--- /dev/null
- AnnounceTo(self, "terminated");
+void spawnfunc_item_minst_cells (void)
+{
+ if not(g_minstagib) { remove(self); return; }
+ if not(self.ammo_cells)
+ self.ammo_cells = autocvar_g_minstagib_ammo_drop;
+
+ StartItem ("models/items/a_cells.md3",
+ "misc/itempickup.wav", 45, 0,
+ "MinstaNex Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
+}
+
+void minstagib_health_mega()
+{
+ self.max_health = 1;
+ StartItem ("models/items/g_h100.md3",
+ "misc/megahealth.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup,
+ "Extralife", IT_NAILS, 0, FL_POWERUP, generic_pickupevalfunc, BOT_PICKUP_RATING_HIGH);
+}
+
+.float minstagib_nextthink;
+.float minstagib_needammo;
+void minstagib_stop_countdown(entity e)
+{
+ if (!e.minstagib_needammo)
+ return;
+ Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_MINSTA_FINDAMMO);
+ e.minstagib_needammo = FALSE;
+}
+void minstagib_ammocheck(void)
+{
+ if (time < self.minstagib_nextthink)
+ return;
+
+ if (self.deadflag || gameover)
+ minstagib_stop_countdown(self);
+ else if (self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO))
+ minstagib_stop_countdown(self);
+ else
+ {
+ self.minstagib_needammo = TRUE;
+ if (self.health == 5)
+ {
+ Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "1");
++ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_MINSTAGIB_TERMINATED);
+ }
+ else if (self.health == 10)
+ {
+ Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "2");
++ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_1);
+ }
+ else if (self.health == 20)
+ {
+ Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "3");
++ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_2);
+ }
+ else if (self.health == 30)
+ {
+ Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "4");
++ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_3);
+ }
+ else if (self.health == 40)
+ {
+ Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "5");
++ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_4);
+ }
+ else if (self.health == 50)
+ {
+ Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "6");
++ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_5);
+ }
+ else if (self.health == 60)
+ {
+ Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "7");
++ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_6);
+ }
+ else if (self.health == 70)
+ {
+ Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "8");
++ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_7);
+ }
+ else if (self.health == 80)
+ {
+ Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(self, "9");
++ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_8);
+ }
+ else if (self.health == 90)
+ {
+ Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MINSTA_FINDAMMO);
+ Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MINSTA_FINDAMMO_FIRST);
++ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_9);
+ }
+ else if (self.health == 100)
+ {
- if not(self.flags & FL_GODMODE)
- AnnounceTo(self, "10");
++ Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_MINSTA_FINDAMMO);
+ Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- AnnounceTo(other, "lastsecond");
+ }
+ }
+ self.minstagib_nextthink = time + 1;
+}
+
+MUTATOR_HOOKFUNCTION(minstagib_BotShouldAttack)
+{
+ if(checkentity.items & IT_STRENGTH)
+ return TRUE;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(minstagib_MakePlayerObserver)
+{
+ minstagib_stop_countdown(self);
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(minstagib_PlayerSpawn)
+{
+ self.effects |= EF_FULLBRIGHT;
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(minstagib_PlayerPreThink)
+{
+ minstagib_ammocheck();
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(minstagib_PlayerPowerups)
+{
+ if not(self.effects & EF_FULLBRIGHT)
+ self.effects |= EF_FULLBRIGHT;
+
+ if (self.items & IT_STRENGTH)
+ {
+ play_countdown(self.strength_finished, "misc/poweroff.wav");
+ if (time > self.strength_finished)
+ {
+ self.alpha = default_player_alpha;
+ self.exteriorweaponentity.alpha = default_weapon_alpha;
+ self.items &~= IT_STRENGTH;
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
+ }
+ }
+ else
+ {
+ if (time < self.strength_finished)
+ {
+ self.alpha = autocvar_g_minstagib_invis_alpha;
+ self.exteriorweaponentity.alpha = autocvar_g_minstagib_invis_alpha;
+ self.items |= IT_STRENGTH;
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
+ }
+ }
+
+ if (self.items & IT_INVINCIBLE)
+ {
+ play_countdown(self.invincible_finished, "misc/poweroff.wav");
+ if (time > self.invincible_finished)
+ {
+ self.items &~= IT_INVINCIBLE;
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
+ }
+ }
+ else
+ {
+ if (time < self.invincible_finished)
+ {
+ self.items |= IT_INVINCIBLE;
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
+ }
+ }
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(minstagib_PlayerPhysics)
+{
+ if(self.items & IT_INVINCIBLE)
+ self.stat_sv_maxspeed = self.stat_sv_maxspeed * autocvar_g_minstagib_speed_highspeed;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(minstagib_SplitHealthArmor)
+{
+ damage_save = 0;
+ //damage_take = frag_damage; // frag_damage isn't even set here?!
