]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
mdl/md2 transitioned to meshes
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 28 Nov 2002 03:41:10 +0000 (03:41 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 28 Nov 2002 03:41:10 +0000 (03:41 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2657 d7cf8633-e32d-0410-b094-e92efae38249

gl_models.c
model_alias.c
model_alias.h
model_shared.h

index 41c1bf5e0d93b1626e740789e0afe47941d609ac..1ca1f841375b3ff8d8d2799ef1520ff2cc966dac 100644 (file)
@@ -49,33 +49,33 @@ void GL_Models_Init(void)
        R_RegisterModule("GL_Models", gl_models_start, gl_models_shutdown, gl_models_newmap);
 }
 
-void R_Model_Alias_GetVerts(const entity_render_t *ent, float *vertices, float *normals, float *svectors, float *tvectors)
+void R_Model_Alias_GetMeshVerts(const entity_render_t *ent, aliasmesh_t *mesh, float *vertices, float *normals, float *svectors, float *tvectors)
 {
        int i, vertcount;
        float lerp1, lerp2, lerp3, lerp4;
        const aliasvertex_t *verts1, *verts2, *verts3, *verts4;
 
        if (vertices == NULL)
-               Host_Error("R_Model_Alias_GetVerts: vertices == NULL.\n");
+               Host_Error("R_Model_Alias_GetMeshVerts: vertices == NULL.\n");
        if (svectors != NULL && (tvectors == NULL || normals == NULL))
-               Host_Error("R_Model_Alias_GetVerts: svectors requires tvectors and normals.\n");
+               Host_Error("R_Model_Alias_GetMeshVerts: svectors requires tvectors and normals.\n");
        if (tvectors != NULL && (svectors == NULL || normals == NULL))
-               Host_Error("R_Model_Alias_GetVerts: tvectors requires svectors and normals.\n");
+               Host_Error("R_Model_Alias_GetMeshVerts: tvectors requires svectors and normals.\n");
 
-       vertcount = ent->model->numverts;
-       verts1 = ent->model->mdlmd2data_pose + ent->frameblend[0].frame * vertcount;
+       vertcount = mesh->num_vertices;
+       verts1 = mesh->data_vertices + ent->frameblend[0].frame * vertcount;
        lerp1 = ent->frameblend[0].lerp;
        if (ent->frameblend[1].lerp)
        {
-               verts2 = ent->model->mdlmd2data_pose + ent->frameblend[1].frame * vertcount;
+               verts2 = mesh->data_vertices + ent->frameblend[1].frame * vertcount;
                lerp2 = ent->frameblend[1].lerp;
                if (ent->frameblend[2].lerp)
                {
-                       verts3 = ent->model->mdlmd2data_pose + ent->frameblend[2].frame * vertcount;
+                       verts3 = mesh->data_vertices + ent->frameblend[2].frame * vertcount;
                        lerp3 = ent->frameblend[2].lerp;
                        if (ent->frameblend[3].lerp)
                        {
-                               verts4 = ent->model->mdlmd2data_pose + ent->frameblend[3].frame * vertcount;
+                               verts4 = mesh->data_vertices + ent->frameblend[3].frame * vertcount;
                                lerp4 = ent->frameblend[3].lerp;
                                // generate vertices
                                if (svectors != NULL)
@@ -214,7 +214,7 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2)
        qbyte *bcolor;
        rmeshstate_t m;
        const entity_render_t *ent = calldata1;
-       aliasmesh_t *mesh = ent->model->mdlmd2data_meshes + calldata2;
+       aliasmesh_t *mesh = ent->model->aliasdata_meshes + calldata2;
        aliaslayer_t *layer;
        aliasskin_t *skin;
 
@@ -241,7 +241,7 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2)
        memset(&m, 0, sizeof(m));
        skin = R_FetchAliasSkin(ent, mesh);
        R_Mesh_ResizeCheck(mesh->num_vertices);
-       R_Model_Alias_GetVerts(ent, varray_vertex, aliasvert_normals, NULL, NULL);
+       R_Model_Alias_GetMeshVerts(ent, mesh, varray_vertex, aliasvert_normals, NULL, NULL);
        memcpy(varray_texcoord[0], mesh->data_texcoords, mesh->num_vertices * sizeof(float[4]));
        for (layernum = 0, layer = skin->data_layers;layernum < skin->num_layers;layernum++, layer++)
        {
@@ -330,7 +330,7 @@ void R_Model_Alias_Draw(entity_render_t *ent)
 
        c_models++;
 
