowable 0
+// {{{ #22: Overkill Rocket Propelled Chainsaw
+set g_balance_okrpc_primary_ammo 10
+set g_balance_okrpc_primary_animtime 1
+set g_balance_okrpc_primary_damage 150
+set g_balance_okrpc_primary_damage2 500
+set g_balance_okrpc_primary_damageforcescale 2
+set g_balance_okrpc_primary_edgedamage 50
+set g_balance_okrpc_primary_force 400
+set g_balance_okrpc_primary_health 25
+set g_balance_okrpc_primary_lifetime 30
+set g_balance_okrpc_primary_radius 300
+set g_balance_okrpc_primary_refire 1
+set g_balance_okrpc_primary_speed 2500
+set g_balance_okrpc_primary_speedaccel 5000
+set g_balance_okrpc_reload_ammo 10
+set g_balance_okrpc_reload_time 1
+set g_balance_okrpc_secondary_ammo 0
+set g_balance_okrpc_secondary_animtime 0.2
+set g_balance_okrpc_secondary_damage 25
+set g_balance_okrpc_secondary_delay 0
+set g_balance_okrpc_secondary_edgedamage 12.5
+set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_lifetime 5
+set g_balance_okrpc_secondary_radius 70
+set g_balance_okrpc_secondary_refire 0.7
+set g_balance_okrpc_secondary_refire_type 1
+set g_balance_okrpc_secondary_shotangle 0
+set g_balance_okrpc_secondary_speed 6000
+set g_balance_okrpc_secondary_spread 0
+set g_balance_okrpc_switchdelay_drop 0.2
+set g_balance_okrpc_switchdelay_raise 0.2
+set g_balance_okrpc_weaponreplace ""
+set g_balance_okrpc_weaponstart 0
+set g_balance_okrpc_weaponstartoverride 0
+set g_balance_okrpc_weaponthrowable 0
// }}}
set g_balance_okhmg_weaponstartoverride 0
set g_balance_okhmg_weaponthrowable 0
// }}}
-// {{{ #22: Rocket Propelled Chainsaw
-set g_balance_rpc_primary_ammo 10
-set g_balance_rpc_primary_animtime 1
-set g_balance_rpc_primary_damage 150
-set g_balance_rpc_primary_damage2 500
-set g_balance_rpc_primary_damageforcescale 2
-set g_balance_rpc_primary_edgedamage 50
-set g_balance_rpc_primary_force 400
-set g_balance_rpc_primary_health 25
-set g_balance_rpc_primary_lifetime 30
-set g_balance_rpc_primary_radius 300
-set g_balance_rpc_primary_refire 1
-set g_balance_rpc_primary_speed 2500
-set g_balance_rpc_primary_speedaccel 5000
-set g_balance_rpc_reload_ammo 10
-set g_balance_rpc_reload_time 1
-set g_balance_rpc_switchdelay_drop 0.2
-set g_balance_rpc_switchdelay_raise 0.2
-set g_balance_rpc_weaponreplace ""
-set g_balance_rpc_weaponstart 0
-set g_balance_rpc_weaponstartoverride 0
-set g_balance_rpc_weaponthrowable 0
+// {{{ #22: Overkill Rocket Propelled Chainsaw
+set g_balance_okrpc_primary_ammo 10
+set g_balance_okrpc_primary_animtime 1
+set g_balance_okrpc_primary_damage 150
+set g_balance_okrpc_primary_damage2 500
+set g_balance_okrpc_primary_damageforcescale 2
+set g_balance_okrpc_primary_edgedamage 50
+set g_balance_okrpc_primary_force 400
+set g_balance_okrpc_primary_health 25
+set g_balance_okrpc_primary_lifetime 30
+set g_balance_okrpc_primary_radius 300
+set g_balance_okrpc_primary_refire 1
+set g_balance_okrpc_primary_speed 2500
+set g_balance_okrpc_primary_speedaccel 5000
+set g_balance_okrpc_reload_ammo 10
+set g_balance_okrpc_reload_time 1
+set g_balance_okrpc_secondary_ammo 0
+set g_balance_okrpc_secondary_animtime 0.2
+set g_balance_okrpc_secondary_damage 25
+set g_balance_okrpc_secondary_delay 0
+set g_balance_okrpc_secondary_edgedamage 12.5
+set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_lifetime 5
+set g_balance_okrpc_secondary_radius 70
+set g_balance_okrpc_secondary_refire 0.7
+set g_balance_okrpc_secondary_refire_type 1
+set g_balance_okrpc_secondary_shotangle 0
+set g_balance_okrpc_secondary_speed 6000
+set g_balance_okrpc_secondary_spread 0
+set g_balance_okrpc_switchdelay_drop 0.2
+set g_balance_okrpc_switchdelay_raise 0.2
+set g_balance_okrpc_weaponreplace ""
+set g_balance_okrpc_weaponstart 0
+set g_balance_okrpc_weaponstartoverride 0
+set g_balance_okrpc_weaponthrowable 0
// }}}
// {{{ Overkill Shotgun
set g_balance_okshotgun_primary_ammo 3
set g_balance_okhmg_weaponstartoverride 0
set g_balance_okhmg_weaponthrowable 0
// }}}
-// {{{ #22: Rocket Propelled Chainsaw
-set g_balance_rpc_ammo 10
-set g_balance_rpc_animtime 1
-set g_balance_rpc_damage 150
-set g_balance_rpc_damage2 500
-set g_balance_rpc_damageforcescale 2
-set g_balance_rpc_edgedamage 50
-set g_balance_rpc_force 400
-set g_balance_rpc_health 25
-set g_balance_rpc_lifetime 30
-set g_balance_rpc_radius 300
-set g_balance_rpc_refire 1
-set g_balance_rpc_reload_ammo 10
-set g_balance_rpc_reload_time 1
-set g_balance_rpc_speed 2500
-set g_balance_rpc_speedaccel 5000
-set g_balance_rpc_switchdelay_drop 0.2
-set g_balance_rpc_switchdelay_raise 0.2
-set g_balance_rpc_weaponreplace ""
-set g_balance_rpc_weaponstart 0
-set g_balance_rpc_weaponstartoverride 0
-set g_balance_rpc_weaponthrowable 0
+// {{{ #22: Overkill Rocket Propelled Chainsaw
+set g_balance_okrpc_primary_ammo 10
+set g_balance_okrpc_primary_animtime 1
+set g_balance_okrpc_primary_damage 150
+set g_balance_okrpc_primary_damage2 500
+set g_balance_okrpc_primary_damageforcescale 2
+set g_balance_okrpc_primary_edgedamage 50
+set g_balance_okrpc_primary_force 400
+set g_balance_okrpc_primary_health 25
+set g_balance_okrpc_primary_lifetime 30
+set g_balance_okrpc_primary_radius 300
+set g_balance_okrpc_primary_refire 1
+set g_balance_okrpc_primary_speed 2500
+set g_balance_okrpc_primary_speedaccel 5000
+set g_balance_okrpc_reload_ammo 10
+set g_balance_okrpc_reload_time 1
+set g_balance_okrpc_secondary_ammo 0
+set g_balance_okrpc_secondary_animtime 0.2
+set g_balance_okrpc_secondary_damage 25
+set g_balance_okrpc_secondary_delay 0
+set g_balance_okrpc_secondary_edgedamage 12.5
+set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_lifetime 5
+set g_balance_okrpc_secondary_radius 70
