if (cl_video_brightness.value <= 0 || cl_video_brightness.value > 10)
Cvar_SetValueQuick( &cl_video_brightness, 1);
+ // draw black bg in case stipple is active or video is scaled
+ if (cl_video_stipple.integer || cl_video_scale.value != 1)
+ DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 1, 0);
+
// enable video-only polygon stipple (of global stipple is not active)
if (qglPolygonStipple && !scr_stipple.integer && cl_video_stipple.integer)
{
int py = (int)(vid_conheight.integer * (1 - cl_video_scale.value) * ((bound(-1, cl_video_scale_vpos.value, 1) + 1) / 2));
int sx = (int)(vid_conwidth.integer * cl_video_scale.value);
int sy = (int)(vid_conheight.integer * cl_video_scale.value);
- DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 1, 0);
DrawQ_Pic(px, py, &video->cpif, sx , sy, cl_video_brightness.value, cl_video_brightness.value, cl_video_brightness.value, 1, 0);
}
skinframe_t *skinframe;
if (!r_refdef.scene.worldmodel)
{
- if (gamemode != GAME_BLOODOMNICIDE)
- Con_Printf("There is no worldmodel\n");
+ Con_Printf("There is no worldmodel\n");
return;
}
m = r_refdef.scene.worldmodel;
}
if(!cl.islocalgame || !cl.worldmodel)
{
- if (gamemode != GAME_BLOODOMNICIDE)
- Con_Print("This command works only in singleplayer\n");
+ Con_Print("This command works only in singleplayer\n");
return;
}
r = Cmd_Argv(1);
// t->skinframes[0] = skinframe;
t->currentskinframe = skinframe;
t->currentskinframe = skinframe;
- if (gamemode != GAME_BLOODOMNICIDE)
- Con_Printf("%s replaced with %s\n", r, newt);
+ Con_Printf("%s replaced with %s\n", r, newt);
}
else
{
- if (gamemode != GAME_BLOODOMNICIDE)
- Con_Printf("%s was not found\n", newt);
+ Con_Printf("%s was not found\n", newt);
return;
}
}