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(minstagib_ForbidThrowing)
+{
+ if (self.health < 1)
+ return FALSE;
+
+ return TRUE;
+}
+
+MUTATOR_HOOKFUNCTION(minstagib_PlayerDamage)
+{
+ if(autocvar_g_friendlyfire == 0 && !IsDifferentTeam(frag_target, frag_attacker) && IS_PLAYER(frag_target))
+ frag_damage = 0;
+
+ if(IS_PLAYER(frag_target))
+ {
+ if ((frag_deathtype == DEATH_FALL) ||
+ (frag_deathtype == DEATH_DROWN) ||
+ (frag_deathtype == DEATH_SLIME) ||
+ (frag_deathtype == DEATH_LAVA))
+ {
+ frag_damage = 0;
+ }
+
+ if (frag_target.armorvalue && (frag_deathtype == WEP_MINSTANEX) && frag_damage)
+ {
+ frag_target.armorvalue -= 1;
+ Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_target.armorvalue);
+ frag_damage = 0;
+ frag_target.hitsound += 1;
+ frag_attacker.hitsound += 1; // TODO change this to a future specific hitsound for armor hit
+ }
+ if (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
+ {
+ frag_damage = 0;
+ frag_mirrordamage = 0;
+ if (frag_target != frag_attacker)
+ {
+ if ((frag_target.health >= 1) && IS_PLAYER(frag_target))
+ Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
+ frag_force = '0 0 0';
+ // keep mirrorfrag_force
+ frag_attacker = frag_target;
+ }
+ }
+ }
+
+ if(frag_mirrordamage > 0)
+ {
+ // just lose extra LIVES, don't kill the player for mirror damage
+ if(frag_attacker.armorvalue > 0)
+ {
+ frag_attacker.armorvalue = frag_attacker.armorvalue - 1;
+ Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_attacker.armorvalue);
+ frag_attacker.hitsound += 1;
+ }
+ frag_mirrordamage = 0;
+ }
+
+ if(frag_target.items & IT_STRENGTH)
+ yoda = 1;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(minstagib_SetStartItems)
+{
+ start_ammo_cells = cvar("g_minstagib_ammo_start");
+
+ start_health = 100;
+ start_armorvalue = 0;
+ WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
+ start_items |= IT_UNLIMITED_SUPERWEAPONS;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(minstagib_FilterItem)
+{
+ if(self.classname == "item_cells")
+ return TRUE; // no normal cells?
+
+ if(self.weapon == WEP_MINSTANEX && self.classname == "droppedweapon")
+ {
+ self.ammo_cells = autocvar_g_minstagib_ammo_drop;
+ return FALSE;
+ }
+
+ if(self.weapon == WEP_ROCKET_LAUNCHER || self.weapon == WEP_NEX)
+ {
+ entity e = spawn();
+ setorigin(e, self.origin);
+ entity oldself;
+ oldself = self;
+ self = e;
+ spawnfunc_item_minst_cells();
+ self = oldself;
+ return TRUE;
+ }
+
+ if(self.flags & FL_POWERUP)
+ return FALSE;
+
+ if(self.ammo_cells > autocvar_g_minstagib_ammo_drop && self.classname != "item_minst_cells")
+ self.ammo_cells = autocvar_g_minstagib_ammo_drop;
+
+ if(self.ammo_cells && !self.weapon)
+ return FALSE;
+
+ return TRUE;
+}
+
+MUTATOR_HOOKFUNCTION(minstagib_CustomizeWaypoint)
+{
+ entity e = WaypointSprite_getviewentity(other);
+
+ // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
+ // but only apply this to real players, not to spectators
+ if((self.owner.flags & FL_CLIENT) && (self.owner.items & IT_STRENGTH) && (e == other))
+ if(IsDifferentTeam(self.owner, e))
+ return TRUE;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(minstagib_ItemCountdown)
+{
+ switch(self.items)
+ {
+ case IT_STRENGTH: item_name = "item-invis"; item_color = '0 0 1'; break;
+ case IT_NAILS: item_name = "item-extralife"; item_color = '1 0 0'; break;
+ case IT_INVINCIBLE: item_name = "item-speed"; item_color = '1 0 1'; break;
+ }
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(minstagib_GiveItem)
+{
+ if(giveitem.ammo_cells)
+ {
+ // play some cool sounds ;)
+ if (IS_CLIENT(other))
+ {
