* `sv_eventlog_files_nameprefix`: file name prefix to be used
* `sv_eventlog_files_namesuffix`: file name extension to be used
* `sv_eventlog_files_timestamps`: prefix log lines in the files with time events
-* `sv_eventlog_ipv6_delimiter`: change : in IPv6 addresses to _
+* `sv_eventlog_ipv6_delimiter`: change `:` in IPv6 addresses to `_` for easy parsing of :join lines with IPv6 IPs
## Log format
```
:gamestart:<gametype>_<mapname>:<matchid>
:gameinfo:mutators:LIST:mutator1:mutator2:...
```
-(note that mutators are listed by their cvar name with g_ removed, unless such a cvar is 1 by default - then the mutator is listed with a no_ prefix if the cvar is 0)
+(Note that mutators are listed by their cvar name with g_ removed, unless such a cvar is 1 by default - then the mutator is listed with a no_ prefix if the cvar is 0)
```
:gameinfo:end
:join:<ID>:<slot>:<ip>:<nickname>
:part:<ID>
:team:<ID>:<team>:<jointype>
:chat:<ID>:<message>
+:chat_team:<ID>:<team>:<message>
:chat_spec:<ID>:<message>
:kill:frag:<ID of killer>:<ID of victim>:type=<death type>:items=<itemstring of killer>:victimitems=<itemstring of victim>
:kill:tk:<ID of killer>:<ID of victim>:type=<death type>:items=<itemstring of killer>:victimitems=<itemstring of victim>
### Item string
`<weaponid><flags>` or `<weaponid><flags>|<buffs>`
-where flags can contain:
+Where flags can contain:
* F = player carries the flag
* S = player has strength
* I = player has the shield
Weapon IDs are below 10000.
### Death type
-either a weapon ID ORed with weapon death flags, or one of the notifications in common/deathtypes.qh in the form of a string.
+Either a weapon ID ORed with weapon death flags, or one of the notifications in common/deathtypes.qh in the form of a string.
-weapon death flags are:
+Weapon death flags are:
* 256 = secondary fire
* 512 = splash damage
* 1024 = bounced projectile