+set g_balance_okrpc_secondary_refire 0.7
+set g_balance_okrpc_secondary_refire_type 1
+set g_balance_okrpc_secondary_shotangle 0
+set g_balance_okrpc_secondary_speed 6000
+set g_balance_okrpc_secondary_spread 0
+set g_balance_okrpc_switchdelay_drop 0.2
+set g_balance_okrpc_switchdelay_raise 0.2
+set g_balance_okrpc_weaponreplace ""
+set g_balance_okrpc_weaponstart 0
+set g_balance_okrpc_weaponstartoverride 0
+set g_balance_okrpc_weaponthrowable 0
// }}}
set g_balance_okhmg_weaponstartoverride 0
set g_balance_okhmg_weaponthrowable 0
// }}}
-// {{{ #22: Rocket Propelled Chainsaw
-set g_balance_rpc_ammo 10
-set g_balance_rpc_animtime 1
-set g_balance_rpc_damage 150
-set g_balance_rpc_damage2 500
-set g_balance_rpc_damageforcescale 2
-set g_balance_rpc_edgedamage 50
-set g_balance_rpc_force 400
-set g_balance_rpc_health 25
-set g_balance_rpc_lifetime 30
-set g_balance_rpc_radius 300
-set g_balance_rpc_refire 1
-set g_balance_rpc_reload_ammo 10
-set g_balance_rpc_reload_time 1
-set g_balance_rpc_speed 2500
-set g_balance_rpc_speedaccel 5000
-set g_balance_rpc_switchdelay_drop 0.2
-set g_balance_rpc_switchdelay_raise 0.2
-set g_balance_rpc_weaponreplace ""
-set g_balance_rpc_weaponstart 0
-set g_balance_rpc_weaponstartoverride 0
-set g_balance_rpc_weaponthrowable 0
+// {{{ #22: Overkill Rocket Propelled Chainsaw
+set g_balance_okrpc_primary_ammo 10
+set g_balance_okrpc_primary_animtime 1
+set g_balance_okrpc_primary_damage 150
+set g_balance_okrpc_primary_damage2 500
+set g_balance_okrpc_primary_damageforcescale 2
+set g_balance_okrpc_primary_edgedamage 50
+set g_balance_okrpc_primary_force 400
+set g_balance_okrpc_primary_health 25
+set g_balance_okrpc_primary_lifetime 30
+set g_balance_okrpc_primary_radius 300
+set g_balance_okrpc_primary_refire 1
+set g_balance_okrpc_primary_speed 2500
+set g_balance_okrpc_primary_speedaccel 5000
+set g_balance_okrpc_reload_ammo 10
+set g_balance_okrpc_reload_time 1
+set g_balance_okrpc_secondary_ammo 0
+set g_balance_okrpc_secondary_animtime 0.2
+set g_balance_okrpc_secondary_damage 25
+set g_balance_okrpc_secondary_delay 0
+set g_balance_okrpc_secondary_edgedamage 12.5
+set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_lifetime 5
+set g_balance_okrpc_secondary_radius 70
+set g_balance_okrpc_secondary_refire 0.7
+set g_balance_okrpc_secondary_refire_type 1
+set g_balance_okrpc_secondary_shotangle 0
+set g_balance_okrpc_secondary_speed 6000
+set g_balance_okrpc_secondary_spread 0
+set g_balance_okrpc_switchdelay_drop 0.2
+set g_balance_okrpc_switchdelay_raise 0.2
+set g_balance_okrpc_weaponreplace ""
+set g_balance_okrpc_weaponstart 0
+set g_balance_okrpc_weaponstartoverride 0
+set g_balance_okrpc_weaponthrowable 0
// }}}
set g_balance_okhmg_weaponstartoverride 0
set g_balance_okhmg_weaponthrowable 0
// }}}
-// {{{ #22: Rocket Propelled Chainsaw
-set g_balance_rpc_primary_ammo 10
-set g_balance_rpc_primary_animtime 1
-set g_balance_rpc_primary_damage 150
-set g_balance_rpc_primary_damage2 500
-set g_balance_rpc_primary_damageforcescale 2
-set g_balance_rpc_primary_edgedamage 50
-set g_balance_rpc_primary_force 400
-set g_balance_rpc_primary_health 25
-set g_balance_rpc_primary_lifetime 30
-set g_balance_rpc_primary_radius 300
-set g_balance_rpc_primary_refire 1
-set g_balance_rpc_primary_speed 2500
-set g_balance_rpc_primary_speedaccel 5000
-set g_balance_rpc_reload_ammo 10
-set g_balance_rpc_reload_time 1
-set g_balance_rpc_secondary_ammo 0
-set g_balance_rpc_secondary_animtime 0.2
-set g_balance_rpc_secondary_damage 25
-set g_balance_rpc_secondary_delay 0
-set g_balance_rpc_secondary_edgedamage 12.5
-set g_balance_rpc_secondary_force 300
-set g_balance_rpc_secondary_lifetime 5
-set g_balance_rpc_secondary_radius 70
-set g_balance_rpc_secondary_refire 0.7
-set g_balance_rpc_secondary_refire_type 1
-set g_balance_rpc_secondary_shotangle 0
-set g_balance_rpc_secondary_speed 6000
-set g_balance_rpc_secondary_spread 0
-set g_balance_rpc_switchdelay_drop 0.2
-set g_balance_rpc_switchdelay_raise 0.2
-set g_balance_rpc_weaponreplace ""
-set g_balance_rpc_weaponstart 0
-set g_balance_rpc_weaponstartoverride 0
-set g_balance_rpc_weaponthrowable 0
+// {{{ #22: Overkill Rocket Propelled Chainsaw
+set g_balance_okrpc_primary_ammo 10
+set g_balance_okrpc_primary_animtime 1
+set g_balance_okrpc_primary_damage 150
+set g_balance_okrpc_primary_damage2 500
+set g_balance_okrpc_primary_damageforcescale 2
+set g_balance_okrpc_primary_edgedamage 50
+set g_balance_okrpc_primary_force 400
+set g_balance_okrpc_primary_health 25
+set g_balance_okrpc_primary_lifetime 30
+set g_balance_okrpc_primary_radius 300
+set g_balance_okrpc_primary_refire 1
+set g_balance_okrpc_primary_speed 2500
+set g_balance_okrpc_primary_speedaccel 5000
+set g_balance_okrpc_reload_ammo 10
+set g_balance_okrpc_reload_time 1
+set g_balance_okrpc_secondary_ammo 0
+set g_balance_okrpc_secondary_animtime 0.2
+set g_balance_okrpc_secondary_damage 25
+set g_balance_okrpc_secondary_delay 0
+set g_balance_okrpc_secondary_edgedamage 12.5
+set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_lifetime 5
+set g_balance_okrpc_secondary_radius 70
+set g_balance_okrpc_secondary_refire 0.7
+set g_balance_okrpc_secondary_refire_type 1
+set g_balance_okrpc_secondary_shotangle 0
+set g_balance_okrpc_secondary_speed 6000
+set g_balance_okrpc_secondary_spread 0
+set g_balance_okrpc_switchdelay_drop 0.2
+set g_balance_okrpc_switchdelay_raise 0.2
+set g_balance_okrpc_weaponreplace ""
+set g_balance_okrpc_weaponstart 0
+set g_balance_okrpc_weaponstartoverride 0
+set g_balance_okrpc_weaponthrowable 0
// }}}
// {{{ Overkill Shotgun
