// prevent the grabber from sticking to a player that has been swallowed\r
if(self.aiment.eater.classname == "player")\r
{\r
- // if the grabber is linked to a player we have swallowed, disconnect it (or it grabber will stick to us / the player inside us)\r
+ // if the grabber is linked to a player that we swallowed, disconnect it (or the grabber will stick to us / the player inside us)\r
// otherwise, link the grabber to the player who ate our linked player\r
if(self.aiment.eater != self.owner)\r
SetMovetypeFollow(self, self.aiment.eater);\r