-       for (meshnum = 0, mesh = ent->model->mdlmd2data_meshes;meshnum < ent->model->mdlmd2num_meshes;meshnum++, mesh++)
+       for (meshnum = 0, mesh = ent->model->aliasdata_meshes;meshnum < ent->model->aliasnum_meshes;meshnum++, mesh++)
        {
                if (ent->effects & EF_ADDITIVE || ent->alpha != 1.0 || R_FetchAliasSkin(ent, mesh)->flags & ALIASSKIN_TRANSPARENT)
                        R_MeshQueue_AddTransparent(ent->origin, R_DrawAliasModelCallback, ent, meshnum);
@@ -381,13 +381,13 @@ void R_Model_Alias_DrawFakeShadow (entity_render_t *ent)
 
        dist = -1.0f / DotProduct(projection, planenormal);
        VectorScale(projection, dist, projection);
-       for (meshnum = 0, mesh = ent->model->mdlmd2data_meshes;meshnum < ent->model->mdlmd2num_meshes;meshnum++)
+       for (meshnum = 0, mesh = ent->model->aliasdata_meshes;meshnum < ent->model->aliasnum_meshes;meshnum++)
        {
                skin = R_FetchAliasSkin(ent, mesh);
                if (skin->flags & ALIASSKIN_TRANSPARENT)
                        continue;
                R_Mesh_ResizeCheck(mesh->num_vertices);
-               R_Model_Alias_GetVerts(ent, varray_vertex, NULL, NULL, NULL);
+               R_Model_Alias_GetMeshVerts(ent, mesh, varray_vertex, NULL, NULL, NULL);
                for (i = 0, v = varray_vertex;i < mesh->num_vertices;i++, v += 4)
                {
                        dist = DotProduct(v, planenormal) - planedist;
@@ -411,13 +411,13 @@ void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightor
        if (projectdistance > 0.1)
        {
                R_Mesh_Matrix(&ent->matrix);
-               for (meshnum = 0, mesh = ent->model->mdlmd2data_meshes;meshnum < ent->model->mdlmd2num_meshes;meshnum++)
+               for (meshnum = 0, mesh = ent->model->aliasdata_meshes;meshnum < ent->model->aliasnum_meshes;meshnum++)
                {
                        skin = R_FetchAliasSkin(ent, mesh);
                        if (skin->flags & ALIASSKIN_TRANSPARENT)
                                continue;
                        R_Mesh_ResizeCheck(mesh->num_vertices * 2);
-                       R_Model_Alias_GetVerts(ent, varray_vertex, NULL, NULL, NULL);
+                       R_Model_Alias_GetMeshVerts(ent, mesh, varray_vertex, NULL, NULL, NULL);
                        R_Shadow_Volume(mesh->num_vertices, mesh->num_triangles, mesh->data_elements, mesh->data_neighbors, relativelightorigin, lightradius, projectdistance);
                }
        }
@@ -456,13 +456,13 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v
        }
        ifog = 1 - fog;
 