set g_balance_okshotgun_primary_ammo 3
set g_balance_okhmg_weaponstartoverride 0
set g_balance_okhmg_weaponthrowable 0
// }}}
-// {{{ #22: Rocket Propelled Chainsaw
-set g_balance_rpc_ammo 10
-set g_balance_rpc_animtime 1
-set g_balance_rpc_damage 150
-set g_balance_rpc_damage2 500
-set g_balance_rpc_damageforcescale 2
-set g_balance_rpc_edgedamage 50
-set g_balance_rpc_force 400
-set g_balance_rpc_health 25
-set g_balance_rpc_lifetime 30
-set g_balance_rpc_radius 300
-set g_balance_rpc_refire 1
-set g_balance_rpc_reload_ammo 10
-set g_balance_rpc_reload_time 1
-set g_balance_rpc_speed 2500
-set g_balance_rpc_speedaccel 5000
-set g_balance_rpc_switchdelay_drop 0.2
-set g_balance_rpc_switchdelay_raise 0.2
-set g_balance_rpc_weaponreplace ""
-set g_balance_rpc_weaponstart 0
-set g_balance_rpc_weaponstartoverride 0
-set g_balance_rpc_weaponthrowable 0
+// {{{ #22: Overkill Rocket Propelled Chainsaw
+set g_balance_okrpc_primary_ammo 10
+set g_balance_okrpc_primary_animtime 1
+set g_balance_okrpc_primary_damage 150
+set g_balance_okrpc_primary_damage2 500
+set g_balance_okrpc_primary_damageforcescale 2
+set g_balance_okrpc_primary_edgedamage 50
+set g_balance_okrpc_primary_force 400
+set g_balance_okrpc_primary_health 25
+set g_balance_okrpc_primary_lifetime 30
+set g_balance_okrpc_primary_radius 300
+set g_balance_okrpc_primary_refire 1
+set g_balance_okrpc_primary_speed 2500
+set g_balance_okrpc_primary_speedaccel 5000
+set g_balance_okrpc_reload_ammo 10
+set g_balance_okrpc_reload_time 1
+set g_balance_okrpc_secondary_ammo 0
+set g_balance_okrpc_secondary_animtime 0.2
+set g_balance_okrpc_secondary_damage 25
+set g_balance_okrpc_secondary_delay 0
+set g_balance_okrpc_secondary_edgedamage 12.5
+set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_lifetime 5
+set g_balance_okrpc_secondary_radius 70
+set g_balance_okrpc_secondary_refire 0.7
+set g_balance_okrpc_secondary_refire_type 1
+set g_balance_okrpc_secondary_shotangle 0
+set g_balance_okrpc_secondary_speed 6000
+set g_balance_okrpc_secondary_spread 0
+set g_balance_okrpc_switchdelay_drop 0.2
+set g_balance_okrpc_switchdelay_raise 0.2
+set g_balance_okrpc_weaponreplace ""
+set g_balance_okrpc_weaponstart 0
+set g_balance_okrpc_weaponstartoverride 0
+set g_balance_okrpc_weaponthrowable 0
// }}}
#include <common/mutators/mutator/overkill/okhmg.qc>
#include <common/mutators/mutator/overkill/okmachinegun.qc>
#include <common/mutators/mutator/overkill/oknex.qc>
+#include <common/mutators/mutator/overkill/okrpc.qc>
#include <common/mutators/mutator/overkill/okshotgun.qc>
-#include <common/mutators/mutator/overkill/rpc.qc>
#include <common/mutators/mutator/overkill/okhmg.qh>
#include <common/mutators/mutator/overkill/okmachinegun.qh>
#include <common/mutators/mutator/overkill/oknex.qh>
+#include <common/mutators/mutator/overkill/okrpc.qh>
#include <common/mutators/mutator/overkill/okshotgun.qh>
-#include <common/mutators/mutator/overkill/rpc.qh>
--- /dev/null
+#include "okrpc.qh"
+
+#ifdef SVQC
+
+void W_OverkillRocketPropelledChainsaw_Explode(entity this, entity directhitentity)
+{
+ this.event_damage = func_null;
+ this.takedamage = DAMAGE_NO;
+
+ RadiusDamage(this, this.realowner, WEP_CVAR_PRI(okrpc, damage), WEP_CVAR_PRI(okrpc, edgedamage), WEP_CVAR_PRI(okrpc, radius), NULL, NULL, WEP_CVAR_PRI(okrpc, force), this.projectiledeathtype, this.weaponentity_fld, directhitentity);
+
+ delete(this);
+}
+
+void W_OverkillRocketPropelledChainsaw_Explode_think(entity this)
+{
+ W_OverkillRocketPropelledChainsaw_Explode(this, NULL);
+}
+
+void W_OverkillRocketPropelledChainsaw_Touch (entity this, entity toucher)
+{
+ if(WarpZone_Projectile_Touch(this, toucher))
+ if(wasfreed(this))
+ return;
+
+ W_OverkillRocketPropelledChainsaw_Explode(this, toucher);
+}
+
+void W_OverkillRocketPropelledChainsaw_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
+{
+ if (this.health <= 0)
+ return;
+
+ if (!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
+ return; // g_projectiles_damage says to halt
+
+ this.health = this.health - damage;
+
+ if (this.health <= 0)
+ W_PrepareExplosionByDamage(this, attacker, W_OverkillRocketPropelledChainsaw_Explode_think);
+}
+
+void W_OverkillRocketPropelledChainsaw_Think(entity this)
+{
+ if(this.cnt <= time)
+ {
+ delete(this);
+ return;
+ }
+
+ float myspeed = vlen(this.velocity);
+ float myspeed_accel = myspeed * sys_frametime;
+ vector mydir = normalize(this.velocity);
+
+ tracebox(this.origin, this.mins, this.maxs, this.origin + mydir * (2 * myspeed_accel), MOVE_NORMAL, this);
+ if(IS_PLAYER(trace_ent))
+ Damage(trace_ent, this, this.realowner, WEP_CVAR_PRI(okrpc, damage2), this.projectiledeathtype, this.weaponentity_fld, this.origin, normalize(this.origin - trace_ent.origin) * WEP_CVAR_PRI(okrpc, force));
+
+ this.velocity = mydir * (myspeed + (WEP_CVAR_PRI(okrpc, speedaccel) * sys_frametime));
+
+ UpdateCSQCProjectile(this);
+ this.nextthink = time;
+}
+
+void W_OverkillRocketPropelledChainsaw_Attack (Weapon thiswep, entity actor, .entity weaponentity)
+{
+ entity missile = spawn(); //WarpZone_RefSys_SpawnSameRefSys(actor);
+ entity flash = spawn ();
+
+ W_DecreaseAmmo(thiswep, actor, WEP_CVAR_PRI(okrpc, ammo), weaponentity);
+ W_SetupShot_ProjectileSize(actor, weaponentity, '-3 -3 -3', '3 3 3', false, 5, SND_ROCKET_FIRE, CH_WEAPON_A, WEP_CVAR_PRI(okrpc, damage), WEP_OVERKILL_RPC.m_id);
+ Send_Effect(EFFECT_ROCKET_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
+ PROJECTILE_MAKETRIGGER(missile);
+
+ missile.owner = missile.realowner = actor;
+ missile.bot_dodge = true;
+ missile.bot_dodgerating = WEP_CVAR_PRI(okrpc, damage) * 2;
+
+ missile.takedamage = DAMAGE_YES;
