#define DT_MATCH(a,b) if(min(DT_MAX, a) == b)
-#define DEATHTYPE(name,msg_info,msg_center,msg_info_by,msg_center_by,position) \
+#define DEATHTYPE(name,msg_death_by,msg_death,position) \
float name; \
float position; \
void RegisterDeathtype_##name() \
ACCUMULATE_FUNCTION(RegisterDeathtypes, RegisterDeathtype_##name)
#define DEATHTYPES \
- DEATHTYPE(DEATH_FALL, FALSE, CENTER_DEATH_FALL, FALSE, FALSE, DEATH_SPECIAL_START) \
- DEATHTYPE(DEATH_TELEFRAG, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_DROWN, FALSE, CENTER_DEATH_DROWN, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_HURTTRIGGER, FALSE, CENTER_DEATH_CUSTOM, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_LAVA, FALSE, CENTER_DEATH_LAVA, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_SLIME, FALSE, CENTER_DEATH_SLIME, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_KILL, FALSE, CENTER_DEATH_SUICIDE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_NOAMMO, FALSE, CENTER_DEATH_NOAMMO, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_SWAMP, FALSE, CENTER_DEATH_SWAMP, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_TEAMCHANGE, FALSE, CENTER_DEATH_TEAMCHANGE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_AUTOTEAMCHANGE, FALSE, CENTER_DEATH_AUTOTEAMCHANGE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_CAMP, FALSE, CENTER_DEATH_CAMP, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_SHOOTING_STAR, FALSE, CENTER_DEATH_SHOOTING_STAR, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_ROT, FALSE, CENTER_DEATH_ROT, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_MIRRORDAMAGE, FALSE, CENTER_DEATH_BETRAYAL, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_TOUCHEXPLODE, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_CHEAT, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_FIRE, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_VHCRUSH, FALSE, FALSE, FALSE, FALSE, DEATH_VHFIRST) \
- DEATHTYPE(DEATH_SBMINIGUN, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_SBROCKET, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_SBBLOWUP, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_WAKIGUN, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_WAKIROCKET, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_WAKIBLOWUP, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_RAPTOR_CANNON, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_RAPTOR_BOMB, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_RAPTOR_BOMB_SPLIT, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_RAPTOR_DEATH, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_BUMB_GUN, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_BUMB_RAY, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_BUMB_RAY_HEAL, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_BUMB_DEATH, FALSE, FALSE, FALSE, FALSE, DEATH_VHLAST) \
- DEATHTYPE(DEATH_TURRET, FALSE, FALSE, FALSE, FALSE, DEATH_TURRET_FIRST) \
- DEATHTYPE(DEATH_TURRET_EWHEEL, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_TURRET_FLAC, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_TURRET_MACHINEGUN, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_TURRET_WALKER_GUN, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_TURRET_WALKER_MEELE, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_TURRET_WALKER_ROCKET, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_TURRET_HELLION, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_TURRET_HK, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_TURRET_MLRS, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_TURRET_PLASMA, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_TURRET_PHASER, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_TURRET_TESLA, FALSE, FALSE, FALSE, FALSE, DEATH_TURRET_LAST) \
- DEATHTYPE(DEATH_GENERIC, FALSE, CENTER_DEATH_GENERIC, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_WEAPON, FALSE, FALSE, FALSE, FALSE, NORMAL_POS) \
- DEATHTYPE(DEATH_CUSTOM, FALSE, CENTER_DEATH_CUSTOM, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_FALL, FALSE, DEATH_SELF_FALL, DEATH_SPECIAL_START) \