-       for (meshnum = 0, mesh = ent->model->mdlmd2data_meshes;meshnum < ent->model->mdlmd2num_meshes;meshnum++, mesh++)
+       for (meshnum = 0, mesh = ent->model->aliasdata_meshes;meshnum < ent->model->aliasnum_meshes;meshnum++, mesh++)
        {
                skin = R_FetchAliasSkin(ent, mesh);
                if (skin->flags & ALIASSKIN_TRANSPARENT)
                        continue;
                R_Mesh_ResizeCheck(mesh->num_vertices);
-               R_Model_Alias_GetVerts(ent, varray_vertex, aliasvert_normals, aliasvert_svectors, aliasvert_tvectors);
+               R_Model_Alias_GetMeshVerts(ent, mesh, varray_vertex, aliasvert_normals, aliasvert_svectors, aliasvert_tvectors);
                for (layernum = 0, layer = skin->data_layers;layernum < skin->num_layers;layernum++, layer++)
                {
                        if (!(layer->flags & ALIASLAYER_DRAW_PER_LIGHT)
@@ -508,58 +508,6 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v
                        }
                }
        }
-/*
-       int c;
-       float lightcolor2[3];
-       qbyte *bcolor;
-       skinframe_t *skinframe;
-       R_Mesh_Matrix(&ent->matrix);
-       R_Mesh_ResizeCheck(ent->model->numverts);
-       R_Model_Alias_GetVerts(ent, varray_vertex, aliasvert_normals, aliasvert_svectors, aliasvert_tvectors);
-       skinframe = R_FetchSkinFrame(ent);
-
-       // note: to properly handle fog this should scale the lightcolor into lightcolor2 according to 1-fog scaling
-
-       R_Shadow_SpecularLighting(ent->model->numverts, ent->model->numtris, ent->model->mdlmd2data_indices, aliasvert_svectors, aliasvert_tvectors, aliasvert_normals, ent->model->mdlmd2data_texcoords, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, NULL, NULL, NULL);
-
-       if (!skinframe->base && !skinframe->pants && !skinframe->shirt && !skinframe->glow)
-       {
-               R_Shadow_DiffuseLighting(ent->model->numverts, ent->model->numtris, ent->model->mdlmd2data_indices, aliasvert_svectors, aliasvert_tvectors, aliasvert_normals, ent->model->mdlmd2data_texcoords, relativelightorigin, lightradius, lightcolor, r_notexture, NULL, NULL);
-               return;
-       }
-
-       if (!skinframe->merged || (ent->colormap >= 0 && skinframe->base && (skinframe->pants || skinframe->shirt)))
-       {
-               // 128-224 are backwards ranges
-               // we only render non-fullbright ranges here
-               if (skinframe->pants && (ent->colormap & 0xF) < 0xE)
-               {
-                       c = (ent->colormap & 0xF) << 4;c += (c >= 128 && c < 224) ? 4 : 12;
-                       bcolor = (qbyte *) (&palette_complete[c]);
-                       lightcolor2[0] = lightcolor[0] * bcolor[0] * (1.0f / 255.0f);
-                       lightcolor2[1] = lightcolor[1] * bcolor[1] * (1.0f / 255.0f);
-                       lightcolor2[2] = lightcolor[2] * bcolor[2] * (1.0f / 255.0f);
-                       R_Shadow_DiffuseLighting(ent->model->numverts, ent->model->numtris, ent->model->mdlmd2data_indices, aliasvert_svectors, aliasvert_tvectors, aliasvert_normals, ent->model->mdlmd2data_texcoords, relativelightorigin, lightradius, lightcolor2, skinframe->pants, skinframe->nmap, NULL);
-               }
-
-               // we only render non-fullbright ranges here
-               if (skinframe->shirt && (ent->colormap & 0xF0) < 0xE0)
-               {
-                       c = (ent->colormap & 0xF0);c += (c >= 128 && c < 224) ? 4 : 12;
-                       bcolor = (qbyte *) (&palette_complete[c]);
-                       lightcolor2[0] = lightcolor[0] * bcolor[0] * (1.0f / 255.0f);
-                       lightcolor2[1] = lightcolor[1] * bcolor[1] * (1.0f / 255.0f);
-                       lightcolor2[2] = lightcolor[2] * bcolor[2] * (1.0f / 255.0f);
-                       R_Shadow_DiffuseLighting(ent->model->numverts, ent->model->numtris, ent->model->mdlmd2data_indices, aliasvert_svectors, aliasvert_tvectors, aliasvert_normals, ent->model->mdlmd2data_texcoords, relativelightorigin, lightradius, lightcolor2, skinframe->shirt, skinframe->nmap, NULL);
-               }
-
-               if (skinframe->base)
-                       R_Shadow_DiffuseLighting(ent->model->numverts, ent->model->numtris, ent->model->mdlmd2data_indices, aliasvert_svectors, aliasvert_tvectors, aliasvert_normals, ent->model->mdlmd2data_texcoords, relativelightorigin, lightradius, lightcolor, skinframe->base, skinframe->nmap, NULL);
-       }
-       else
-               if (skinframe->merged)
-                       R_Shadow_DiffuseLighting(ent->model->numverts, ent->model->numtris, ent->model->mdlmd2data_indices, aliasvert_svectors, aliasvert_tvectors, aliasvert_normals, ent->model->mdlmd2data_texcoords, relativelightorigin, lightradius, lightcolor, skinframe->merged, skinframe->nmap, NULL);
-*/
 }
 