+ if(other.health <= 5)
- AnnounceTo(other, "narrowly");
++ Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_MINSTAGIB_LASTSECOND);
+ else if(other.health < 50)
++ Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_MINSTAGIB_NARROWLY);
+ }
+
+ if(other.health < 100)
+ other.health = 100;
+
+ player_pickedup = TRUE;
+ }
+
+ if(giveitem.max_health)
+ {
+ other.armorvalue = bound(other.armorvalue, 999, other.armorvalue + autocvar_g_minstagib_extralives);
+ sprint(other, "^3You picked up some extra lives\n");
+ player_pickedup = TRUE;
+ }
+
+ return TRUE;
+}
+
+MUTATOR_HOOKFUNCTION(minstagib_OnEntityPreSpawn)
+{
+ if not(autocvar_g_powerups) { return FALSE; }
+ if not(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega")
+ return FALSE;
+
+ entity e = spawn();
+
+ if(random() < 0.3)
+ e.think = spawnfunc_item_strength;
+ else if(random() < 0.6)
+ e.think = minstagib_health_mega;
+ else
+ e.think = spawnfunc_item_invincible;
+
+ e.nextthink = time + 0.1;
+ e.spawnflags = self.spawnflags;
+ e.noalign = self.noalign;
+ setorigin(e, self.origin);
+
+ return TRUE;
+}
+
+MUTATOR_HOOKFUNCTION(minstagib_BuildMutatorsString)
+{
+ ret_string = strcat(ret_string, ":MinstaGib");
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(minstagib_BuildMutatorsPrettyString)
+{
+ ret_string = strcat(ret_string, ", MinstaGib");
+ return FALSE;
+}
+
+MUTATOR_DEFINITION(mutator_minstagib)
+{
+ MUTATOR_HOOK(BotShouldAttack, minstagib_BotShouldAttack, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerPhysics, minstagib_PlayerPhysics, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerSpawn, minstagib_PlayerSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDamage_Calculate, minstagib_PlayerDamage, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MakePlayerObserver, minstagib_MakePlayerObserver, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SetStartItems, minstagib_SetStartItems, CBC_ORDER_ANY);
+ MUTATOR_HOOK(Item_GiveTo, minstagib_GiveItem, CBC_ORDER_ANY);
+ MUTATOR_HOOK(FilterItem, minstagib_FilterItem, CBC_ORDER_ANY);
+ MUTATOR_HOOK(CustomizeWaypoint, minstagib_CustomizeWaypoint, CBC_ORDER_ANY);
+ MUTATOR_HOOK(Item_RespawnCountdown, minstagib_ItemCountdown, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, minstagib_SplitHealthArmor, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerPowerups, minstagib_PlayerPowerups, CBC_ORDER_ANY);
+ MUTATOR_HOOK(ForbidThrowCurrentWeapon, minstagib_ForbidThrowing, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerPreThink, minstagib_PlayerPreThink, CBC_ORDER_ANY);
+ MUTATOR_HOOK(OnEntityPreSpawn, minstagib_OnEntityPreSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsString, minstagib_BuildMutatorsString, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsPrettyString, minstagib_BuildMutatorsPrettyString, CBC_ORDER_ANY);
+
+ return FALSE;
+}
// if nothing happens to player, just return without taking the item
pickedup = FALSE;
_switchweapon = FALSE;
- if (g_minstagib)
- {
- float prevcells = player.ammo_cells;
-
- pickedup |= Item_GiveAmmoTo(item, player, ammo_fuel, g_pickup_fuel_max, ITEM_MODE_FUEL);
- pickedup |= Item_GiveAmmoTo(item, player, ammo_cells, 999, ITEM_MODE_NONE);
-
- if(player.ammo_cells > prevcells)
- {
- _switchweapon = TRUE;
++ // in case the player has autoswitch enabled do the following:
++ // if the player is using their best weapon before items are given, they
++ // probably want to switch to an even better weapon after items are given
++ if (player.autoswitch)
++ if (player.switchweapon == w_getbestweapon(player))
++ _switchweapon = TRUE;
+
- // play some cool sounds ;)
