void Seeker_Tracker_Think() // this think method keeps track of the tag entity created to follow/tag down a player.
{
- // Update the think method information
- self.nextthink = time;
-
// commit suicide if: You die OR target dies OR you switch away from the seeker OR commit suicide if lifetime is up
if ((self.owner.deadflag != DEAD_NO) || (self.tag_target.deadflag != DEAD_NO) || (self.owner.switchweapon != WEP_SEEKER)
|| (time > self.tag_time + autocvar_g_balance_seeker_tag_lifetime))
}
return;
}
+
+ // Update the think method information
+ self.nextthink = time;
}
void Seeker_Tag_Explode ()