 int ZymoticLerpBones(int count, const zymbonematrix *bonebase, const frameblend_t *blend, const zymbone_t *bone)
index f7a1767441ae702e21159c78d0444da2c6de543f..517975fd0d338b1e14e6e51845100f2fded19e64 100644 (file)
@@ -91,16 +91,15 @@ static void Mod_BuildAliasVertexTextureVectors(int numtriangles, const int *elem
        }
 }
 
-static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, vec3_t translate)
+static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, vec3_t translate, int *elements, float *texcoords, aliasvertex_t *posedata)
 {
-       daliasframetype_t       *pframetype;
-       daliasframe_t           *pinframe;
-       daliasgroup_t           *group;
-       daliasinterval_t        *intervals;
-       int                                     i, f, pose, groupframes;
-       float                           interval;
-       animscene_t                     *scene;
-       float                           *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer;
+       int i, f, pose, groupframes;
+       float interval, *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer;
+       daliasframetype_t *pframetype;
+       daliasframe_t *pinframe;
+       daliasgroup_t *group;
+       daliasinterval_t *intervals;
+       animscene_t *scene;
        pose = 0;
        scene = loadmodel->animscenes;
        vertexbuffer = Mem_Alloc(tempmempool, loadmodel->numverts * sizeof(float[4]) * 4);
@@ -148,8 +147,8 @@ static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, v
                {
                        pinframe = (daliasframe_t *)datapointer;
                        datapointer += sizeof(daliasframe_t);
-                       Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->mdlmd2data_pose + pose * loadmodel->numverts);
-                       Mod_BuildAliasVertexTextureVectors(loadmodel->numtris, loadmodel->mdlmd2data_indices, loadmodel->numverts, loadmodel->mdlmd2data_pose + pose * loadmodel->numverts, loadmodel->mdlmd2data_texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer);
+                       Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, posedata + pose * loadmodel->numverts);
+                       Mod_BuildAliasVertexTextureVectors(loadmodel->numtris, elements, loadmodel->numverts, posedata + pose * loadmodel->numverts, texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer);
                        datapointer += sizeof(trivertx_t) * inverts;
                        pose++;
                }
@@ -208,7 +207,7 @@ static int Mod_LoadInternalSkin (char *basename, qbyte *skindata, int width, int
        return true;
 }
 
-void Mod_BuildMDLMD2MeshInfo(void)
+void Mod_BuildMDLMD2MeshInfo(int *elements, float *texcoords, aliasvertex_t *posedata)
 {
        int i;
        aliasmesh_t *mesh;
@@ -216,12 +215,8 @@ void Mod_BuildMDLMD2MeshInfo(void)
        aliaslayer_t *layer;
        skinframe_t *skinframe;
 
