me.playerNameLabel.alpha = me.playerNameLabelAlpha;
// if values changed from console, update it in menu
- if (me.applyButton.disabled)
+ // WORKAROUND
+ // in DP master when the Apply button is pressed cmd("_cl_name $_menu_cl_name") takes 2 frames
+ // to update _cl_name, so in the following code we have to delay the update of _menu_cl_name
+ // by one frame to avoid setting _menu_cl_name to the old _cl_name value
+ static bool was_disabled = true;
+ if (!me.applyButton.disabled) // if enabled
+ was_disabled = false;
+ else if (!was_disabled) // if disabled but was enabled in the previous frame
+ was_disabled = true; // don't check cvars this frame
+ else // if disabled and was disabled in the previous frame too
{
// name field
string inputName = cvar_string(MENU_CVAR_NAME);
- // WORKAROUND
- // in DP master when the Apply button is pressed cmd("_cl_name $_menu_cl_name") takes 2 frames
- // to update _cl_name, so in the following code we have to delay the update of _menu_cl_name
- // by one frame to avoid setting _menu_cl_name to the old _cl_name value
- static bool name_changed;
if (name != inputName)
{
- if (name_changed == false)
- name_changed = true; // don't update _menu_cl_name this frame
- else
- {
- cvar_set(MENU_CVAR_NAME, name);
- me.nameInput.loadCvars(me.nameInput);
- name_changed = false;
- }
+ cvar_set(MENU_CVAR_NAME, name);
+ me.nameInput.loadCvars(me.nameInput);
}
- else
- name_changed = false;
// color buttons
string color = cvar_string("_cl_color");