- if (clienttype(player) == CLIENTTYPE_REAL)
- {
- if(player.health <= 5)
- Send_Notification(NOTIF_ONE, player, MSG_ANNCE, ANNCE_MINSTAGIB_LASTSECOND);
- else if(player.health < 50)
- Send_Notification(NOTIF_ONE, player, MSG_ANNCE, ANNCE_MINSTAGIB_NARROWLY);
- }
- // sound not available
- // else if(item.items == IT_CELLS)
- // AnnounceTo(player, "ammo");
++ if not(WEPSET_CONTAINS_EW(player, player.switchweapon))
++ _switchweapon = TRUE;
+
- if (WEPSET_CONTAINS_EW(item, WEP_MINSTANEX))
- W_GiveWeapon (player, WEP_MINSTANEX);
- player.health = 100;
- }
-
- if((it = (item.items - (item.items & player.items)) & IT_PICKUPMASK))
- {
- pickedup = TRUE;
- player.items |= it;
- sprint (player, strcat("You got the ^2", item.netname, "\n"));
- }
++ pickedup |= Item_GiveAmmoTo(item, player, ammo_fuel, g_pickup_fuel_max, ITEM_MODE_FUEL);
++ pickedup |= Item_GiveAmmoTo(item, player, ammo_shells, g_pickup_shells_max, ITEM_MODE_NONE);
++ pickedup |= Item_GiveAmmoTo(item, player, ammo_nails, g_pickup_nails_max, ITEM_MODE_NONE);
++ pickedup |= Item_GiveAmmoTo(item, player, ammo_rockets, g_pickup_rockets_max, ITEM_MODE_NONE);
++ pickedup |= Item_GiveAmmoTo(item, player, ammo_cells, g_pickup_cells_max, ITEM_MODE_NONE);
++ pickedup |= Item_GiveAmmoTo(item, player, health, item.max_health, ITEM_MODE_HEALTH);
++ pickedup |= Item_GiveAmmoTo(item, player, armorvalue, item.max_armorvalue, ITEM_MODE_ARMOR);
+
++ if (item.flags & FL_WEAPON)
++ {
++ WEPSET_DECLARE_A(it);
++ WEPSET_COPY_AE(it, item);
++ WEPSET_ANDNOT_AE(it, player);
- // in case the player has autoswitch enabled do the following:
- // if the player is using their best weapon before items are given, they
- // probably want to switch to an even better weapon after items are given
- if (player.autoswitch)
- if (player.switchweapon == w_getbestweapon(player))
- _switchweapon = TRUE;
-
- if not(WEPSET_CONTAINS_EW(player, player.switchweapon))
- _switchweapon = TRUE;
-
- pickedup |= Item_GiveAmmoTo(item, player, ammo_fuel, g_pickup_fuel_max, ITEM_MODE_FUEL);
- pickedup |= Item_GiveAmmoTo(item, player, ammo_shells, g_pickup_shells_max, ITEM_MODE_NONE);
- pickedup |= Item_GiveAmmoTo(item, player, ammo_nails, g_pickup_nails_max, ITEM_MODE_NONE);
- pickedup |= Item_GiveAmmoTo(item, player, ammo_rockets, g_pickup_rockets_max, ITEM_MODE_NONE);
- pickedup |= Item_GiveAmmoTo(item, player, ammo_cells, g_pickup_cells_max, ITEM_MODE_NONE);
- pickedup |= Item_GiveAmmoTo(item, player, health, item.max_health, ITEM_MODE_HEALTH);
- pickedup |= Item_GiveAmmoTo(item, player, armorvalue, item.max_armorvalue, ITEM_MODE_ARMOR);
-
- if (item.flags & FL_WEAPON)
- // extralife powerup
- if (item.max_health)
++ if (!WEPSET_EMPTY_A(it) || (item.spawnshieldtime && self.pickup_anyway))
{
- WEPSET_DECLARE_A(it);
- WEPSET_COPY_AE(it, item);
- WEPSET_ANDNOT_AE(it, player);
-
- if (!WEPSET_EMPTY_A(it) || (item.spawnshieldtime && self.pickup_anyway))
- {
- pickedup = TRUE;
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- if(WEPSET_CONTAINS_AW(it, i))
- W_GiveWeapon(player, i);
- }
- pickedup = TRUE;
- // sound not available
- // AnnounceTo(player, "_lives");
- player.armorvalue = bound(player.armorvalue, 999, player.armorvalue + autocvar_g_minstagib_extralives);
- sprint(player, "^3You picked up some extra lives\n");
++ pickedup = TRUE;
++ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
++ if(WEPSET_CONTAINS_AW(it, i))
++ W_GiveWeapon(player, i);
}
++ }
- if((it = (item.items - (item.items & player.items)) & IT_PICKUPMASK))
- // invis powerup
- if (item.strength_finished)
-- {
-- pickedup = TRUE;
- player.items |= it;