-       loadmodel->mdlmd2data_triangleneighbors = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
-       Mod_ValidateElements(loadmodel->mdlmd2data_indices, loadmodel->numtris, loadmodel->numverts, __FILE__, __LINE__);
-       Mod_BuildTriangleNeighbors(loadmodel->mdlmd2data_triangleneighbors, loadmodel->mdlmd2data_indices, loadmodel->numtris);
-
-       loadmodel->mdlmd2num_meshes = 1;
-       mesh = loadmodel->mdlmd2data_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->mdlmd2num_meshes * sizeof(aliasmesh_t));
+       loadmodel->aliasnum_meshes = 1;
+       mesh = loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->aliasnum_meshes * sizeof(aliasmesh_t));
        mesh->num_skins = 0;
        mesh->num_frames = 0;
        for (i = 0;i < loadmodel->numframes;i++)
@@ -231,10 +226,12 @@ void Mod_BuildMDLMD2MeshInfo(void)
        mesh->num_triangles = loadmodel->numtris;
        mesh->num_vertices = loadmodel->numverts;
        mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(aliasskin_t));
-       mesh->data_elements = loadmodel->mdlmd2data_indices;
-       mesh->data_neighbors = loadmodel->mdlmd2data_triangleneighbors;
-       mesh->data_texcoords = loadmodel->mdlmd2data_texcoords;
-       mesh->data_vertices = loadmodel->mdlmd2data_pose;
+       mesh->data_elements = elements;
+       mesh->data_neighbors = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
+       Mod_ValidateElements(mesh->data_elements, loadmodel->numtris, loadmodel->numverts, __FILE__, __LINE__);
+       Mod_BuildTriangleNeighbors(mesh->data_neighbors, elements, loadmodel->numtris);
+       mesh->data_texcoords = texcoords;
+       mesh->data_vertices = posedata;
        for (i = 0, skin = mesh->data_skins, skinframe = loadmodel->skinframes;i < mesh->num_skins;i++, skin++, skinframe++)
        {
                skin->flags = 0;
@@ -342,21 +339,22 @@ extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relative
 extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor);
 void Mod_LoadAliasModel (model_t *mod, void *buffer)
 {
-       int                                             i, j, version, numverts, totalposes, totalskins, skinwidth, skinheight, totalverts, groupframes, groupskins;
-       mdl_t                                   *pinmodel;
-       stvert_t                                *pinstverts;
-       dtriangle_t                             *pintriangles;
-       daliasskintype_t                *pinskintype;
-       daliasskingroup_t               *pinskingroup;
-       daliasskininterval_t    *pinskinintervals;
-       daliasframetype_t               *pinframetype;
-       daliasgroup_t                   *pinframegroup;
-       float                                   scales, scalet, scale[3], translate[3], interval;
-       qbyte                                   *datapointer, *startframes, *startskins;
-       char                                    name[MAX_QPATH];
-       skinframe_t                             tempskinframe;
-       animscene_t                             *tempskinscenes;
-       skinframe_t                             *tempskinframes;
+       int i, j, version, numverts, totalposes, totalskins, skinwidth, skinheight, totalverts, groupframes, groupskins, *elements;
+       float scales, scalet, scale[3], translate[3], interval, *texcoords;
+       mdl_t *pinmodel;
+       stvert_t *pinstverts;
+       dtriangle_t *pintriangles;
+       daliasskintype_t *pinskintype;
+       daliasskingroup_t *pinskingroup;
+       daliasskininterval_t *pinskinintervals;
+       daliasframetype_t *pinframetype;
+       daliasgroup_t *pinframegroup;
+       aliasvertex_t *posedata;
+       qbyte *datapointer, *startframes, *startskins;
+       char name[MAX_QPATH];
+       skinframe_t tempskinframe;
+       animscene_t *tempskinscenes;
+       skinframe_t *tempskinframes;
        modelyawradius = 0;
        modelradius = 0;
 
@@ -370,7 +368,7 @@ void Mod_LoadAliasModel (model_t *mod, void *buffer)
                                 loadmodel->name, version, ALIAS_VERSION);
 
        loadmodel->type = mod_alias;
-       loadmodel->aliastype = ALIASTYPE_MDLMD2;
+       loadmodel->aliastype = ALIASTYPE_ALIAS;
        loadmodel->DrawSky = NULL;
        loadmodel->Draw = R_Model_Alias_Draw;
        loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
@@ -545,7 +543,7 @@ void Mod_LoadAliasModel (model_t *mod, void *buffer)
        }
 
 // load triangle data
-       loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->numtris);
+       elements = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->numtris);
 