+ missile.damageforcescale = WEP_CVAR_PRI(okrpc, damageforcescale);
+ missile.health = WEP_CVAR_PRI(okrpc, health);
+ missile.event_damage = W_OverkillRocketPropelledChainsaw_Damage;
+ missile.damagedbycontents = true;
+ IL_PUSH(g_damagedbycontents, missile);
+ set_movetype(missile, MOVETYPE_FLY);
+
+ missile.projectiledeathtype = WEP_OVERKILL_RPC.m_id;
+ missile.weaponentity_fld = weaponentity;
+ setsize (missile, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
+
+ setorigin(missile, w_shotorg - v_forward * 3); // move it back so it hits the wall at the right point
+ W_SetupProjVelocity_Basic(missile, WEP_CVAR_PRI(okrpc, speed), 0);
+
+ settouch(missile, W_OverkillRocketPropelledChainsaw_Touch);
+
+ setthink(missile, W_OverkillRocketPropelledChainsaw_Think);
+ missile.cnt = time + WEP_CVAR_PRI(okrpc, lifetime);
+ missile.nextthink = time;
+ missile.flags = FL_PROJECTILE;
+ IL_PUSH(g_projectiles, missile);
+ IL_PUSH(g_bot_dodge, missile);
+
+ CSQCProjectile(missile, true, PROJECTILE_RPC, false);
+
+ setmodel(flash, MDL_RPC_MUZZLEFLASH); // precision set below
+ SUB_SetFade (flash, time, 0.1);
+ flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
+ W_AttachToShotorg(actor, weaponentity, flash, '5 0 0');
+
+ MUTATOR_CALLHOOK(EditProjectile, actor, missile);
+}
+
+METHOD(OverkillRocketPropelledChainsaw, wr_aim, void(entity thiswep, entity actor, .entity weaponentity))
+{
+ PHYS_INPUT_BUTTON_ATCK(actor) = bot_aim(actor, weaponentity, WEP_CVAR_PRI(okrpc, speed), 0, WEP_CVAR_PRI(okrpc, lifetime), false);
+}
+
+METHOD(OverkillRocketPropelledChainsaw, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
+{
+ if ((WEP_CVAR_SEC(okrpc, refire_type) == 1) && (fire & 2) && (time >= actor.jump_interval))
+ {
+ // Secondary uses it's own refire timer if refire_type is 1.
+ actor.jump_interval = time + WEP_CVAR_SEC(okrpc, refire) * W_WeaponRateFactor(actor);
+ BLASTER_SECONDARY_ATTACK(okrpc, actor, weaponentity);
+ if ((actor.(weaponentity).wframe == WFRAME_IDLE) ||
+ (actor.(weaponentity).wframe == WFRAME_FIRE2))
+ {
+ // Set secondary fire animation.
+ vector a = '0 0 0';
+ actor.(weaponentity).wframe = WFRAME_FIRE2;
+ a = actor.(weaponentity).anim_fire2;
+ a.z *= g_weaponratefactor;
+ FOREACH_CLIENT(true, LAMBDA(
+ if (it == actor || (IS_SPEC(it) && it.enemy == actor))
+ {
+ wframe_send(it, actor.(weaponentity), a, true);
+ }
+ ));
+ animdecide_setaction(actor, ANIMACTION_SHOOT, true);
+ }
+ }
+ if (WEP_CVAR(okrpc, reload_ammo) && actor.(weaponentity).clip_load < WEP_CVAR_PRI(okrpc, ammo))
+ {
+ // Forced reload
+ thiswep.wr_reload(thiswep, actor, weaponentity);
+ return;
+ }
+ if (fire & 1) // Primary attack
+ {
+ if (!weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(okrpc, refire)))
+ {
+ return;
+ }
+ W_OverkillRocketPropelledChainsaw_Attack(thiswep, actor, weaponentity);
+ weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(okrpc, animtime), w_ready);
+ return;
+ }
+ if ((fire & 2) && (WEP_CVAR_SEC(okrpc, refire_type) == 0)) // Secondary attack
+ {
+ if (!weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_SEC(okrpc, refire)))
+ {
+ return;
+ }
+ BLASTER_SECONDARY_ATTACK(okrpc, actor, weaponentity);
+ weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, WEP_CVAR_SEC(okrpc, animtime), w_ready);
+ }
+}
+
+METHOD(OverkillRocketPropelledChainsaw, wr_checkammo1, bool(entity thiswep, entity actor, .entity weaponentity))
+{
+ float ammo_amount = GetResourceAmount(actor, thiswep.ammo_type) >= WEP_CVAR_PRI(okrpc, ammo);
+ ammo_amount += actor.(weaponentity).(weapon_load[WEP_OVERKILL_RPC.m_id]) >= WEP_CVAR_PRI(okrpc, ammo);
+ return ammo_amount;
+}
+
+METHOD(OverkillRocketPropelledChainsaw, wr_checkammo2, bool(entity thiswep, entity actor, .entity weaponentity))
+{
+ float ammo_amount = GetResourceAmount(actor, thiswep.ammo_type) >= WEP_CVAR_SEC(okrpc, ammo);
+ ammo_amount += actor.(weaponentity).(weapon_load[WEP_OVERKILL_RPC.m_id]) >= WEP_CVAR_SEC(okrpc, ammo);
+ return ammo_amount;
+}
+
+METHOD(OverkillRocketPropelledChainsaw, wr_reload, void(entity thiswep, entity actor, .entity weaponentity))
+{
+ W_Reload(actor, weaponentity, WEP_CVAR_PRI(okrpc, ammo), SND_RELOAD);
+}
+
+METHOD(OverkillRocketPropelledChainsaw, wr_suicidemessage, Notification(entity thiswep))
+{
+ if((w_deathtype & HITTYPE_BOUNCE) || (w_deathtype & HITTYPE_SPLASH))
+ return WEAPON_OVERKILL_RPC_SUICIDE_SPLASH;
+ else
+ return WEAPON_OVERKILL_RPC_SUICIDE_DIRECT;
+}
+
+METHOD(OverkillRocketPropelledChainsaw, wr_killmessage, Notification(entity thiswep))
+{
+ if(w_deathtype & HITTYPE_SECONDARY)
+ return WEAPON_BLASTER_MURDER;
+ else if((w_deathtype & HITTYPE_BOUNCE) || (w_deathtype & HITTYPE_SPLASH))
+ return WEAPON_OVERKILL_RPC_MURDER_SPLASH;
+ else
+ return WEAPON_OVERKILL_RPC_MURDER_DIRECT;
+}
+
+#endif
+
+#ifdef CSQC
+
+METHOD(OverkillRocketPropelledChainsaw, wr_impacteffect, void(entity thiswep, entity actor))
+{
+ vector org2;
+ org2 = w_org + w_backoff * 12;
+ pointparticles(EFFECT_ROCKET_EXPLODE, org2, '0 0 0', 1);
+ if(!w_issilent)
+ sound(actor, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+}
+
+#endif
--- /dev/null
+#pragma once
+
+#include <common/weapons/all.qh>
+
+CLASS(OverkillRocketPropelledChainsaw, Weapon)
+/* spawnfunc */ ATTRIB(OverkillRocketPropelledChainsaw, m_canonical_spawnfunc, string, "weapon_okrpc");
+/* ammotype */ ATTRIB(OverkillRocketPropelledChainsaw, ammo_type, int, RESOURCE_ROCKETS);
+/* impulse */ ATTRIB(OverkillRocketPropelledChainsaw, impulse, int, 9);
+/* flags */ ATTRIB(OverkillRocketPropelledChainsaw, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH | WEP_FLAG_SUPERWEAPON);