+ DEATHTYPE(DEATH_TELEFRAG, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_DROWN, FALSE, DEATH_SELF_DROWN, NORMAL_POS) \
+ DEATHTYPE(DEATH_HURTTRIGGER, FALSE, DEATH_SELF_CUSTOM, NORMAL_POS) \
+ DEATHTYPE(DEATH_LAVA, FALSE, DEATH_SELF_LAVA, NORMAL_POS) \
+ DEATHTYPE(DEATH_SLIME, FALSE, DEATH_SELF_SLIME, NORMAL_POS) \
+ DEATHTYPE(DEATH_KILL, FALSE, DEATH_SELF_SUICIDE, NORMAL_POS) \
+ DEATHTYPE(DEATH_NOAMMO, FALSE, DEATH_SELF_NOAMMO, NORMAL_POS) \
+ DEATHTYPE(DEATH_SWAMP, FALSE, DEATH_SELF_SWAMP, NORMAL_POS) \
+ DEATHTYPE(DEATH_TEAMCHANGE, FALSE, DEATH_SELF_TEAMCHANGE, NORMAL_POS) \
+ DEATHTYPE(DEATH_AUTOTEAMCHANGE, FALSE, DEATH_SELF_AUTOTEAMCHANGE, NORMAL_POS) \
+ DEATHTYPE(DEATH_CAMP, FALSE, DEATH_SELF_CAMP, NORMAL_POS) \
+ DEATHTYPE(DEATH_SHOOTING_STAR, FALSE, DEATH_SELF_SHOOTING_STAR, NORMAL_POS) \
+ DEATHTYPE(DEATH_ROT, FALSE, DEATH_SELF_ROT, NORMAL_POS) \
+ DEATHTYPE(DEATH_MIRRORDAMAGE, FALSE, DEATH_SELF_BETRAYAL, NORMAL_POS) \
+ DEATHTYPE(DEATH_TOUCHEXPLODE, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_CHEAT, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_FIRE, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_VHCRUSH, FALSE, FALSE, DEATH_VHFIRST) \
+ DEATHTYPE(DEATH_SBMINIGUN, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_SBROCKET, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_SBBLOWUP, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_WAKIGUN, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_WAKIROCKET, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_WAKIBLOWUP, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_RAPTOR_CANNON, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_RAPTOR_BOMB, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_RAPTOR_BOMB_SPLIT, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_RAPTOR_DEATH, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_BUMB_GUN, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_BUMB_RAY, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_BUMB_RAY_HEAL, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_BUMB_DEATH, FALSE, FALSE, DEATH_VHLAST) \
+ DEATHTYPE(DEATH_TURRET, FALSE, FALSE, DEATH_TURRET_FIRST) \
+ DEATHTYPE(DEATH_TURRET_EWHEEL, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_TURRET_FLAC, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_TURRET_MACHINEGUN, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_TURRET_WALKER_GUN, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_TURRET_WALKER_MEELE, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_TURRET_WALKER_ROCKET, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_TURRET_HELLION, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_TURRET_HK, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_TURRET_MLRS, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_TURRET_PLASMA, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_TURRET_PHASER, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_TURRET_TESLA, FALSE, FALSE, DEATH_TURRET_LAST) \
+ DEATHTYPE(DEATH_GENERIC, FALSE, DEATH_SELF_GENERIC, NORMAL_POS) \
+ DEATHTYPE(DEATH_WEAPON, FALSE, FALSE, NORMAL_POS) \
+ DEATHTYPE(DEATH_CUSTOM, FALSE, DEATH_SELF_CUSTOM, NORMAL_POS) \
#undef DEATHTYPE
DEATHTYPES
{
if(DEATH_ISSPECIAL(deathtype))
{
- #define DEATHTYPE(name,msg_info,msg_center,msg_info_by,msg_center_by,position) \
+ #define DEATHTYPE(name,msg_death_by,msg_death,position) \
{ if(deathtype == max(0, name)) return VAR_TO_TEXT(name); }
DEATHTYPES
#define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
#define MSG_CENTER 2 // "Personal" centerprint messages
#define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
+#define MSG_DEATH 4 // "Personal" AND "Global" death messages
#define NO_STR_ARG ""
#define NO_FL_ARG -12345
MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPND2(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPND2(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, f1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_CUSTOM, 2, 0, XPND2(s1, s2), NO_CPID, XPND2(0, 0), _("^K1You were %s, %s"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_GENERIC, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Watch your step!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SELFKILL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_SUICIDE, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_NOAMMO, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are reinserted into the game for running out of ammo...")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_ROT, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_CAMP, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_BETRAYAL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_TEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPND2(0, 0), _("^BGYou are now on: %s"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_AUTOTEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPND2(0, 0), _("^BGYou have been moved into a different team to improve team balance\nYou are now on: %s"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_FALL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You hit the ground with a bit too much force"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_DROWN, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_LAVA, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You couldn't stand the heat!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SLIME, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You melted away in slime!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SHOOTING_STAR, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You went faster than the speed of light!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_SWAMP, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You got stuck in a swamp!"), "") \
- MSG_CENTER_NOTIF(CENTER_DEATH_FRAG, 1, 1, XPND2(FRAG_SPREE, s1), NO_CPID, XPND2(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_FRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_TYPEFRAG, 1, 1, XPND2(FRAG_SPREE, s1), NO_CPID, XPND2(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_TYPEFRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_FRAG_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_FRAGGED_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_TYPEFRAG_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_TYPEFRAGGED_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_FRAG_VERBOSE, 1, 2, XPND3(FRAG_SPREE, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K3You fragged ^BG%s^BG%s"), _("^K3You scored against ^BG%s^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_FRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_TYPEFRAG_VERBOSE, 1, 2, XPND3(FRAG_SPREE, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K1You typefragged ^BG%s^BG%s"), _("^K1You scored against ^BG%s^K1 while they were typing^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_TYPEFRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_FRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_FRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_TYPEFRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
- MSG_CENTER_NOTIF(CENTER_DEATH_TYPEFRAGGED_FIRST_VERBOSE,1, 3, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
#undef MSG_CENTER_NOTIF
#define MSG_WEAPON_NOTIFICATIONS \
MSG_WEAPON_NOTIF(DEATH_MARBLES_LOST3, 2, 1, XPND3(s1, s2, f1), _("^F1%s^BG lost their marbles against ^F1%s^BG using the ^F2%s^BG\n"), "") \
#undef MSG_WEAPON_NOTIF
+#define MSG_DEATH_NOTIFICATIONS \
+ MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM, 2, 0, XPND2(s1, s2), NO_CPID, XPND2(0, 0), _("^K1You were %s, %s"), "") \
+ MSG_DEATH_NOTIF(DEATH_SELF_GENERIC, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Watch your step!"), "") \
+ MSG_DEATH_NOTIF(DEATH_SELF_SELFKILL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
+ MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
+ MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are reinserted into the game for running out of ammo...")) \