        // count the vertices used
        for (i = 0;i < numverts*2;i++)
@@ -583,27 +581,27 @@ void Mod_LoadAliasModel (model_t *mod, void *buffer)
        // remap the triangle references
        for (i = 0;i < loadmodel->numtris;i++)
        {
-               loadmodel->mdlmd2data_indices[i*3+0] = vertremap[temptris[i][0]];
-               loadmodel->mdlmd2data_indices[i*3+1] = vertremap[temptris[i][1]];
-               loadmodel->mdlmd2data_indices[i*3+2] = vertremap[temptris[i][2]];
+               elements[i*3+0] = vertremap[temptris[i][0]];
+               elements[i*3+1] = vertremap[temptris[i][1]];
+               elements[i*3+2] = vertremap[temptris[i][2]];
        }
        // store the texture coordinates
-       loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, sizeof(float[4]) * totalverts);
+       texcoords = Mem_Alloc(loadmodel->mempool, sizeof(float[4]) * totalverts);
        for (i = 0;i < totalverts;i++)
        {
-               loadmodel->mdlmd2data_texcoords[i*4+0] = vertst[i][0];
-               loadmodel->mdlmd2data_texcoords[i*4+1] = vertst[i][1];
+               texcoords[i*4+0] = vertst[i][0];
+               texcoords[i*4+1] = vertst[i][1];
        }
 
 // load the frames
        loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
-       loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, sizeof(aliasvertex_t) * totalposes * totalverts);
+       posedata = Mem_Alloc(loadmodel->mempool, sizeof(aliasvertex_t) * totalposes * totalverts);
 
        // LordHavoc: doing proper bbox for model
        aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000;
        aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000;
 
-       Mod_MDL_LoadFrames (startframes, numverts, scale, translate);
+       Mod_MDL_LoadFrames (startframes, numverts, scale, translate, elements, texcoords, posedata);
 
        modelyawradius = sqrt(modelyawradius);
        modelradius = sqrt(modelradius);
@@ -620,7 +618,7 @@ void Mod_LoadAliasModel (model_t *mod, void *buffer)
        loadmodel->radius = modelradius;
        loadmodel->radius2 = modelradius * modelradius;
 
-       Mod_BuildMDLMD2MeshInfo();
+       Mod_BuildMDLMD2MeshInfo(elements, texcoords, posedata);
 }
 
 static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, aliasvertex_t *out, int *vertremap)
@@ -654,12 +652,15 @@ static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v,
 
 void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
 {
-       int *vertremap;
+       int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, *elements;
+       float *stverts, s, t, scale[3], translate[3], *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer, *texcoords;
+       aliasvertex_t *posedata;
        md2_t *pinmodel;
-       qbyte *base;
-       int version, end;
-       int i, j, k, hashindex, num, numxyz, numst, xyz, st;
-       float *stverts, s, t, scale[3], translate[3];
+       qbyte *base, *datapointer;
+       md2frame_t *pinframe;
+       char *inskin;
+       md2triangle_t *intri;
+       unsigned short *inst;
        struct md2verthash_s
        {
                struct md2verthash_s *next;
@@ -667,13 +668,6 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
                float st[2];
        }
        *hash, **md2verthash, *md2verthashdata;
-       qbyte *datapointer;
-       md2frame_t *pinframe;
-       char *inskin;
-       md2triangle_t *intri;
-       unsigned short *inst;
-       int skinwidth, skinheight;
-       float *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer;
 
        pinmodel = buffer;
        base = buffer;
@@ -684,7 +678,7 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
                        loadmodel->name, version, MD2ALIAS_VERSION);
 
        loadmodel->type = mod_alias;
-       loadmodel->aliastype = ALIASTYPE_MDLMD2;
+       loadmodel->aliastype = ALIASTYPE_ALIAS;
        loadmodel->DrawSky = NULL;
        loadmodel->Draw = R_Model_Alias_Draw;
        loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
@@ -771,7 +765,7 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
        md2verthashdata = Mem_Alloc(tempmempool, loadmodel->numtris * 3 * sizeof(*hash));
        // swap the triangle list
        num = 0;
-       loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
+       elements = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
        for (i = 0;i < loadmodel->numtris;i++)
        {
                for (j = 0;j < 3;j++)
@@ -803,7 +797,7 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
                                hash->next = md2verthash[hashindex];
                                md2verthash[hashindex] = hash;
                        }
-                       loadmodel->mdlmd2data_indices[i*3+j] = (hash - md2verthashdata);
+                       elements[i*3+j] = (hash - md2verthashdata);
                }
        }
 