+/* rating */ ATTRIB(OverkillRocketPropelledChainsaw, bot_pickupbasevalue, float, 10000);
+/* color */ ATTRIB(OverkillRocketPropelledChainsaw, wpcolor, vector, '0.5 0.5 0');
+/* modelname */ ATTRIB(OverkillRocketPropelledChainsaw, mdl, string, "ok_rl");
+#ifdef GAMEQC
+/* model */ ATTRIB(OverkillRocketPropelledChainsaw, m_model, Model, MDL_RPC_ITEM);
+#endif
+/* crosshair */ ATTRIB(OverkillRocketPropelledChainsaw, w_crosshair, string, "gfx/crosshairrocketlauncher");
+/* crosshair */ ATTRIB(OverkillRocketPropelledChainsaw, w_crosshair_size, float, 0.6);
+/* wepimg */ ATTRIB(OverkillRocketPropelledChainsaw, model2, string, "weaponrpc");
+/* refname */ ATTRIB(OverkillRocketPropelledChainsaw, netname, string, "okrpc");
+/* wepname */ ATTRIB(OverkillRocketPropelledChainsaw, m_name, string, _("Overkill Rocket Propelled Chainsaw"));
+
+#define X(BEGIN, P, END, class, prefix) \
+ BEGIN(class) \
+ P(class, prefix, ammo, float, PRI) \
+ P(class, prefix, animtime, float, PRI) \
+ P(class, prefix, damage, float, PRI) \
+ P(class, prefix, damage2, float, PRI) \
+ P(class, prefix, damageforcescale, float, PRI) \
+ P(class, prefix, edgedamage, float, PRI) \
+ P(class, prefix, force, float, PRI) \
+ P(class, prefix, health, float, PRI) \
+ P(class, prefix, lifetime, float, PRI) \
+ P(class, prefix, radius, float, PRI) \
+ P(class, prefix, refire, float, PRI) \
+ P(class, prefix, speedaccel, float, PRI) \
+ P(class, prefix, speed, float, PRI) \
+ P(class, prefix, ammo, float, SEC) \
+ P(class, prefix, animtime, float, SEC) \
+ P(class, prefix, damage, float, SEC) \
+ P(class, prefix, delay, float, SEC) \
+ P(class, prefix, edgedamage, float, SEC) \
+ P(class, prefix, force, float, SEC) \
+ P(class, prefix, lifetime, float, SEC) \
+ P(class, prefix, radius, float, SEC) \
+ P(class, prefix, refire, float, SEC) \
+ P(class, prefix, refire_type, float, SEC) \
+ P(class, prefix, shotangle, float, SEC) \
+ P(class, prefix, speed, float, SEC) \
+ P(class, prefix, spread, float, SEC) \
+ P(class, prefix, reload_ammo, float, NONE) \
+ P(class, prefix, reload_time, float, NONE) \
+ P(class, prefix, switchdelay_drop, float, NONE) \
+ P(class, prefix, switchdelay_raise, float, NONE) \
+ P(class, prefix, weaponreplace, string, NONE) \
+ P(class, prefix, weaponstartoverride, float, NONE) \
+ P(class, prefix, weaponstart, float, NONE) \
+ P(class, prefix, weaponthrowable, float, NONE) \
+ END()
+ W_PROPS(X, OverkillRocketPropelledChainsaw, okrpc)
+#undef X
+
+ENDCLASS(OverkillRocketPropelledChainsaw)
+REGISTER_WEAPON(OVERKILL_RPC, okrpc, NEW(OverkillRocketPropelledChainsaw));
+
+SPAWNFUNC_WEAPON(weapon_okrpc, WEP_OVERKILL_RPC)
+SPAWNFUNC_WEAPON(weapon_rpc, WEP_OVERKILL_RPC)
+++ /dev/null
-#include "rpc.qh"
-
-#ifdef SVQC
-
-void W_RocketPropelledChainsaw_Explode(entity this, entity directhitentity)
-{
- this.event_damage = func_null;
- this.takedamage = DAMAGE_NO;
-
- RadiusDamage(this, this.realowner, WEP_CVAR_PRI(rpc, damage), WEP_CVAR_PRI(rpc, edgedamage), WEP_CVAR_PRI(rpc, radius), NULL, NULL, WEP_CVAR_PRI(rpc, force), this.projectiledeathtype, this.weaponentity_fld, directhitentity);
-
- delete(this);
-}
-
-void W_RocketPropelledChainsaw_Explode_think(entity this)
-{
- W_RocketPropelledChainsaw_Explode(this, NULL);
-}
-
-void W_RocketPropelledChainsaw_Touch (entity this, entity toucher)
-{
- if(WarpZone_Projectile_Touch(this, toucher))
- if(wasfreed(this))
- return;
-
- W_RocketPropelledChainsaw_Explode(this, toucher);
-}
-
-void W_RocketPropelledChainsaw_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
-{
- if (this.health <= 0)
- return;
-
- if (!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
- return; // g_projectiles_damage says to halt
-
- this.health = this.health - damage;
-
- if (this.health <= 0)
- W_PrepareExplosionByDamage(this, attacker, W_RocketPropelledChainsaw_Explode_think);
-}
-
-void W_RocketPropelledChainsaw_Think(entity this)
-{
- if(this.cnt <= time)
- {
- delete(this);
- return;
- }
-
- float myspeed = vlen(this.velocity);
- float myspeed_accel = myspeed * sys_frametime;
- vector mydir = normalize(this.velocity);
-
- tracebox(this.origin, this.mins, this.maxs, this.origin + mydir * (2 * myspeed_accel), MOVE_NORMAL, this);
- if(IS_PLAYER(trace_ent))
- Damage(trace_ent, this, this.realowner, WEP_CVAR_PRI(rpc, damage2), this.projectiledeathtype, this.weaponentity_fld, this.origin, normalize(this.origin - trace_ent.origin) * WEP_CVAR_PRI(rpc, force));
-
- this.velocity = mydir * (myspeed + (WEP_CVAR_PRI(rpc, speedaccel) * sys_frametime));
-
- UpdateCSQCProjectile(this);
- this.nextthink = time;
-}
-
-void W_RocketPropelledChainsaw_Attack (Weapon thiswep, entity actor, .entity weaponentity)
-{
- entity missile = spawn(); //WarpZone_RefSys_SpawnSameRefSys(actor);
- entity flash = spawn ();
-
- W_DecreaseAmmo(thiswep, actor, WEP_CVAR_PRI(rpc, ammo), weaponentity);
- W_SetupShot_ProjectileSize(actor, weaponentity, '-3 -3 -3', '3 3 3', false, 5, SND_ROCKET_FIRE, CH_WEAPON_A, WEP_CVAR_PRI(rpc, damage), WEP_RPC.m_id);
- Send_Effect(EFFECT_ROCKET_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
- PROJECTILE_MAKETRIGGER(missile);
-
- missile.owner = missile.realowner = actor;
- missile.bot_dodge = true;
- missile.bot_dodgerating = WEP_CVAR_PRI(rpc, damage) * 2;
-
- missile.takedamage = DAMAGE_YES;
- missile.damageforcescale = WEP_CVAR_PRI(rpc, damageforcescale);
- missile.health = WEP_CVAR_PRI(rpc, health);
- missile.event_damage = W_RocketPropelledChainsaw_Damage;
- missile.damagedbycontents = true;
- IL_PUSH(g_damagedbycontents, missile);
- set_movetype(missile, MOVETYPE_FLY);
-
- missile.projectiledeathtype = WEP_RPC.m_id;