+ MSG_DEATH_NOTIF(DEATH_SELF_ROT, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
+ MSG_DEATH_NOTIF(DEATH_SELF_CAMP, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
+ MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
+ MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPND2(0, 0), _("^BGYou are now on: %s"), "") \
+ MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPND2(0, 0), _("^BGYou have been moved into a different team to improve team balance\nYou are now on: %s"), "") \
+ MSG_DEATH_NOTIF(DEATH_SELF_FALL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You hit the ground with a bit too much force"), "") \
+ MSG_DEATH_NOTIF(DEATH_SELF_DROWN, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
+ MSG_DEATH_NOTIF(DEATH_SELF_LAVA, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You couldn't stand the heat!"), "") \
+ MSG_DEATH_NOTIF(DEATH_SELF_SLIME, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You melted away in slime!"), "") \
+ MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You went faster than the speed of light!"), "") \
+ MSG_DEATH_NOTIF(DEATH_SELF_SWAMP, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You got stuck in a swamp!"), "") \
+ MSG_DEATH_NOTIF(DEATH_MURDER_FRAG, 1, 1, XPND2(FRAG_SPREE, s1), NO_CPID, XPND2(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG, 1, 1, XPND2(FRAG_SPREE, s1), NO_CPID, XPND2(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE, 1, 2, XPND3(FRAG_SPREE, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K3You fragged ^BG%s^BG%s"), _("^K3You scored against ^BG%s^BG%s")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, XPND3(FRAG_SPREE, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K1You typefragged ^BG%s^BG%s"), _("^K1You scored against ^BG%s^K1 while they were typing^BG%s")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
+ #undef MSG_DEATH_NOTIF
+
// ====================================
// Initialization/Create Declarations
float NOTIF_INFO_COUNT;
float NOTIF_CENTER_COUNT;
float NOTIF_WEAPON_COUNT;
+float NOTIF_DEATH_COUNT;
float NOTIF_CPID_COUNT;
#define MSG_INFO_NOTIF(name,strnum,flnum,args,icon,normal,gentle) \
} \
ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
+#define MSG_DEATH_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+ ADD_CSQC_AUTOCVAR(name) \
+ float name; \
+ void RegisterNotification_##name() \
+ { \
+ SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
+ CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
+ } \
+ ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
+
// NOW we actually activate the declarations
MSG_INFO_NOTIFICATIONS
MSG_CENTER_NOTIFICATIONS
MSG_WEAPON_NOTIFICATIONS
+MSG_DEATH_NOTIFICATIONS
// ======================
MSG_WEAPON_NOTIFICATIONS
break;
}
+ case MSG_DEATH:
+ {
+ #define MSG_DEATH_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+ { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
+ MSG_DEATH_NOTIFICATIONS
+ break;
+ }
}
#undef GET_FIELD_VALUE_OUTPUT
#define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) { NOTIF_Write("MSG_INFO", VAR_TO_TEXT(name), normal); }
#define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) { NOTIF_Write("MSG_CENTER", VAR_TO_TEXT(name), normal); }
#define MSG_WEAPON_NOTIF(name,strnum,flnum,args,normal,gentle) { NOTIF_Write("MSG_WEAPON", VAR_TO_TEXT(name), normal); }
+ #define MSG_DEATH_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) { NOTIF_Write("MSG_DEATH", VAR_TO_TEXT(name), normal); }
MSG_INFO_NOTIFICATIONS
MSG_CENTER_NOTIFICATIONS
MSG_WEAPON_NOTIFICATIONS
+ MSG_DEATH_NOTIFICATIONS
return;
}
MSG_WEAPON_NOTIFICATIONS
break;
}
+ case MSG_DEATH:
+ {
+ #define MSG_DEATH_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+ { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
+ { \
+ centerprint_generic(HANDLE_CPID(cpid), sprintf(CCR(normal_or_gentle(normal, gentle)), args), durcnt); \
+ } }
+ MSG_DEATH_NOTIFICATIONS
+ break;
+ }
}
}
#endif
float handled, hits;
if(DEATH_ISSPECIAL(deathtype))
{
- #define DEATHTYPE(name,msg_info,msg_center,msg_info_by,msg_center_by,position) \