@@ -811,13 +805,13 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
 
        loadmodel->numverts = num;
        vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
-       loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, num * sizeof(float[4]));
+       texcoords = Mem_Alloc(loadmodel->mempool, num * sizeof(float[4]));
        for (i = 0;i < num;i++)
        {
                hash = md2verthashdata + i;
                vertremap[i] = hash->xyz;
-               loadmodel->mdlmd2data_texcoords[i*4+0] = hash->st[0];
-               loadmodel->mdlmd2data_texcoords[i*4+1] = hash->st[1];
+               texcoords[i*4+0] = hash->st[0];
+               texcoords[i*4+1] = hash->st[1];
        }
 
        Mem_Free(md2verthash);
@@ -833,7 +827,7 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
        datapointer = (base + LittleLong(pinmodel->ofs_frames));
        // load the frames
        loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
-       loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, loadmodel->numverts * loadmodel->numframes * sizeof(trivertx_t));
+       posedata = Mem_Alloc(loadmodel->mempool, loadmodel->numverts * loadmodel->numframes * sizeof(trivertx_t));
 
        vertexbuffer = Mem_Alloc(tempmempool, loadmodel->numverts * sizeof(float[4]) * 4);
        svectorsbuffer = vertexbuffer + loadmodel->numverts * 4;
@@ -848,8 +842,8 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
                        scale[j] = LittleFloat(pinframe->scale[j]);
                        translate[j] = LittleFloat(pinframe->translate[j]);
                }
-               Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, loadmodel->mdlmd2data_pose + i * loadmodel->numverts, vertremap);
-               Mod_BuildAliasVertexTextureVectors(loadmodel->numtris, loadmodel->mdlmd2data_indices, loadmodel->numverts, loadmodel->mdlmd2data_pose + i * loadmodel->numverts, loadmodel->mdlmd2data_texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer);
+               Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, posedata + i * loadmodel->numverts, vertremap);
+               Mod_BuildAliasVertexTextureVectors(loadmodel->numtris, elements, loadmodel->numverts, posedata + i * loadmodel->numverts, texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer);
                datapointer += numxyz * sizeof(trivertx_t);
 
                strcpy(loadmodel->animscenes[i].name, pinframe->name);
@@ -878,7 +872,7 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
        loadmodel->radius = modelradius;
        loadmodel->radius2 = modelradius * modelradius;
 
-       Mod_BuildMDLMD2MeshInfo();
+       Mod_BuildMDLMD2MeshInfo(elements, texcoords, posedata);
 }
 
 extern void R_Model_Zymotic_DrawSky(entity_render_t *ent);
index 7466d7cb16431cfc86ea364ff8b9e324e5ea0f2d..c367e525cb82a86efa5d07dc08b7f0453b766332 100644 (file)
@@ -126,8 +126,8 @@ typedef struct
        int                     ofs_end;                // end of file
 } md2_t;
 
-// LordHavoc: Q1 and Q2 models are converted to the same internal format
-#define ALIASTYPE_MDLMD2 1
+// LordHavoc: mdl, md2 and md3 models are converted to the same internal format
+#define ALIASTYPE_ALIAS 1
 #define ALIASTYPE_ZYM 2
 
 extern void Mod_LoadAliasModel (struct model_s *mod, void *buffer);
index 21fe6b529b706b76a4bbe0bf3bb15173a97aa686..fb9bc566b40c90a54b970fa15cfd51bec7ed2ada 100644 (file)
@@ -230,13 +230,9 @@ typedef struct model_s
 
        animscene_t             *animscenes; // [numframes]
 
-       // Q1 and Q2 models are the same after loading
-       int                             mdlmd2num_meshes;
-       int                             *mdlmd2data_indices;
-       float                   *mdlmd2data_texcoords;
-       aliasvertex_t   *mdlmd2data_pose;
-       int                             *mdlmd2data_triangleneighbors;
-       aliasmesh_t             *mdlmd2data_meshes;
+       // mdl/md2/md3 models are the same after loading
+       int                             aliasnum_meshes;
+       aliasmesh_t             *aliasdata_meshes;
 
        // for Zymotic models
        int                             zymnum_verts;