- missile.weaponentity_fld = weaponentity;
- setsize (missile, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
-
- setorigin(missile, w_shotorg - v_forward * 3); // move it back so it hits the wall at the right point
- W_SetupProjVelocity_Basic(missile, WEP_CVAR_PRI(rpc, speed), 0);
-
- settouch(missile, W_RocketPropelledChainsaw_Touch);
-
- setthink(missile, W_RocketPropelledChainsaw_Think);
- missile.cnt = time + WEP_CVAR_PRI(rpc, lifetime);
- missile.nextthink = time;
- missile.flags = FL_PROJECTILE;
- IL_PUSH(g_projectiles, missile);
- IL_PUSH(g_bot_dodge, missile);
-
- CSQCProjectile(missile, true, PROJECTILE_RPC, false);
-
- setmodel(flash, MDL_RPC_MUZZLEFLASH); // precision set below
- SUB_SetFade (flash, time, 0.1);
- flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
- W_AttachToShotorg(actor, weaponentity, flash, '5 0 0');
-
- MUTATOR_CALLHOOK(EditProjectile, actor, missile);
-}
-
-METHOD(RocketPropelledChainsaw, wr_aim, void(entity thiswep, entity actor, .entity weaponentity))
-{
- PHYS_INPUT_BUTTON_ATCK(actor) = bot_aim(actor, weaponentity, WEP_CVAR_PRI(rpc, speed), 0, WEP_CVAR_PRI(rpc, lifetime), false);
-}
-
-METHOD(RocketPropelledChainsaw, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
-{
- if ((WEP_CVAR_SEC(rpc, refire_type) == 1) && (fire & 2) && (time >= actor.jump_interval))
- {
- // Secondary uses it's own refire timer if refire_type is 1.
- actor.jump_interval = time + WEP_CVAR_SEC(rpc, refire) * W_WeaponRateFactor(actor);
- BLASTER_SECONDARY_ATTACK(rpc, actor, weaponentity);
- if ((actor.(weaponentity).wframe == WFRAME_IDLE) ||
- (actor.(weaponentity).wframe == WFRAME_FIRE2))
- {
- // Set secondary fire animation.
- vector a = '0 0 0';
- actor.(weaponentity).wframe = WFRAME_FIRE2;
- a = actor.(weaponentity).anim_fire2;
- a.z *= g_weaponratefactor;
- FOREACH_CLIENT(true, LAMBDA(
- if (it == actor || (IS_SPEC(it) && it.enemy == actor))
- {
- wframe_send(it, actor.(weaponentity), a, true);
- }
- ));
- animdecide_setaction(actor, ANIMACTION_SHOOT, true);
- }
- }
- if (WEP_CVAR(rpc, reload_ammo) && actor.(weaponentity).clip_load < WEP_CVAR_PRI(rpc, ammo))
- {
- // Forced reload
- thiswep.wr_reload(thiswep, actor, weaponentity);
- return;
- }
- if (fire & 1) // Primary attack
- {
- if (!weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(rpc, refire)))
- {
- return;
- }
- W_RocketPropelledChainsaw_Attack(thiswep, actor, weaponentity);
- weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(rpc, animtime), w_ready);
- return;
- }
- if ((fire & 2) && (WEP_CVAR_SEC(rpc, refire_type) == 0)) // Secondary attack
- {
- if (!weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_SEC(rpc, refire)))
- {
- return;
- }
- BLASTER_SECONDARY_ATTACK(rpc, actor, weaponentity);
- weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, WEP_CVAR_SEC(rpc, animtime), w_ready);
- }
-}
-
-METHOD(RocketPropelledChainsaw, wr_checkammo1, bool(entity thiswep, entity actor, .entity weaponentity))
-{
- float ammo_amount = GetResourceAmount(actor, thiswep.ammo_type) >= WEP_CVAR_PRI(rpc, ammo);
- ammo_amount += actor.(weaponentity).(weapon_load[WEP_RPC.m_id]) >= WEP_CVAR_PRI(rpc, ammo);
- return ammo_amount;
-}
-
-METHOD(RocketPropelledChainsaw, wr_checkammo2, bool(entity thiswep, entity actor, .entity weaponentity))
-{
- float ammo_amount = GetResourceAmount(actor, thiswep.ammo_type) >= WEP_CVAR_SEC(rpc, ammo);
- ammo_amount += actor.(weaponentity).(weapon_load[WEP_RPC.m_id]) >= WEP_CVAR_SEC(rpc, ammo);
- return ammo_amount;
-}
-
-METHOD(RocketPropelledChainsaw, wr_reload, void(entity thiswep, entity actor, .entity weaponentity))
-{
- W_Reload(actor, weaponentity, WEP_CVAR_PRI(rpc, ammo), SND_RELOAD);
-}
-
-METHOD(RocketPropelledChainsaw, wr_suicidemessage, Notification(entity thiswep))
-{
- if((w_deathtype & HITTYPE_BOUNCE) || (w_deathtype & HITTYPE_SPLASH))
- return WEAPON_RPC_SUICIDE_SPLASH;
- else
- return WEAPON_RPC_SUICIDE_DIRECT;
-}
-
-METHOD(RocketPropelledChainsaw, wr_killmessage, Notification(entity thiswep))
-{
- if(w_deathtype & HITTYPE_SECONDARY)
- return WEAPON_BLASTER_MURDER;
- else if((w_deathtype & HITTYPE_BOUNCE) || (w_deathtype & HITTYPE_SPLASH))
- return WEAPON_RPC_MURDER_SPLASH;
- else
- return WEAPON_RPC_MURDER_DIRECT;
-}
-
-#endif
-
-#ifdef CSQC
-
-METHOD(RocketPropelledChainsaw, wr_impacteffect, void(entity thiswep, entity actor))
-{
- vector org2;
- org2 = w_org + w_backoff * 12;
- pointparticles(EFFECT_ROCKET_EXPLODE, org2, '0 0 0', 1);
- if(!w_issilent)
- sound(actor, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
-}
-
-#endif
+++ /dev/null
-#pragma once
-
-#include <common/weapons/all.qh>
-
-CLASS(RocketPropelledChainsaw, Weapon)
-/* spawnfunc */ ATTRIB(RocketPropelledChainsaw, m_canonical_spawnfunc, string, "weapon_rpc");
-/* ammotype */ ATTRIB(RocketPropelledChainsaw, ammo_type, int, RESOURCE_ROCKETS);
-/* impulse */ ATTRIB(RocketPropelledChainsaw, impulse, int, 9);
-/* flags */ ATTRIB(RocketPropelledChainsaw, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH | WEP_FLAG_SUPERWEAPON);
-/* rating */ ATTRIB(RocketPropelledChainsaw, bot_pickupbasevalue, float, 10000);
-/* color */ ATTRIB(RocketPropelledChainsaw, wpcolor, vector, '0.5 0.5 0');
-/* modelname */ ATTRIB(RocketPropelledChainsaw, mdl, string, "ok_rl");
-#ifdef GAMEQC
-/* model */ ATTRIB(RocketPropelledChainsaw, m_model, Model, MDL_RPC_ITEM);
-#endif
-/* crosshair */ ATTRIB(RocketPropelledChainsaw, w_crosshair, string, "gfx/crosshairrocketlauncher");
-/* crosshair */ ATTRIB(RocketPropelledChainsaw, w_crosshair_size, float, 0.6);
-/* wepimg */ ATTRIB(RocketPropelledChainsaw, model2, string, "weaponrpc");
