WriteByte(MSG_ENTITY, this.active);
WriteCoord(MSG_ENTITY, this.height);
+ WriteCoord(MSG_ENTITY, this.movedir_x);
+ WriteCoord(MSG_ENTITY, this.movedir_y);
+ WriteCoord(MSG_ENTITY, this.movedir_z);
+
trigger_common_write(this, true);
return true;
this.active = ReadByte();
this.height = ReadCoord();
+ this.movedir_x = ReadCoord();
+ this.movedir_y = ReadCoord();
+ this.movedir_z = ReadCoord();
+
trigger_common_read(this, true);
this.entremove = trigger_remove_generic;