- sprint (player, strcat("You got the ^2", item.netname, "\n"));
- // sound not available
- // AnnounceTo(player, "invisible");
- player.strength_finished = max(player.strength_finished, time) + autocvar_g_balance_powerup_strength_time;
-- }
++ if((it = (item.items - (item.items & player.items)) & IT_PICKUPMASK))
++ {
++ pickedup = TRUE;
++ player.items |= it;
++ sprint (player, strcat("You got the ^2", item.netname, "\n"));
++ }
- if (item.strength_finished)
- {
- pickedup = TRUE;
- player.strength_finished = max(player.strength_finished, time) + item.strength_finished;
- }
- // speed powerup
-- if (item.invincible_finished)
- {
- pickedup = TRUE;
- player.invincible_finished = max(player.invincible_finished, time) + item.invincible_finished;
- }
- if (item.superweapons_finished)
-- {
-- pickedup = TRUE;
- player.superweapons_finished = max(player.superweapons_finished, time) + item.superweapons_finished;
- // sound not available
- // AnnounceTo(player, "speed");
- player.invincible_finished = max(player.invincible_finished, time) + autocvar_g_balance_powerup_invincible_time;
-- }
++ if (item.strength_finished)
++ {
++ pickedup = TRUE;
++ player.strength_finished = max(player.strength_finished, time) + item.strength_finished;
+ }
- else
++ if (item.invincible_finished)
+ {
- // in case the player has autoswitch enabled do the following:
- // if the player is using their best weapon before items are given, they
- // probably want to switch to an even better weapon after items are given
- if (player.autoswitch)
- if (player.switchweapon == w_getbestweapon(player))
- _switchweapon = TRUE;
-
- if not(WEPSET_CONTAINS_EW(player, player.switchweapon))
- _switchweapon = TRUE;
-
- pickedup |= Item_GiveAmmoTo(item, player, ammo_fuel, g_pickup_fuel_max, ITEM_MODE_FUEL);
- pickedup |= Item_GiveAmmoTo(item, player, ammo_shells, g_pickup_shells_max, ITEM_MODE_NONE);
- pickedup |= Item_GiveAmmoTo(item, player, ammo_nails, g_pickup_nails_max, ITEM_MODE_NONE);
- pickedup |= Item_GiveAmmoTo(item, player, ammo_rockets, g_pickup_rockets_max, ITEM_MODE_NONE);
- pickedup |= Item_GiveAmmoTo(item, player, ammo_cells, g_pickup_cells_max, ITEM_MODE_NONE);
- pickedup |= Item_GiveAmmoTo(item, player, health, item.max_health, ITEM_MODE_HEALTH);
- pickedup |= Item_GiveAmmoTo(item, player, armorvalue, item.max_armorvalue, ITEM_MODE_ARMOR);
-
- if (item.flags & FL_WEAPON)
- {
- WEPSET_DECLARE_A(it);
- WEPSET_COPY_AE(it, item);
- WEPSET_ANDNOT_AE(it, player);
-
- if (!WEPSET_EMPTY_A(it) || (item.spawnshieldtime && self.pickup_anyway))
- {
- pickedup = TRUE;
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- if(WEPSET_CONTAINS_AW(it, i))
- W_GiveWeapon(player, i);
- }
- }
-
- if((it = (item.items - (item.items & player.items)) & IT_PICKUPMASK))
- {
- pickedup = TRUE;
- player.items |= it;
- sprint (player, strcat("You got the ^2", item.netname, "\n"));
- }
-
- if (item.strength_finished)
- {
- pickedup = TRUE;
- player.strength_finished = max(player.strength_finished, time) + item.strength_finished;
- }
- if (item.invincible_finished)
- {
- pickedup = TRUE;
- player.invincible_finished = max(player.invincible_finished, time) + item.invincible_finished;
- }
- if (item.superweapons_finished)
- {
- pickedup = TRUE;
- player.superweapons_finished = max(player.superweapons_finished, time) + item.superweapons_finished;
- }
++ pickedup = TRUE;
++ player.invincible_finished = max(player.invincible_finished, time) + item.invincible_finished;
++ }
++ if (item.superweapons_finished)
++ {
++ pickedup = TRUE;
++ player.superweapons_finished = max(player.superweapons_finished, time) + item.superweapons_finished;