-/* refname */ ATTRIB(RocketPropelledChainsaw, netname, string, "rpc");
-/* wepname */ ATTRIB(RocketPropelledChainsaw, m_name, string, _("Rocket Propelled Chainsaw"));
-
-#define X(BEGIN, P, END, class, prefix) \
- BEGIN(class) \
- P(class, prefix, ammo, float, PRI) \
- P(class, prefix, animtime, float, PRI) \
- P(class, prefix, damage, float, PRI) \
- P(class, prefix, damage2, float, PRI) \
- P(class, prefix, damageforcescale, float, PRI) \
- P(class, prefix, edgedamage, float, PRI) \
- P(class, prefix, force, float, PRI) \
- P(class, prefix, health, float, PRI) \
- P(class, prefix, lifetime, float, PRI) \
- P(class, prefix, radius, float, PRI) \
- P(class, prefix, refire, float, PRI) \
- P(class, prefix, speedaccel, float, PRI) \
- P(class, prefix, speed, float, PRI) \
- P(class, prefix, ammo, float, SEC) \
- P(class, prefix, animtime, float, SEC) \
- P(class, prefix, damage, float, SEC) \
- P(class, prefix, delay, float, SEC) \
- P(class, prefix, edgedamage, float, SEC) \
- P(class, prefix, force, float, SEC) \
- P(class, prefix, lifetime, float, SEC) \
- P(class, prefix, radius, float, SEC) \
- P(class, prefix, refire, float, SEC) \
- P(class, prefix, refire_type, float, SEC) \
- P(class, prefix, shotangle, float, SEC) \
- P(class, prefix, speed, float, SEC) \
- P(class, prefix, spread, float, SEC) \
- P(class, prefix, reload_ammo, float, NONE) \
- P(class, prefix, reload_time, float, NONE) \
- P(class, prefix, switchdelay_drop, float, NONE) \
- P(class, prefix, switchdelay_raise, float, NONE) \
- P(class, prefix, weaponreplace, string, NONE) \
- P(class, prefix, weaponstartoverride, float, NONE) \
- P(class, prefix, weaponstart, float, NONE) \
- P(class, prefix, weaponthrowable, float, NONE) \
- END()
- W_PROPS(X, RocketPropelledChainsaw, rpc)
-#undef X
-
-ENDCLASS(RocketPropelledChainsaw)
-REGISTER_WEAPON(RPC, rpc, NEW(RocketPropelledChainsaw));
-
-SPAWNFUNC_WEAPON(weapon_rpc, WEP_RPC)
#include "okshotgun.qh"
#include "okhmg.qh"
-#include "rpc.qh"
+#include "okrpc.qh"
string autocvar_g_overkill;
ITEM_ArmorMega.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;
}
- WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
+ WEP_OVERKILL_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
WEP_OVERKILL_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
//WEP_SHOTGUN.mdl = "ok_shotgun";
ITEM_ArmorBig.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
ITEM_ArmorMega.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
- WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+ WEP_OVERKILL_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
WEP_OVERKILL_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
}
}
Weapon newwep = player.ok_lastwep[slot];
if(player.ok_lastwep[slot] == WEP_OVERKILL_HMG)
newwep = WEP_OVERKILL_MACHINEGUN;
- if(player.ok_lastwep[slot] == WEP_RPC)
+ if(player.ok_lastwep[slot] == WEP_OVERKILL_RPC)
newwep = WEP_OVERKILL_NEX;
thiswep.m_switchweapon = newwep;
player.ok_lastwep[slot] = WEP_Null;
}
else if (item.classname == "item_shield")
{
- entity wep = new(weapon_rpc);
+ entity wep = new(weapon_okrpc);
setorigin(wep, item.origin);
wep.ok_item = true;
wep.noalign = Item_ShouldKeepPosition(item);
wep.respawntime = g_pickup_respawntime_superweapon;
wep.pickup_anyway = true;
wep.spawnfunc_checked = true;
- Item_Initialize(wep, "weapon_rpc");
+ Item_Initialize(wep, "weapon_okrpc");
return true;
}
return true;
{
WepSet ok_start_items = (WEPSET(OVERKILL_MACHINEGUN) | WEPSET(OVERKILL_NEX) | WEPSET(OVERKILL_SHOTGUN));
- if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET(RPC); }
+ if(WEP_OVERKILL_RPC.weaponstart > 0) { ok_start_items |= WEPSET(OVERKILL_RPC); }
if(WEP_OVERKILL_HMG.weaponstart > 0) { ok_start_items |= WEPSET(OVERKILL_HMG); }
start_items |= IT_UNLIMITED_WEAPON_AMMO;
{
RandomSelection_AddString("weapon_okhmg", cvar(cvar_name), 1);
}
- cvar_name = sprintf("g_%s_overkill_weapon_rpc_probability", prefix);
+ cvar_name = sprintf("g_%s_overkill_weapon_okrpc_probability", prefix);
if (!(cvar_type(cvar_name) & CVAR_TYPEFLAG_EXISTS))
{
LOG_WARNF("Random items: cvar %s doesn't exist.", cvar_name);
}
else
{
- RandomSelection_AddString("weapon_rpc", cvar(cvar_name), 1);
+ RandomSelection_AddString("weapon_okrpc", cvar(cvar_name), 1);
}
return RandomSelection_chosen_string;
}
MSG_INFO_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SPRAY, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhmg", _("^BG%s%s^K1 was torn to bits by ^BG%s^K1's Overkill Heavy Machine Gun%s%s"), "")
MSG_INFO_NOTIF(WEAPON_OVERKILL_MACHINEGUN_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponokmachinegun", _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Overkill Machine Gun%s%s"), "")
MSG_INFO_NOTIF(WEAPON_OVERKILL_NEX_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponoknex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Overkill Nex%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_MURDER_DIRECT, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrpc", _("^BG%s%s^K1 was sawn in half by ^BG%s^K1's Overkill Rocket Propelled Chainsaw%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_MURDER_SPLASH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrpc", _("^BG%s%s^K1 almost dodged ^BG%s^K1's Overkill Rocket Propelled Chainsaw%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_DIRECT, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrpc", _("^BG%s^K1 was sawn in half by their own Overkill Rocket Propelled Chainsaw%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_SPLASH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrpc", _("^BG%s^K1 blew themself up with their Overkill Rocket Propelled Chainsaw%s%s"), "")
