Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
}
-
-// code from here on is just to support maps that don't have team entities
-void tdm_spawnteam (string teamname, float teamcolor)
-{
- entity e;
- e = spawn();
- e.classname = "tdm_team";
- e.netname = teamname;
- e.cnt = teamcolor;
- e.team = e.cnt + 1;
-}
-
-// spawn some default teams if the map is not set up for tdm
-void tdm_spawnteams()
-{
- float numteams;
-
- numteams = autocvar_g_tdm_teams_override;
- if(numteams < 2)
- numteams = autocvar_g_tdm_teams;
- numteams = bound(2, numteams, 4);
-
- tdm_spawnteam("Red", NUM_TEAM_1-1);
- tdm_spawnteam("Blue", NUM_TEAM_2-1);
- if(numteams >= 3)
- tdm_spawnteam("Yellow", NUM_TEAM_3-1);
- if(numteams >= 4)
- tdm_spawnteam("Pink", NUM_TEAM_4-1);
-}
-
-void tdm_delayedinit()
-{
- // if no teams are found, spawn defaults
- if (find(world, classname, "tdm_team") == world)
- tdm_spawnteams();
-}
-
-void tdm_init()
-{
- InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
-}