+ }
:skip
+
+ other = player;
+ giveitem = item;
+ player_wswitch = _switchweapon;
+ player_pickedup = pickedup;
+ MUTATOR_CALLHOOK(Item_GiveTo);
+ _switchweapon = player_wswitch;
+ pickedup = player_pickedup;
+
// always eat teamed entities
if(item.team)
pickedup = TRUE;
damage_goodhits = 0;
FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, 10000, 800, 0, 0, 0, 0, WEP_MINSTANEX);
- if(g_minstagib)
++ if(yoda && flying)
++ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_ACHIEVEMENT_YODA);
+ if(damage_goodhits && self.minstanex_lasthit)
{
- if(yoda)
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_ACHIEVEMENT_YODA);
- }
- else
- {
-- if(yoda && flying)
- AnnounceTo(self, "yoda");
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_ACHIEVEMENT_YODA);
-- if(damage_goodhits && self.minstanex_lasthit)
-- {
- AnnounceTo(self, "impressive");
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_ACHIEVEMENT_IMPRESSIVE);
-- damage_goodhits = 0; // only every second time
-- }
++ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_ACHIEVEMENT_IMPRESSIVE);
++ damage_goodhits = 0; // only every second time
}
self.minstanex_lasthit = damage_goodhits;
}
}
else
-- WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, v);
-
-
- if (g_minstagib)
- W_DecreaseAmmo(ammo_cells, 1, autocvar_g_balance_minstanex_reload_ammo);
- else
- W_DecreaseAmmo(ammo_cells, autocvar_g_balance_minstanex_ammo, autocvar_g_balance_minstanex_reload_ammo);
-}
-
-
-.float minstagib_nextthink;
-.float minstagib_needammo;
-void minstagib_stop_countdown(entity e)
-{
- if (!e.minstagib_needammo)
- return;
- Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_MINSTA_FINDAMMO);
- e.minstagib_needammo = FALSE;
-}
-void minstagib_ammocheck(void)
-{
- if (time < self.minstagib_nextthink)
- return;
-
- if (self.deadflag || gameover || (self.flags & FL_GODMODE))
- minstagib_stop_countdown(self);
- else if (self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO))
- {
- minstagib_stop_countdown(self);
- self.health = 100;
- }
- else
- {
- self.minstagib_needammo = TRUE;
- if (self.health == 5)
- {
- Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_MINSTAGIB_TERMINATED);
- }
- else if (self.health == 10)
- {
- Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_1);
- }
- else if (self.health == 20)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_2);
- }
- else if (self.health == 30)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_3);
- }
- else if (self.health == 40)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_4);
- }
- else if (self.health == 50)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_5);
- }
- else if (self.health == 60)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_6);
- }
- else if (self.health == 70)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_7);
- }
- else if (self.health == 80)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_8);
- }
- else if (self.health == 90)
- {
- Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MINSTA_FINDAMMO);
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_9);
- }
- else if (self.health == 100)
- {
- Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_MINSTA_FINDAMMO);
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- }
- }
- self.minstagib_nextthink = time + 1;
++ WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, v);
++
+ W_DecreaseAmmo(ammo_cells, ((g_minstagib) ? 1 : autocvar_g_balance_minstanex_ammo), autocvar_g_balance_minstanex_reload_ammo);
}
void spawnfunc_weapon_minstanex (void); // defined in t_items.qc