+
MSG_INFO_NOTIF(WEAPON_OVERKILL_SHOTGUN_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponokshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Overkill Shotgun%s%s"), "")
MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "")
MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "")
MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "")
MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_RPC_MURDER_DIRECT, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrpc", _("^BG%s%s^K1 was sawn in half by ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_RPC_MURDER_SPLASH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrpc", _("^BG%s%s^K1 almost dodged ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_RPC_SUICIDE_DIRECT, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrpc", _("^BG%s^K1 was sawn in half by their own Rocket Propelled Chainsaw%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_RPC_SUICIDE_SPLASH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrpc", _("^BG%s^K1 blew themself up with their Rocket Propelled Chainsaw%s%s"), "")
MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "")
MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_TAG, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "")
MSG_INFO_NOTIF(WEAPON_SEEKER_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "")
MSG_MULTI_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SPRAY, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_HMG_MURDER_SPRAY, NULL)
MSG_MULTI_NOTIF(WEAPON_OVERKILL_MACHINEGUN_MURDER, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_MACHINEGUN_MURDER, NULL)
MSG_MULTI_NOTIF(WEAPON_OVERKILL_NEX_MURDER, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_NEX_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_MURDER_DIRECT, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_RPC_MURDER_DIRECT, NULL)
+ MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_MURDER_SPLASH, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_RPC_MURDER_SPLASH, NULL)
+ MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_DIRECT, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_RPC_SUICIDE_DIRECT,NULL)
+ MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_SPLASH, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_RPC_SUICIDE_SPLASH,CENTER_DEATH_SELF_GENERIC)
MSG_MULTI_NOTIF(WEAPON_OVERKILL_SHOTGUN_MURDER, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_SHOTGUN_MURDER, NULL)
MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER, N_ENABLE, NULL, INFO_WEAPON_RIFLE_MURDER, NULL)
MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL, N_ENABLE, NULL, INFO_WEAPON_RIFLE_MURDER_HAIL, NULL)
MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, N_ENABLE, NULL, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NULL)
MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, N_ENABLE, NULL, INFO_WEAPON_RIFLE_MURDER_PIERCING, NULL)
- MSG_MULTI_NOTIF(WEAPON_RPC_MURDER_DIRECT, N_ENABLE, NULL, INFO_WEAPON_RPC_MURDER_DIRECT, NULL)
- MSG_MULTI_NOTIF(WEAPON_RPC_MURDER_SPLASH, N_ENABLE, NULL, INFO_WEAPON_RPC_MURDER_SPLASH, NULL)
- MSG_MULTI_NOTIF(WEAPON_RPC_SUICIDE_DIRECT, N_ENABLE, NULL, INFO_WEAPON_RPC_SUICIDE_DIRECT, NULL)
- MSG_MULTI_NOTIF(WEAPON_RPC_SUICIDE_SPLASH, N_ENABLE, NULL, INFO_WEAPON_RPC_SUICIDE_SPLASH, CENTER_DEATH_SELF_GENERIC)
MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, N_ENABLE, NULL, INFO_WEAPON_SEEKER_MURDER_SPRAY, NULL)
MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_TAG, N_ENABLE, NULL, INFO_WEAPON_SEEKER_MURDER_TAG, NULL)
MSG_MULTI_NOTIF(WEAPON_SEEKER_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
set g_random_items_replace_weapon_seeker "random" "Classnames to replace TAG seeker with."
set g_random_items_replace_weapon_vaporizer "random" "Classnames to replace vaporizer with."
set g_random_items_replace_weapon_okhmg "random" "Classnames to replace overkill HMG with."
-set g_random_items_replace_weapon_rpc "random" "Classnames to replace RPC with."
+set g_random_items_replace_weapon_okrpc "random" "Classnames to replace overkill RPC with."
set g_random_items_replace_item_strength "random" "Classnames to replace strength with."
set g_random_items_replace_item_shield "random" "Classnames to replace shield with."
set g_random_items_replace_item_fuel_regen "random" "Classnames to replace fuel regeneration with."
set g_random_items_overkill_item_armor_big_probability 2 "Probability of random big armor spawning in the map during overkill."
set g_random_items_overkill_item_armor_mega_probability 1 "Probability of random mega armor spawning in the map during overkill."
set g_random_items_overkill_weapon_okhmg_probability 0.5 "Probability of random overkill HMG spawning in the map during overkill."
-set g_random_items_overkill_weapon_rpc_probability 0.5 "Probability of random RPC spawning in the map during overkill."
+set g_random_items_overkill_weapon_okrpc_probability 0.5 "Probability of random overkill RPC spawning in the map during overkill."
// Loot
set g_random_loot_overkill_item_armor_big_probability 2 "Probability of random big armor spawning as loot during overkill."
set g_random_loot_overkill_item_armor_mega_probability 1 "Probability of random mega armor spawning as loot during overkill."
set g_random_loot_overkill_weapon_okhmg_probability 1 "Probability of random overkill HMG spawning as loot during overkill."
-set g_random_loot_overkill_weapon_rpc_probability 1 "Probability of random RPC spawning as loot during overkill."
+set g_random_loot_overkill_weapon_okrpc_probability 1 "Probability of random overkill RPC spawning as loot during overkill."