r_water 1\r
r_water_resolutionmultiplier 0.5\r
r_hdr_irisadaptation 1\r
-vid_samples 2\r
\r
menu_sync\r
r_water 0\r
r_water_resolutionmultiplier 0.5\r
r_hdr_irisadaptation 0\r
-vid_samples 1\r
\r
menu_sync\r
r_water 0\r
r_water_resolutionmultiplier 0.5\r
r_hdr_irisadaptation 0\r
-vid_samples 1\r
\r
menu_sync\r
r_water 0\r
r_water_resolutionmultiplier 0.5\r
r_hdr_irisadaptation 1\r
-vid_samples 1\r
\r
menu_sync\r
r_water 0\r
r_water_resolutionmultiplier 0.5\r
r_hdr_irisadaptation 0\r
-vid_samples 1\r
\r
menu_sync\r
r_water 1\r
r_water_resolutionmultiplier 1\r
r_hdr_irisadaptation 1\r
-vid_samples 4\r
\r
menu_sync\r
r_water 1\r
r_water_resolutionmultiplier 0.5\r
r_hdr_irisadaptation 1\r
-vid_samples 4\r
\r
menu_sync\r
e.addValue(e, "Best", "2");\r
e.addValue(e, "Insane", "1");\r
e.configureVoretTextSliderValues(e);\r
- me.TR(me);\r
- me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Antialiasing:"));\r
- me.TD(me, 1, 2, e = makeVoretTextSlider("vid_samples"));\r
- e.addValue(e, "Disabled", "1");\r
- e.addValue(e, "2x", "2");\r
- e.addValue(e, "4x", "4");\r
- e.configureVoretTextSliderValues(e);\r
- setDependent(e, "r_viewfbo", 0, 0);\r
- me.TR(me);\r
- me.TD(me, 1, 3, e = makeVoretCheckBoxEx(2, 0, "r_viewfbo", _("High-quality frame buffer")));\r
- setDependent(e, "vid_samples", 1, 1);\r
me.TR(me);\r
me.TR(me);\r
me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Texture quality:"));\r
me.TD(me, 1, 1, e = makeVoretCheckBox(0, "vid_fullscreen", "Full screen"));\r
me.TD(me, 1, 2, e = makeVoretCheckBox(0, "vid_vsync", "Vertical Synchronization"));\r
me.TR(me);\r
+ me.TR(me);\r
+ me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Antialiasing:"));\r
+ me.TD(me, 1, 2, e = makeVoretTextSlider("vid_samples"));\r
+ e.addValue(e, "Disabled", "1");\r
+ e.addValue(e, "2x", "2");\r
+ e.addValue(e, "4x", "4");\r
+ e.configureVoretTextSliderValues(e);\r
+ setDependent(e, "r_viewfbo", 0, 0);\r
+ me.TR(me);\r
+ me.TD(me, 1, 3, e = makeVoretCheckBoxEx(2, 0, "r_viewfbo", _("High-quality frame buffer")));\r
+ setDependent(e, "vid_samples", 1, 1);\r
+ me.TR(me);\r
me.TR(me);\r
me.TD(me, 1, 3, e = makeVoretCheckBox(0, "vid_gl20", "Use OpenGL 2.0 shaders (GLSL)"));\r
me.TR(me);\r
\r
- +0.8: Add icons to indicate live prey + dead prey + items\r
\r
-- 0.7: Create missing player / map / skin preview images\r
-\r
- 0.7 | 0.8: Make sure the new blood leaves stains\r
\r
-- 0.7: Does r_viewfbo belong in the effect presets too?\r
-\r
- 0.7 | 0.8: Add cubemap reflections for eX and trak5\r
\r
- 0.7 | 0.8: Maybe find better footstep sounds?\r