float autocvar_sv_cheats;
float autocvar_g_bastet;
var float autocvar_g_movement_highspeed = 1;
-var float autocvar_sys_ticrate;
.float multijump_ready;
.float prevjumpbutton;
-.float nexspeed;
-
/*
=============
PlayerJump
void weapon_defaultspawnfunc(float wpn);
string w_deathtypestring;
-float w_deathtype;
void(entity client, string s) centerprint_builtin = #73;
.vector dest1, dest2;
.entity flagcarried;
.entity lastrocket;
-.entity lastmine;
.float playerid;
float playerid_last;
void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
{
string s, a, msg;
- float p, w, type;
+ float w, type;
if (targ.classname == "player" || targ.classname == "corpse")
{
}
else
{
- string blood_message, victim_message;
if (!checkrules_firstblood)
{
checkrules_firstblood = TRUE;
return 1;
};
+#else
+
+FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(autocvar_g_bastet);
+
#endif
float w_getbestweapon(entity e);
string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
{
- string o, s;
+ string o;
o = W_FixWeaponOrder_ForceComplete(wo);
if(self.weaponorder_byimpulse)
{
MUTATOR_DEFINITION(mutator_rocketflying)
{
- entity e;
-
MUTATOR_HOOK(EditProjectile, rocketflying_EditProjectile, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsString, rocketflying_BuildMutatorsString, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsPrettyString, rocketflying_BuildMutatorsPrettyString, CBC_ORDER_ANY);
cl_physics.qc
// tZork's libs
-verbstack.qc
movelib.qc
steerlib.qc
pathlib/pathlib.qh
float trace_dphitcontents;
-.float dphitcontents;
+.float dphitcontentsmask;
void WarpZone_Accumulator_Clear(entity acc)
{