+ #define DEATHTYPE(name,msg_death_by,msg_death,position) \
{ if(deathtype == max(0, name)) \
{ \
#if murder \
- if(max(0, msg_info_by)) { Send_Notification(world, MSG_ALL, MSG_INFO, msg_info_by, s1, s2, f1, f2, f3); ++handled; } \
- if(max(0, msg_center_by)) { Send_Notification(notif_target, MSG_ONE, MSG_CENTER, msg_center_by, s1, s2, f1, f2, f3); ++handled; } \
+ if(max(0, msg_death_by)) { Send_Notification(notif_target, MSG_ONE, MSG_DEATH, msg_death_by, s1, s2, f1, f2, f3); ++handled; } \
#else \
- if(max(0, msg_info)) { Send_Notification(world, MSG_ALL, MSG_INFO, msg_info, s1, s2, f1, f2, f3); ++handled; } \
- if(max(0, msg_center)) { Send_Notification(notif_target, MSG_ONE, MSG_CENTER, msg_center, s1, s2, f1, f2, f3); ++handled; } \
+ if(max(0, msg_death)) { Send_Notification(notif_target, MSG_ONE, MSG_DEATH, msg_death, s1, s2, f1, f2, f3); ++handled; } \
#endif \
++hits; \
} }
float handled, hits;
if(DEATH_ISSPECIAL(deathtype))
{
- #define DEATHTYPE(name,msg_info,msg_center,position) \
+ #define DEATHTYPE(name,msg_death_by,msg_death,position) \
{ if(deathtype == max(0, name)) \
{ \
- if(max(0, msg_info)) { Send_Notification(world, MSG_ALL, MSG_INFO, msg_info, s1, s2, f1, f2, f3); ++handled; } \
- if(max(0, msg_center)) { Send_Notification(notif_target, MSG_ONE, MSG_CENTER, msg_center, s1, s2, f1, f2, f3); ++handled; } \
++hits; \
} }
{
if(targ.istypefrag)
{
- Send_Notification(attacker, MSG_ONE, MSG_CENTER, (attacker.FRAG_VERBOSE ? CENTER_DEATH_TYPEFRAG_FIRST_VERBOSE : CENTER_DEATH_TYPEFRAG_FIRST),
+ Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE : DEATH_MURDER_TYPEFRAG_FIRST),
s2, NO_STR_ARG, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG, NO_FL_ARG);
- Send_Notification(targ, MSG_ONE, MSG_CENTER, (targ.FRAG_VERBOSE ? CENTER_DEATH_TYPEFRAGGED_FIRST_VERBOSE : CENTER_DEATH_TYPEFRAGGED_FIRST),
+ Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE : DEATH_MURDER_TYPEFRAGGED_FIRST),
s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
}
else
{
- Send_Notification(attacker, MSG_ONE, MSG_CENTER, (attacker.FRAG_VERBOSE ? CENTER_DEATH_FRAG_FIRST_VERBOSE : CENTER_DEATH_FRAG_FIRST),
+ Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_FRAG_FIRST_VERBOSE : DEATH_MURDER_FRAG_FIRST),
s2, NO_STR_ARG, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG, NO_FL_ARG);
- Send_Notification(targ, MSG_ONE, MSG_CENTER, (targ.FRAG_VERBOSE ? CENTER_DEATH_FRAGGED_FIRST_VERBOSE : CENTER_DEATH_FRAGGED_FIRST),
+ Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_FRAGGED_FIRST_VERBOSE : DEATH_MURDER_FRAGGED_FIRST),
s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
}
//Send_Notification(world, MSG_INFO, INFO_DEATH_FRAG_FIRSTBLOOD, s1, s2, attacker.team, NO_FL_ARG, NO_FL_ARG);
{
if(targ.istypefrag)
{
- Send_Notification(attacker, MSG_ONE, MSG_CENTER, (attacker.FRAG_VERBOSE ? CENTER_DEATH_TYPEFRAG_VERBOSE : CENTER_DEATH_TYPEFRAG),
+ Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAG_VERBOSE : DEATH_MURDER_TYPEFRAG),
s2, NO_STR_ARG, attacker.killcount, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG);
- Send_Notification(targ, MSG_ONE, MSG_CENTER, (targ.FRAG_VERBOSE ? CENTER_DEATH_TYPEFRAGGED_VERBOSE : CENTER_DEATH_TYPEFRAGGED),
+ Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAGGED_VERBOSE : DEATH_MURDER_TYPEFRAGGED),
s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
}
else
{
- Send_Notification(attacker, MSG_ONE, MSG_CENTER, (attacker.FRAG_VERBOSE ? CENTER_DEATH_FRAG_VERBOSE : CENTER_DEATH_FRAG),
+ Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_FRAG_VERBOSE : DEATH_MURDER_FRAG),
s2, NO_STR_ARG, attacker.killcount, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG);
- Send_Notification(targ, MSG_ONE, MSG_CENTER, (targ.FRAG_VERBOSE ? CENTER_DEATH_FRAGGED_VERBOSE : CENTER_DEATH_FRAGGED),
+ Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_FRAGGED_VERBOSE : DEATH_MURDER_FRAGGED),
s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
}
//if(DEATH_WEAPONOF(deathtype)) { Send_Notification(world, MSG_WEAPON, 50, s1, s2, attacker.killcount, targ.killcount, Obituary_Score_Position); }